Lets talk about DS
Survivor perspective:" Bad killer just tunnel me and I cant use DS, because the timer has expired".
Killer perspective:" I dont tunnel, but I got hit by DS, because they run into me for bad unhooks".
My basic solution would be this:
- The perk activates after being unhooked and remains active until the user fully heals,enter a locker, unhooking teammates or begins working on gens, totems or exit gates.
- DS is deactive after another survivor get hooked
- When you use the stun 1 time, then the perk is disabled for you
- The stun is 4 seconds long
- You leave no scratch marks for 4 seconds
- You dont must hit a skill check for this perk
Do you agree, do you disagree?
Lets talk about a good solution for both sides.
Ok, I read many comments in 10 min.
Im a killer main, but I create my opinion in my survivor gameplay with DS.
Bad tunnel killer needed 3-5 min too catch me.
I couldnt use DS for a single time vs bad tunnel killer.
But I used DS many times vs rly good fair play killer.
They dont camp, they dont slugg, they dont tunnel.
But I hit them with DS, because they played rly good.
I hope more people will understand my opinion about DS.
"It hit the wrong killer."
Comments
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DS is deactive after another survivor get hooked
This. I deeply hate when I get hit with DS when I'm not tunneling.
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DS that can be used 2 times with no timelimit and is active forever until another survivor is hooked?
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Wow. Are killers still bringing up DS? Seriously? Much wow...
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I like your solution but a lot of killers will probably hate this idea, but let's be honest those are probably the killers that just tunnel all the time anyway.
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So wait, 1 guy flame/dislike my idea, because you think its a buff.
And the other guy dislike my idea, because its a nerf?
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I can say the same about NOED. DS is a meta perk of course it's going to be talked about and mentioned to death because it's played to death lol
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Just don't down or pick up the survivor who just got saved for 60 seconds.
God almighty.
DS is in a good spot now after 2 years of bitching about it being a free get out of jail free card for simply being caught. Some people can never be satisfied.
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It's a good balanced perk that Devs did perfect. There's no need to adjust anything, yet here we are with these random DS complaint threads that pop up every month because some killer is salty they got hit by it so a change is obviously needed. No. No change is needed. Slugging is a thing that really works. Try it sometimes.
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Yes, DS is in a good spot and it has some soft "counters".
But in my experience as killer and survivor.
It doesnt hit the right ones, but it hit the wrong ones many times.
And lets face it.
After the Enduring balance change, 5 seconds are way too long.
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you did realize this is actually a buff to the perk, right?
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NOED is in a league of it's own. Can't believe you even...
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My experience are 60% from survivor gameplay with DS.
Yes Im a killer main, but I play survivor ,too.
And in my survivor gameplay I experienced this:
- Bad tunnel killer didnt get hit by DS
- Good no tunnel killer get hit, because they have great chase time
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There's nothing wrong with it.. why adjust anything lol
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i pretty much agree with OP's opinion here.
ive made a similar post a while ago, ill leave it here if you wanna check it out, but its pretty much the same ideas.
https://forum.deadbydaylight.com/en/discussion/80887/decisive-strike-change-proposal#latest
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Also, Locker grabs shouldn't activate DS
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Oh stop being so overly dramatic, good grief. Your acting like this is some heavy conversation when it ultimately boils down to whether people find two digital perks from a video game more annoying then the other one. Chill
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Just slug the Survivor. Same amount of Map Pressure at this point.
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i'd recommend you to check out the post i linked earlier, since there is all the explanation on that matter.
in case you missed it:
of course everyone has their own opinion on the perk, but imo a timer is just too vague and can lead to scenarios that feel very wrong - for both sides.
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The thing that people don't realise when saying that it should deactivate when another survivor is hooked is that;
You get hooked
Killer goes after and downs someone else
Killer then carries survivor to hook
Teammate saves you
Other survivor gets hooked
DS deactivated
Killer still tunnels you
You can't use DS
I understand that most killers won't actually tunnel but there are scenarios where a tunnelling killer will profit from a change like this.
