Potential Survivor Bloodpoint Fix
In the game, at the moment, I keep hearing three big complaints:
The first is that survivors almost always get less bloodpoints than if they were to play killer.
The second is that it feels really bad as a survivor to play solo, since there is no coordination.
The third is the inverse of #2 where, as a killer, it's almost impossible to do great against a 4-stack with good coordination.
The fix: I think a great way to make the game feel better in all of these scenarios is a scaling bloodpoint multiplier. It'd have to be tuned to not present TOO much of an incentive, but this is my vision.
If you are queueing solo as survivor, you will get 115% of the base bloodpoints you earn. If you queue with 1 other person, it would be 110%. A three stack would get 105%, and finally, a full 4-stack would only get 100% (so exactly what they receive now).
At the very least, those who will still queue as 4 will not lose anything. It's essentially the same as normal. However, the incentives of having a little extra bloodpoints (especially those who can't usually get a full party together) may discourage the "all or nothing" sort of mentality I often see with groups. Not only does it make playing solo feel a little better, but it helps killers not feel like they don't even stand a chance in every match. It also helps shore up the killer-survivor bloodpoint discrepancy. Like I said before, it would definitely help to test the incentive/results of different percentages, but I think it's a good idea that can be honed to make everyone feel a little better about each match.