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Killer idea - The Mask
The Mask
Terror radius: 40 meters (while masked)/16 meters (while unmasked)
Movement Speed: 4.8 M/S (while masked)/ 4.4 M/S (while unmasked)
Power - Unmasking:
You start the trial masked. Preform a 2 second channel to unmask or remask at any time with M2 (works like doctors but takes twice as long)
While Masked:
- You moved at in increased movement speed
- You have an increased terror radius
- You vault windows slower (2 seconds)
- Striking a Survivor inflicts Oblivious for 30 seconds.
While Unmasked:
- You have a reduced terror radius
- Survivors outside of your terror radius move 5% slower
- Your Lunge is instantaneous
- You may move at full speed while stunned by a pallet or during successful attack cool downs (still can't do actions). Being stunned removes bloodlust.
Note: The instant lunge still travels the same distance (4 meters), it just covers it immediately.
Addons:
- Putting on or taking off your mask is 10%(brown)/25%(yellow)/50%(green) faster
- Striking a Survivor while Masked inflicts Oblivious for an additional 30 seconds(brown)/45 seconds(yellow)/60 seconds(Green)
- While masked you move 0.05 M/S(yellow)/0.1 M/S(green) faster
- While unmasked survivors outside of your terror radius move an additional 2%(brown)/3.5%(yellow)/5%(green) slower
- You may vault at full speed while Masked (brown)
- While unmasked your lunges go 0.5 meters(yellow)/1 meter(green)/1.5 meters(Purple) further
- While putting after putting on or off your mask you move 0.6 M/S faster for 1 second. You move 0.3 M/S slower while putting on or off your mask (Purple)
- The slowdown effect while unmasked is applied to Survivors inside your terror radius (Purple)
- While unmasked you have no red stain and striking survivors inflicts Oblivious for the same duration as while masked(Purple)
- While Masked your attacks reveal the Survivors aura until they are hooked (Red)
- Downing a survivor permanently decreases your terror radius by 2 meters (Red)
Perks:
- Lingering Presence - Survivors that exit your terror radius have their action speed reduced by 20% for 20/30/40 seconds or until they re-enter your terror radius.
- Fear of the Unknown - Start the trial with 1/2/2 tokens. Striking a -/-/healthy survivor with a basic attack instantly downs them and consumes a token.
- Past Experience - Your obsession is oblivious until they have been hooked 1/2/3 times. You may only have 1 obsession at a time.
Note: Oblivious is the status that was leaked on console. It makes the Survivor considered outside of the Killers terror radius for the Purpose of terror radius perk/effects and makes them unable to hear the terror radius.
Comments
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Im down, if Jim Carey is down
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Not THAT mask
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Is Eustace the killer? Don't forget his mallet
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Would it be like this?
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God I hope not. I was going for being terrifying UNDER the mask and not quite as much with the mask on.
Like the mask lets them go around looking normalish while taking the mask off reveals their true colors.
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The idea makes so much more sense now lol I was thinking, why is the guy more powerful without the mask 🤣
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All this is doing is making me want to change the name.
The idea is that with the mask he's fast but not agile, but with the mask he's agile but not fast (by comparison).
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Its cool, but what the purpose of having a increased Movement Speed and terror radius, its not like the game still has pallet suck.
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So on a serious note, this is interesting. I really like the speed boost during stuns and successful attacks, that's especially dangerous. This means you can STILL be right up on their ass after you attack them, you still have the attack cooldown but you weren't slowed at all which is massive. The lunge idea is really cool, the animation would be fast and probably uncounterable though.
So about the perk Fear of The Unknown, does it have any use in tier 1 and 2? At 3 it says healthy Survivor and 2 tokens so that's 2 instadowns but what about the other tiers?
Your last perk making the Obsession Oblivious, if this has a base counter and not a counter per Obsession this would be very useful with Furtive Chase because your Obsession switches. You could chase 3 people with no TR.
