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Why toggle (a/d) and Skillchecks are useless (ai macro bots)

AliveSurvive
AliveSurvive Member Posts: 18
edited August 2019 in General Discussions

As you know you have to do skillchecks and some toggle tasks as a/d when the killer got you.


Why is this useless?

Lots of programming langs are able to automatize these kind of processes. You can simply create macro bots or ai macro pixel checks.


  1. toggle a/d: a bot pressing a/d very fast with random sleep delays
  2. skill check: a bot checks all pixel in the center of the screen. If the bot find any white pixel within a shade variation, check if in this area are more white pixel. If yes, just check if red pixels are existing as well. If yes, just press spacebar und boom you got a perfect skillcheck with 150 points. The bot has a reaction delay of 10-20ms. A human has a reaction delay of 200ms.


As game developer you should find other methods. Some random pixels in the skillcheck is really a good idea but useless in most cases.


As I already told you have processes which automatize skillchecks, key toggle etc. You don't even need to care about those things if you have macro bots...