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The Disease

Fortdork
Fortdork Member Posts: 1
edited August 2019 in Creations

Ability: unknown Parasite. The Disease is equipped with needles that is filled with a grey liquid. if a survivor is in a one meter radius, press the power button for The Disease to inject the Parasite into the survivor. the survivor that was infected by the Parasite will have similar symptoms to Rabies. The ability has a cool down of 120 seconds. after a minute when the survivor was infected, they will have bubbling at the mouth and their action speed is decreased by 5%. after two minutes when the survivor was infected, they will slow down healing and repair speeds by 10% and their action speed will be decreased by 15%. after a minute, the infected survivor cannot heal or repair generators and their action speed is decreased by 25%. after 35 seconds the infected survivor will become aggressive and attack other survivors. the infected survivor cannot interact with anything or anyone and they can only bite survivors at random but can move around until they have the urge to bite which they will charge at a survivor. if another survivor was bitten by an infected survivor, they will be broken and will be infected by the parasite's eggs that will quickly hatch and begin the same process. If a survivor's corpse is laying on the ground, The Disease can stab the corpse with a needle, infecting the corpse with the parasite. after 5 minutes and 35 seconds, the corpse will rise up. if a survivor is in a 7 meter radius from the infected corpse, the corpse will rush at the survivor. if a survivor stuns an infected corpse, it will explode. there will be two metal chests that is locked that has the cure to kill the parasite. there are two keys that will unlock one specific chest. once a survivor takes the cure from the chest, the survivor must bring it to an infected survivor and inject the cure into them to kill the parasite. there is only four needles that contains the cure in each of the two chests. If a survivor is infected by the parasite, and they are put in the injured state the infection will be decreased by 16% and the progression will be idle for 40 seconds before continuing to infect the survivor. If a survivor is infected by the parasite, and they are put in the dying state the infection will decrease by 1% every second. If a survivor is infected by the parasite, and they are hooked the parasite will leak out with the blood from the hooked survivor, making the survivor uninfected. ability2: hazardous substance. press and hold the active ability button to take out a bottle of a green liquid. Release the active ability button for The Disease to throw the bottle, creating a liquid on the ground with green steam coming out. the liquid is 5 meters wide. this liquid will stay on the ground for 120 seconds before disappearing. if a survivor steps in it, they will have the broken status affect for 10 seconds. if the Disease directly hits a survivor with the bottle, the survivor will gain the broken status affect for 17 seconds and puddles will form behind the survivor. The Disease can only carry one bottle at a time. The Disease can refill Hazardous substance at lockers.                                                                                                                              

                                                                                                                                                                                                         The Disease's three teachable perks are Death's presence, infected flea, and there's no hope. [Death's presence] chills run down their spine like something is watching from the shadows. if a survivor is running in 3 meters from you, their aura will be shown. "once death is present.....lives will be taken"-The Disease [Infected Flea;hex] successfully hitting a survivor infects them with a flea. you will receive tokens, representing a survivor. you will have a maximum of 2/3/4 tokens. on a successful hit, the survivor will have the The Mangled status affect, The Exhausted status affect, and The Hindered status affect. The Hex effects persist as long as the related Hex Totem is standing. "from our understanding...the Black Death is surely airborne..."-The Disease [There's No Hope;hex] successfully hitting a survivor will give a random status effect for 60 seconds. when the perk is at level one, the chances of the survivor to receive Endurance, Haste, and Vision has a 25% chance. the chances of the survivor to receive The Blindness, deep wound, and Exposed status effect has a 0% chance. the chances of the survivor to receive the Mangled, Hindered, Hemorrhage, and Exhausted status effect has a 10% chance. when the perk is at level two, the chances of the survivor to receive Endurance, Haste, and vision has a 10% chance. the chances for the survivor to receive The Blindness, Deep Wound, and Exposed status effect has a 10%. the chances of the survivor to receive The Mangled, Hindered, Hemorrhage, and Exhausted status effect has a chance of 5%. when the perk is at level three, the chances of the survivor to receive Endurance, Haste, and Vision has a 1% chance. The Blindness, Deep Wound, and Exposed status effect has a 25% chance. the chances of the survivor to receive The Mangled, Hindered, Hemorrhage, and exhausted status effect has a chance of 10%. Deep Wound, Endurance, and The Broken status effect is not affected by the duration of The Hex. only one status effect persists a survivor at a time. the chances for a survivor to receive The Broken status effect has a 0.5% chance in all three levels of the perk. "once you're infected....hope will be lost"-The Disease

Backstory: when Oliver was a child, he had a good Father and good Mother. They loved Weymouth and so did Oliver. That's why they stayed there. One afternoon, Oliver asked his Mother if he can go in the woods. She said yes, giving permission. Oliver walked out of the stone house, walking in the woods. Oliver walks deep in the woods. A crow lands next to him, creating a sound. The crow seemed like it wants Oliver to follow. The crow flies towards the north. Oliver followed. The crow landed next to a small wooden box. Oliver picks up the box, noticing it was slightly heavy. Oliver opens it slowly but soon regrets it as a black goo falls out, wrapping around his legs. Oliver trips into the ground. Crows surround Oliver as the goo enters into Oliver's head by entering his ears, nose, and mouth. After an hour, Oliver returned home. Oliver seemed more calm and different from his original personality. Oliver was no longer joyful. Once Oliver turned 35, a plague has already raged onto his town. Oliver was forced to become a Plague Doctor. Oliver's parents catched the Black Death, so he had to take care for them. Oliver made his own uniform, he had metal armor beneath his thick cloak. Oliver's cloak was so thick that nothing would be able to bite into it, plus the metal armor helped . Oliver made thick leather gloves that he wears under his armor gloves. Oliver had thick leather boots that he sew into his thick leather pants. This uniform was extremely effective, he never catched the Black Death. His parents passed away and Oliver knew the true cure for the Black Death ...it was death. Oliver was treating a patient with the Black Death. Oliver was almost done with the patient but a red mist formed in his eyes. Oliver took out a bottle full of a green liquid, making the patient drink it. The patient laid there, choking. Suddenly the patient stopped, as silence filled the room. Oliver snapped out of it and began grieving. Of course the patient was now 'cured' but Oliver didn't want murder on his conscious. Oliver blamed himself instead of the parasite that is his second personality. Oliver walked out of the building, looking at the corpses lying on the ground. Oliver walked in the forest as crows flew around him. A fog surrounded him as crows screeched. Oliver reached a campfire. Oliver was filled with determination...everyone needs to be cured....of death.

Terror radius: The Disease whistles a medieval tune that can be heard from 25 meters or less.

Extra: When The Disease is in a trail, there is a 0.1 chance that a desk, chair, and notes will be in the basement of the shack. When the chance does trigger, the basement will always spawn in the shack. Survivors can read the notes.

New map will be England, Weymouth, 1656. In the town there will be random corpses laying on the ground. The shack will be near the Shore where the basement will spawn or the basement will spawn in a random house.

The Disease's weapon is a Plague Doctor cane.

Chapter: Raging Plague