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The Drown Killer Concept

Sziosis
Sziosis Member Posts: 198

Bio


Mary Anne Webber was an incredible swimmer. In her life she was the star of the swim team competed in various competitions, even claiming a spot to participate in the Olympics, but after her mom passed with nobody to pay for the funeral, she had to take a step back from her dream to cover the cost. After that she didn't seem to ever catch a break. The debt began piling up, bills kept coming in and she had to give up her time completely to work just to make ends meet. Stress, loneliness and depression began to take over and she fell deeper into despair, turning to alcohol to ease her anxiety. She felt like the world was against, but whenever she could, she would go back to the public pool where her team would train and escape from the day to day routine she found to feel like a prison. Sometimes not to swim, but simply sit and forget. However, as the debt continued to rise and she began borrowing money from the wrong people. One night after breaking into the public pool with a bottle of vodka, three men followed her and demanded her to pay up, but she had had enough of the world and enough to drink. She slammed the half empty bottle into one of the men's head causing him to wince back and grab his head as glass scattered to the ground with remnants of the clear drink that was in the bottle. The other two men pull out pistols and aim them at Mary as the wounded man looks to her in anger. The wounded man approaches and grabs her, but she fights back by stabbing at him with a broken piece of the bottle she still hold firmly in her hand. One of the other men puts away his gun and helps to restrain the woman, but Mary causes them all to tumble into the shallow end of the pool. They all emerge, but the men push Mary back under not allowing her to catch her breath. Mary fights back with the glass fragment cutting into the men's flesh causing the water to turn red through the florescent lighting. She is forced to take deep breaths of water mixed with blood and begins to convulse as she coughs through the water. Burning with rage and fear her vision darkens and the blood almost seems to take shape as she hears a whisper in her mind. Her eyes close, but when they open she is in a sea of trees with the urge to do as the whisper had instructed. "Kill"



Appearance


Woman of average height with wet, brown hair and soaked Tshirt and jeans. She still holds firmly to the broken vodka bottle from her passed life and can pierce your soul with her glowing blue eyes. She is drenched in water and is constantly dripping. She is also barefoot and you can hear her feet on certain surfaces.


Stats


Height - Average

Terror Radius - 24m

Speed - 4.4m/s (110%)


Power


Water Affinity (Passive) - The Drown leaves a trail of water behind her as she moves that lasts for 10 seconds. Walking on this path again will give The Drown a speed boost. When survivors come in contact with this trail, The Drown is notified.


Gasping Desperation - The Drown charges up and attacks repeatedly. Hitting a survivor with this attack will not cause The Drown to stop but can attack several survivors in a row. There is a cooldown after the attack and it must charge completely to initiate the attack.


Addons


Ultra Rare - Survivors that walk into the water caused by Water Affinity gain a hindered effect.


Ultra Rare - When using Gasping Desperation, after a survivor is hit, they leave a trail of water for a short time.


Very Rare - Survivors that walk into water caused by Water Affinity now tracks water for a short distance.


Very Rare - After breaking a pallet, a puddle is formed in that location for the rest of the trial.


All other addons mostly affect cooldown and speed of Gasping Desperation as well as speed gains and debuffs(blindness and mangled) from Water Affinity.


Perks


Steady Gaze - You will not lose sight of your prey. After losing a chase with a survivor, after 5 seconds, their aura is revealed to you for 3 seconds. Steady Gaze has a cooldown of 100/80/60 seconds


Vengeful - After you get stunned, the next break action will be 15%/20%/25% faster.


Slow and Painful - After the exit gates are powered, the doors will not open for 5/7/10 seconds. Slow and Painful will not activate during the End Game Collapse.


Please let me know what you think. I spent some time on this but don't expect it to be ground breaking. I mostly expect "peeing your pants" jokes, but maybe that's enough to catch a developer's eye lol.

Comments

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    I'd need more numbers in order to evaluate this. What's the speed boost over water? How long is Gasping Desperation?

    Does it have a charge time? If so is there a slow down, how much and how long is the charge time?

    How long is the cooldown?

    Is the a speed boost during it?

    Can it hit the same Survivor multiple times in one go?

    Can it be canceled early?

    Is there a fatigue time after and if so how long and how fast does she move during it?

    What form is the notification from water affinity in?

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    I know this might sound a bit pedantic, but Killers live and die on their fine details. So the exact numbers on these things will make or break a Killer like this and completely change what kind of Killer this is supposed to be in terms of play style and counterplay.

  • Sziosis
    Sziosis Member Posts: 198

    Gasping Desperation lasts 5 seconds and can't be canceled. Charge time is 3 seconds at 95% movement speed. The cooldown is meant as a fatigue timer. You move 80% movement speed for 2 seconds and addons can lower the time. You will move at 115% movement speed during the attack. You can hit the same survivor, but the will have a speed boost from getting hurt. And you can attack multiple survivors during one instance of Gasping Desperation


    Water Affinity grants 5% movement speed at base. Addons can increase it to 9.5% max with the best addons. And the notification for walking in the water would be similar to a loud noise notification, but would need to be more transparent. Also crouching will still activate this effect.


    Did I cover everything?

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Got it.

    Looks insanely weak. Like it's:

    I can charge an attack that lets me move at normal MS and if I go where I've already been 10 seconds ago I move at normal MS. Otherwise I'm slowed.

