Adrenaline nerf, no mither change, new perk
Since so many people argue over adrenaline being so strong how about giving a slight disadvantage:
"You start trial injured (Perhaps broken status too for 60/50/40s?)"
Make it high risk - high reward perk, if you want to gain a health state in late game you have to risk by having to heal early - it makes survivors more careful in the very beginning or makes them waste 30s on self healing, which slows down a game a little.
Also about no mither - broken status should not be revealed to killer. It really is not significant for the killer, for now it only tells him if survivor used deliverance or if he has no mither.
New perk:
"Make all dull totems appear as hex totem. Cleansing a totem makes survivor suffer from [...]"
and here im not sure. It could inflict injured state on them if they were healthy or expose them for 30s - but im not sure if that wouldn't be a little bit too strong. So instead it could make them suffer from Mangled effect for 40/50/60s. Ofc killer would be able to tell apart fake hex totems from real ones.
What do you think about those? Adrenaline change without inflicting broken status doesn't make much sense if killer will still be able to see broken status - it will just give away who is running it so killer can play around it.
Comments
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Adrenaline already has a risk, don't mess with a perfectly balanced perk.
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Theres no real risk to it..not if your being honest
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Lol, you talk like its a huge game changing perk.
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Adredaline its not strong what about noed its the opposite of adredaline those 2 perk are fair and balanced if they activated the last gen and they have adredaline then its the killer fault
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But noed has counterplay - clean all dull totems, its free 1k BP per totem. Adrenaline doesn't really have any counterplay for M1 killers like doc or clown. tbh i don't mind Adrenaline, I don't even run it when playing, but i saw so many people whining about it that I decided to suggest a change.
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