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So just 1 High rank perk out of 9
I expected at least 1 for survivors too.
PD: I'm talking about Mindbreaker (While repairing generators with less than 50% repair progression, survivors are afflicted by the Exhaustion status effect, plus persists 3 seconds after leaving it).
Comments
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Not really, I'd mark that as the demo's weakest perk imo :P
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Mindbreaker is a strong contender for worst perk in the entire game and will never be used except by lowranks
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Pretty weak in my opinion
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2 of the survivor perks literally allow you to heal yourself without wasting 32 seconds of time. Both are very good.
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Uff, it will just lead to less risky play, when a gen is under 50%, but I doubt that matters with high risk play. Most high rank surv prefer DH over SB and already leave the gen earlier to be safe.
The other perks sound interesting. But we will see, how effective they would be in high risk play. Nancy's selfheal perk e.g. could be quite usefull.
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People don't heal (themselves) on high ranks.
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Because it wastes 32 seconds, the new perks don't
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Because healing is a waste of time
If you heal without wasting time, it's no longer a waste of time
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Those perks are literally better, at least on paper, than anything we've had for the past 3 chapters
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Mindbreaker is a buff to Sprint Burst
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Everyone complains, I swear. Not all perks need to be meta level. If they have a purpose or some utility, then step out of your comfort zone and try it. You want another Adrenaline, DS or another Pop Goes/NOED. You're getting different perks. So stop crying. These new perks are far from useless and these will help shake up the perks we commonly see now.
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I think at least 6 or 7 perks were good. I didn't expect any less from a licensed chapter.
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Some people don't have lecture comprehension. I agree, they're good. What i'm saying is they're not High rank material (mostly).
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Of course these perks will be outshadowed by all the current meta perks. The killer perks might be useful in some builds (Surge can probably stand on it's own feet).
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Mindbreaker is Demo-chan's weakest perk.
Of all the 9 perks, I see the biggest potential for Fixated.
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