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Half the time my DS doesn't work because I'm slugged in red ranks constantly which I started to main Unbreakable while someone else is being chased and I'm not getting any support while downed. DS is just really good for hook happy killers, as it's intended for.
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I'm not the one making a topic on a digital perk, my guy ;) just play the game until something serious shows up to conversate about. This isn't one of them.
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But you are the one being dramatic about it
Touche nullified!
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You are both dramatic
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This slight change makes sense. I don't like having to wait or eat a DS when I just kill too fast.
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-sigh-..
D.S. Is balanced.
I have no issues of being D.Striked as a Killer.
If they even get lucky enough to hit that skill check, then props to them. After the 5 second stun I'mma still get your butt on the hook. So to the Solution:
Because D.Strike is a chance perk just like MoM (MoM after its nerf).
Stop nerfing a perk that doesn't need it.
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Nerf?
- You can use DS only 2 time
Its a big buff vs tunnel killer and its a slight nerf vs non tunnel killer.
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Look, All I am saying is it's a luck based perk.
I don't think it needs a change because I don't have an issue with it. Heck the only time I use it is when I'm on Laurie since that's the only viable perk in her set to help her out.
D.Strike is in a good place and should stay.
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didn't cleanse totems to make NOED useless. I completed your sentence bro.
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Are you ok with it, that it hit the wrong killer?
Just an example:
A rly bad killer chase you for 7 min and he hook you 3 times.
But you couldnt use DS, because the killer played rly bad.
A fair play killer chase you and then he got you very fast without tunneling.
This killer get punished for playing good and fair.
Do you think its fine, that bad killers get rewarded and good killers get punished by a single perk?
And DS could be a meta or a trash perk.
It depends on how many killer tunnel in this game.
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Thanks, my guy. Both are easy to counter. One just makes a bigger impact. Most us players who aren't potatoes have no issues with either.
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Yes we can talk about DS, it is handheld and gre- OH you mean that DS
I like the idea but it needs improving imo
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Same for survivors with noed, even tho it can be deactivated before effect, which dstrike cannot.
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Im open for critic.
What is your idea?
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Well, I don't like trying to repair perks and making them more of what the real purpose it anymore so I cannot say one yet
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It's called slugging, my guy. It actually works if you're not a potato killer. ;)
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uh...
What..?
Bad Killers?
Good Killers?
Killers are Killers.
If you got hit by D.Strike, then you did something wrong.
Tunneled or camped.
As a Myers, I pro-lounge every chase and I strike when I find fit. (especially if I have Teir 3 at 99%)
Like, I personally don't care if I get struck. I'll get you later anyway. All you did by hitting me by D.S. is to check gens faster than hooking you again. Which means I'll find more survivors to hook then come back to you.
You have to have a strat to combat D.Strike.
And that's what I do.
D.Strike is fine.. Leave it alone.
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My friends group came up with the same idea except keep the stun as a punishment for tunneling. The survivors will need it. Plus ot wont affect people who dont tunnel so the stun wont matter to a lot of people.
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Another player with low iq that tells me slugging counters ds, holy moly if i had a dollar every time i heard this non sense Bill Gates would be considered poor.
How does slugging counter DS when he recovers, and is 1 second away from being healed up?, yeah you don't get Dstriked but he STILL ESCAPES and STILL HAS DSTRIKE, think holy god, or you tell me to wait there 1 min while 3 guys are doing 3 gens in which i basically lose the whole game.
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Killers are Killers.
If you got hit by D.Strike, then you did something wrong.
So its the killer fault.
The killer played fair(no tunneling, no camping, no slugging),
but he got still hit because the chases were short.
So DS will always be a meta perk in the current state,
because all killers get punished.
Dont get me wrong, but I dont like your opinion.
A killer shouldnt be punished for playing fair and good.
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There should just be a trade haha. Decisive strike gets removed along with ruin or noed. Or maybe bbq and chili.
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Why this game don't have 60s countdown?
Do I need to check my phone every time there is a obsession?
