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Killer power idea... more detailed!

Bravo0413
Bravo0413 Member Posts: 3,647
edited August 2019 in Creations

I have an opportunity at my computer, so now I will be little more clear as to what this idea is.

Killer power idea:

This is a total new chapter killer power idea, with the ability to throw their weapon and teleport to it while it's in the air... when it gets to max range the killer automatically teleports to the weapon. In a bit more detail the killer would have to charge the throw much like huntress/nurse (with her blink) and then the weapon would travel and the killer would have to time the teleport in order to accurately get a hit on someone after the teleport.... also I'd like a catch mechanic... since the weapon returns to the killers hand there could be a timing to the catch, say that a perfect catch would have next to 0 stun time but if you botch the catch you're stunned for a second or 2. Other thing is if the weapon hits an object or survivor the weapon would return to the killers hand automatically -----> It would be disgustingly powerful if the killer could throw hit the survivor with their weapon and teleport and land a regular hit right after lol....


I saw some ideas of this being a base kit thing for some of the older killers.... IMO I don't really agree with that because it could take away from the characters identity.... I could see the clown being able to teleport to his gas but...... he gets like 5 or 7 bottles at base I think? So that'd be mega strong! The only thing I could think of for the older killers is like an entity teleport thing where the entity takes you to designated locations around the map... maybe it could work similarly to Freddy's teleport but in a general location... not on the gen.....


I hope this is a bit more clear for you guys on the power idea, doing these on the phone sux.. especially at work lol....


Thoughts, comments, concerns?

Post edited by Bravo0413 on

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