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Perk suggestions

Karltastisk
Karltastisk Member Posts: 529
edited August 2019 in Creations

Ignore the bad perk names they are just placeholders. Focus on what the perks do instead ;P


Run Rabbit! (Survivor perk)

Stuns inflicted to the killer by you lasts 1/1,5/2 seconds longer. You have used all your strength on stunning the killer causing you to recovery from exhaustion 200% slower.


Terrorizer (Killer perk)

Kicking generators leaves behind some of your presence. A terror radius of 16m surrounds the generator for 25/35/45 seconds. Perks and add ons will effect survivors under this terror radius.


Obsessive work (Killer perk)

When a generator is completed survivors will suffer from reduced action speed of 20/30/40% for 70/80/90 seconds. Only effects survivors that completed the generator. All survivors who participate in completing the last generator becomes the killer's obsession. (Meaning multiple survivors can be obsessed at the same time)

This perk could combo great with rancor.


Daredevil (Survivor perk)

Everytime you complete a generator while injured you instantly heal yourself and sprint for 3 seconds causing exhaustion. You reveal your aura to the killer for 4 seconds. When the last generator is completed you gain the broken status and the killer gains the ability to mori you.

This is basicaly kind of a reverse adrenaline, you will get lots of uses through the match, but comes at a high price since your chance of survival is slim at the end. And it can't be comboed with adrenaline since you will become broken for the rest of the game after the last gen is completed.


Thats all for now. Thoughts?

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