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Movement speed increase = shorter patrol times. I specifically designed the other form to be good enough at chases that the movement speed alone isn't enough to be better than the other advantages.
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Tiers 1 and 2 waste tokens when attacking injured survivors (for Tier 1 that rarely matters though). Tier 3 only expends the token if the survivor is healthy.
It's kinda a dumb downside I know but I didn't want to have 3 tokens at tier 3 since that could lead to games being WAY to fast.
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btw if needed I can make him 110% when unmasked. I don't think I have to (or I would have done that to begin with) but I'd rather make him slower in that form than make him not have unique and interesting properties. Having access to a 120% form means I can do that sort of thing.
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Well if Tier 1 and 2 only wastes tokens on injured Survivors then at the start of the match you could down 2 people then just chase the unhookers etc. You can use Tier 1 and 2 a lot longer than at Tier 3 so players probably wouldn't ever upgrade it to 3 since you'd lose both tokens at the start of the match.
Theoretically you can keep at least 1 token all game if you have Survivors healing, Thana, would keep the Gens slow so they might want to heal, basically the problem that Plague has but in a perk. Sure once Survivors realize you have the perk they might not heal anymore but then everyone is still an instadown and if you're a Huntress that's an easy game.
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Nonono. Tier 1 and 2 still consume tokens on healthy survivors. Tier 3 just ONLY consumed tokens on healthy survivors.
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Also it doesn't work on Hatchets since those aren't basic attacks. Iridescent hatchets are bad enough without being a perk.
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OH, so you could lose a token on hitting an injured Survivor in Tier 1 & 2 but not on 3 because it's only healthy, got it.
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Seems like an interesting idea. I do think that moving at normal speed when being stunned or recovering from an attack would be too much though.
Also, the perks you suggest seem way to strong. Especially the first one. A survivor suffering a 25% penalty to action speed whenever they exit your terror radius, and that for 60 seconds is way too much. The idea is neat, but the values are way too high. Maybe if it's just 16% or 18%, and just for 20/25/30 seconds. The decreased action speed should also disappear whenever you reenter the killers terror radius.
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Values nerfed on the perk.
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Nice. Looks definitely better. Any alternative to Ruin would be nice.
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If the idea of the mask is that with it on he can pass for normal, and with it off his true colors are shown, wouldn't it make more sense if his terror radius was bigger with it off, as he would then be more terrifying? This would also fit with the oblivious status effect. Get a hit with the mask on, remove it while they can't hear heartbeat.
Also, for it to be balanced, I think stunning should at the very least get rid of bloodlust. Same if you land a hit. I could also see the speed while unmasked being a tad slower. Not sure how fair it would be if you could keep up with a survivor after being hit with a pallet since it's purpose is to help you escape.
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Cameron Diaz as survivor? :)
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Killer power: "Cuban Pete"
Makes every survivor in his terror radious burst into dance
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Regarding the terror radius thing this was actually the case when I initially started drafting it. I only didn't follow through with it because I was having trouble balancing it, so instead I had the mask off be terrifying to those NOT nearby in order to both have it be terrifying AND have a small terror radius.
As for bloodlust, it would already be removed when hitting someone (because that's just how bloodlust works), but adding it being removed for stuns sounds fair.
Like I said I could make him 110% while unmasked and make that work, so that would be ok.
However I'm not sure how to balance him having a low terror radius while Masked, since speed generally implies a larger terror radius for balance reasons and he can't have too many drawbacks while in that form because he's supposed to be able to get hits off in order to inflict obliviousness.
It's not that I'm against the idea, it's just that I'm unsure of how to make it work regarding the specifics.
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Also regardless of the speed you still can't keep up with a Survivor after being stunned, because there is a pallet in the way.
Speaking of which I should probably make sure it only effects pallet stuns because a DS/Head on stun has different balance considerations for the same reason as Enduring.
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