    Either make her 115% and have both abilities boost her to 120% or 125% if used simultaneously. Or massively increase the haste effect on both abilities to make them rewarding compared to being a standard 115% Killer.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    When I say massively I mean like, Water affinity is +0.8 M/S haste (aka 20% speed boost).

  • Sziosis
    Sziosis Member Posts: 198

    I made this with balance in mind. I didn't want her insanely OP. Water Affinity was to be mostly for loops and sneaky survivors. I agree that the haste bonus of Water Affinity is low, but 120% can force a pallet fairly quickly and a survivor would have to judge the speed boost from Water Affinity after the first loop when you have your puddles down. Bloodlust 1 wouldn't even need to break a pallet in most of those situations.

  • Sziosis
    Sziosis Member Posts: 198

    My original idea was 10% haste from Water Affinity, but I can't test it myself. I'd love to do play testing on this, but I haven't the power

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    With a 5% haste after the first loop she's the speed of every other Killer in the game. Why not just play any other character and immediately be that speed without having to wait a loop?

    There is no point in having the mechanic if it doesn't provide a benefit over other Killers.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Remember, this Killer is going to be terrible at patrolling. So she needs to be able to utterly shut down looping attempts and have massive payoffs from her power.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Even a 20% haste still resolves as a worse clown.

  • Sziosis
    Sziosis Member Posts: 198

    You might be right, but 115% base speed seem too much. I would rather buff Water Affinity to 10% haste minimum. Having a killer at 115% movement speed that can get a quick speed buff doesn't seem fair.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807
    edited August 2019

    you mean Legion, Billy, Wraith and effectively Clown and Freddy?

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Also Pig has a temporary Dash button

  • Sziosis
    Sziosis Member Posts: 198

    Billy, Wraith, and Pig have slow downs before their attack. Clown and Freddy can slow survivors if you have some skill. And Legion has been nerfed to a terrible cooldown before you can even down someone. At least this isn't as simple as press the button. You get the speed boost yourself and survivors have to adapt to that coupled with your charge attack. It's not all numbers. There's mind games in this, too.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    No, they don't have to adapt to ######### because Survivors have been looping 115% Killers for years now.

    This is a 110% Killer that becomes a 115% Killer in a loop. If this was added into the game with your numbers right now it would be the worst Killer in the game by far.

  • Sziosis
    Sziosis Member Posts: 198

    Is this constructive criticism or is it trash talk? ._. I spent more time on the bio than the stats. I throw out concepts for fun. Do you try to ruin concepts for fun or am I missing something?

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    And even with just 10%. If the Survivor loops you then you are 110% for the first loop and then 120% for the second loop, meaning your power isn't giving you a speed advantage until the 3rd loop at which point most Killers would have already gotten the pallet down anyways and the viable Killers would either have the means of getting the hit anyways unless the Survivor plays the next few seconds very smart (Nurse, Spirit, Huntress, Hag) or would be able to get it down even faster (Billy, Myers, Freddy, Clown).

    A 20% increase in MS means that over 2 loops you would move at an average of 1.225% MS or 4.9 M/S.

    By comparison the Spirit moves at an average of 4.7 M/S, but can use that MS while patrolling and is invisible for that time.

    This Killer can't use the haste effect to patrol. So it NEEDS to be far FAR better in a chase than every other Killer in order to be good.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    I'm proposing values and statistics in order to resolve the issues. I'm not bringing up any problems without also proposing solutions to those problems and stating exactly why the solution is required.

    Like I said these values are critical to the execution of an idea.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Values are why Clown is a mid tier Killer.

    Values are why no one uses Fire up.

    Values are why Pallets are so effective even when the Killer uses Brutal Strength

    Nearly every mechanic in the game only is balanced with specific values in relation to the other relevant values. So when I see an idea I'm trying to make it as best as possible my fleshing out the exact details, and that means getting into the numbers and statistics.

    For any idea that gets into the game all of it's actions will have these details fleshed out eventually, and I don't trust BHVR to get these things right. Thus here I am doing it myself so a cool core concept isn't bogged down by ######### numbers.

  • Sziosis
    Sziosis Member Posts: 198

    Although I like your enthusiasm to make this killer work, I did not think half of this through .-. Values are changed alot and they don't always have time to change and test everything. BHVR doesn't always get things right and God knows I hate what they've done to Legion, but they at least try. Also, the Clown is fun n_n but please, tell me how exactly you would make The Drown work. All changes you would make.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    If I really wanted to just hate on your idea for the lols I would say something like:

    "No. ######### idea k bye"

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    That's what I'm here for <3. I'm all about thinking things through (not that I'm perfect at it but I try).

    Anyways here is what I'd do:

    • Make the haste from Water Affinity 20%
    • Make M2 move at 135% but increase the fatigue to 2.5.

    This would make the ability an average of 4.8 from when you start charging to when the move ends but 4.26 in total after factoring in the fatigue time. 

    It also means that if you are able to use the M2 at the same time as Water Affinity that you can combo the M2 with itself in order to get an effective instant down. Since these fast downs are making up for lost time when patrolling it remains balanced.

  • Gcarrara
    Gcarrara Member Posts: 2,263

    I really like the concept of the passive killer power. It has a lot of possibilities!