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Look, Here's the thing... Hit me with D.Strike And you will just allow me to find other survivors faster. 5 Second stun is better than the 10 seconds getting you to a hook extremely slowly while you wiggle.
So I would still find someone, and if you are still near me even after you use D.S. then You get downed and hooked again.
D.Strike is in a good place, and I don't really care about it. MoM was an issue and I understand why that perk needed a nerf. But this is just plain dumb. Stop reviewing a perk that got nerfed already. It's meta but that doesn't mean it's overpowered or not.
I said I personally don't believe it is Overpowered or Under-powered. It is in a good place, that's why no one else complained about it for a while. (That I have seen) Until Now.
No one really has an issue with it. If you hate D.Strike Use Devour Hope, Use Ebony's, and get rid of the person in question. It ain't hard to get a 4K even if they have D.S.
That's why No nerf nor Buff should be made.
It's in a good place.
Leave it at that...
Killers will be Killers and will eventually get used to it. Like everyone else did.
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Lol Why so hostile over the truth? ;) Works for everyone else not complaining. We'll slug knowing they got DS, go after the one who just unhooked since they'll be around, get them hooked, go after the ones who were busy healing and possibly doing a gen in the time frame of me chasing and hooking.
It's not difficult, just use your brain, my dude. :) And get a salty pm about being a coward slugging them and not taking the DS like a potato. I'm slugged often in red ranks, and I slug often myself.
As a survivor who uses DS, it's to be expected that not all killers are gonna immediately pick up and will just simply down the one(s) nearby and keep field pressure. Don't be a potato and it's all good. ;)
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It's meta but that doesn't mean it's overpowered or not.
Its since launch a meta perk.
Still after the nerf, its a meta perk.
So yes, I want a little fair rework for it.
If killers dont tunnel, then it will not be meta in my version.
In the current state, it will be a meta perk forever.
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I dont see where D strike should be changed, as a Killer main i am really happy about the new D strike and its a really balanced and good way how they changed that perk.
I only hate it when a survivor gets hooked next to a gate because you cant carry them further and then its basicly a free escape for him no matter what you do, unless the saver is getting grabbed.
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All Killers tunnel...
Tell me what person in this forum that played Killer didn't tunnel at least once.
Leave D.Strike how it is. Your Version of D.Strike will break the Perk Etc.
I'mma stop arguing I already explained my thoughts.
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Why will my version of DS break the perk?
You said it yourself.
All killer tunnel at least once.
I just want make this perk for rewarding for fair play killer and I want punish tunnel killer.
There isnt 1 typ of killer.
There are good and bad ones.
And i dont want support the bad ones, because 1 perk design.
Btw this is my discussion,if you want that I stop arguing,
then you can just leave this discussion.
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I don't want to get hit with 2 ds it makes a safe move even safer
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It's a bad idea. Why?
First, the perk will become a new monstruos shine. What's that supposed to mean? The perk will become too situational (and before you tell me about NOED become pretty situational, I think totem mechanics shouldn't exist but it does) like Monstruos Shine that only works in the basement... We need to avoid the creation of new very circumstantial perks and complaining about the killers having circumstantial perks (hex perks) so the survivors should have one is not the solution.
Second
"The stun is 3 seconds long" , there is a problem, unless you have an exhaustion perk, a survivor can't do much in 3 secs. I'll put an example, I ran head on, place basement because I wanted the item, hided in a locker and stunned the killer. I barely went upstairs that the killer hit me, I mean 3 secs is not enough to attempt to escape nor hide. The killer that is following you needs to be bad enough if you can escape.
"You can use it two times. Do you realize that's a buff?", yeah because two is bigger than one but seriously. First if the killer hook someone the perk becomes disabled, second after I hit the skillcheck I have a short time to attempt to escape, and I say attempt because escaping in three seconds is imposible (unless the killer is a potato) because you leave scatch matks. So you can extend the chase wich is bad for the killer but not really being able to escape as you can't win much distance, unless you have some exhaustion perk, wich extend the chase a bit more.
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