We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Everything from the Stranger Thing’s gameplay reveal:

Chaotic_Riddle
Chaotic_Riddle Member Posts: 1,953
edited August 2019 in General Discussions

Stranger Thing’s stream notes:

Map: Hawkin’s Lab is an entirely indoor map, with two floors, and the hooks being the first animated hooks. It’s the second map with dead bodies scattered about. 

Killer: Demogorgon’s ability consists of teleporting, where they teleport from point A to point B. They’re similar to Hag, in which they put teleports, but are free to teleport to those spots whenever they wish, taking about a few seconds to reach the destination depending on how far apart the teleports are. Survivors can close the portal by interacting with them. When they are closing the portal, they won’t hear the TR while interacting with the portal. They have a fast pounce attack, charging at the Survivor, so a lunge but faster and not easy to turn with. They have Killer Instinct as well.

Killer Perks: Surge, a base attack causing all gens in a 32 radius to explode, causing a 12% regression bonus when downing a Survivor with base attacks. Cruel Confinement, when a Survivor finishes a gen, within 32 radius, all windows and vaults are blocked off for 25/30/35 seconds. Mind Breaker, when repairing a gen with less than 50% progression, Survivors will suffer from exhaustion for 1/2/3 seconds after you leave a gen.

Survivor Perks: Babysitter, when you unhook a Survivor, their scratchmarks and bloodtrail are invisible for 4/6/8 seconds, while you and the Killer see each other’s auras for 4 seconds. Camaraderie makes your struggling last 10/12/14 more seconds when another Survivor is near you in a 16 meter radius. Second Wind when you complete one healing action on another Survivor, when you get unhooked, you have the broken effect. While outside the terror radius of the Killer, you heal yourself overtime and after 20 seconds, you’ll be fully healed and lose the broken state. Better Together let’s you reveal the gen aura to Survivors in a 32 radius, and when a Killer downs someone while you’re repairing a gen, everyone sees their auras/killer’s auras. (They skipped this one way too fast so I couldn’t get the last part 100% on the aura ability, sorry.) Fixated let’s you see your scratch marks, and you walk 10/15/20% faster when you’re uninjured. Inner Strength when you cleanse a totem, hiding inside a locker let’s you heal fully after 10/9/8 seconds.

Comments