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Exhaustion changes, leave your opinions!

Skorpanio
Skorpanio Member Posts: 605

:)

Comments

  • Boss
    Boss Member Posts: 13,616

    @Lowbei said:
    this has to be the laziest type of thread imaginable.

    i should make a thread asking peoples opinion on waffles, and not even give my own.

    You'd have to go to Off-topic for that. ;)

  • brokedownpalace
    brokedownpalace Member Posts: 8,813
    They should bring back faster crouched recovery.
  • SadonicShadow
    SadonicShadow Member Posts: 1,146

    Although i do like the idea of the change it only addresses one of the two issues caused by sprint burst while also unnecessarily nerfing the balanced exhaustion perks. Its nice that sprint burst wont proc again in a chase which was really frustrating but the perk still remains a free escape from an unsafe part of the map and does little to encourage the survivor to be mindful of their surroundings. It also still shits on ambush killers like the pig and wraith. Sprint Burst needed to be directly looked at in the same way D strike and Selfcare was directly looked at. A general nerf to all exhaustion perks wont fix sprint burst although it MIGHT discourage its use a little bit in favor of more controlled exhaustion perks but it will still be top tier Meta.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    @Lowbei said:
    this has to be the laziest type of thread imaginable.

    i should make a thread asking peoples opinion on waffles, and not even give my own.

    Sorry but people love me ok!

  • Why_Are_You_Salty
    Why_Are_You_Salty Member Posts: 138

    Triple the exhaustion timer instead of doubling it so sprint burst at tier 3 while running would come back in 120 seconds so 2 minutes while doubling is just 80 seconds instead of making it not recover while running.

  • RepliCant
    RepliCant Member Posts: 1,436

    Sprint Burst needed a nerf not exhaustion, so their idea of fixing sprint burst is by ruining exhaustion.

    Doesn't make sense. It'll become the only exhaustion perk if this nerf is released due to every other one becoming incredibly less powerful than Sprint Burst.

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    @Brady said:
    Sprint Burst needed a nerf not exhaustion, so their idea of fixing sprint burst is by ruining exhaustion.

    Doesn't make sense. It'll become the only exhaustion perk if this nerf is released due to every other one becoming incredibly less powerful than Sprint Burst.

    Calm down Brady. You will get your perk cooldown back after you hang on that hook for awhile. :)

  • RepliCant
    RepliCant Member Posts: 1,436
    edited July 2018

    @MegaWaffle said:

    @Brady said:
    Sprint Burst needed a nerf not exhaustion, so their idea of fixing sprint burst is by ruining exhaustion.

    Doesn't make sense. It'll become the only exhaustion perk if this nerf is released due to every other one becoming incredibly less powerful than Sprint Burst.

    Calm down Brady. You will get your perk cooldown back after you hang on that hook for awhile. :)

    Oh, I don't run Sprint Burst. I usually only do when i'm in SWF.

    But you all wanted Sprint Burst to be nerfed specifically, um... not exhaustion. You got more than what you bargained for.

    I mean, you know I run Iron Will, Urban, Lightweight, and Dead Hard usually right? or even trade DH for Technician.

  • Grey87
    Grey87 Member Posts: 346
    edited July 2018

    Meh won't matter much for me.
    If they go with all these changes I'll prob play only killer anyway since survivor is annoying and frustrating enough already considering I play solo 99% of the time and either get idiots or camper killers. All those new survivor nerfs and killer buffs will make it even worse and I really am not interested in wasting my time.

  • Russ76
    Russ76 Member Posts: 306
    My thoughts are if you haven't tested it on PBT server then we don't need to guess as to how the changes will actually effect us survivors.  
  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    I don't think it's a good fix. SB will still give survivors the upper hand even if they get caught in a terrible position and it still counters ambush killers too hard. Not to mention it nerfs perks that don't need it.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    I agree slightly with Brady that if the intent was to nerf SB all the Exhaustion change will do is just make SB the only viable Exhaustion perk.

    If they want to nerf SB specifically they should just put a stipulation in the description that reads "You cannot recover from exhaustion while running if you equip this perk." That nerfs SB in the way most people want (where you don't get multiple SB in a chase) but leaves other Exhaustion perks alone.

  • BoxingRouge
    BoxingRouge Member Posts: 606
    edited July 2018
    These changes are good but only for sprint burst, they make the perks such as lithe and balanced landing useless. But I will adept to them.
  • Skorpanio
    Skorpanio Member Posts: 605
    edited July 2018

    @Russ76 said:
    My thoughts are if you haven't tested it on PBT server then we don't need to guess as to how the changes will actually effect us survivors.  

    I'm telling you to give me an opinion on the changes, not tell me if the ptb is live or not which I am fully aware of.

    'Maybe you should read what I've written before you type'.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    It should only apply to Sprint Burst. All other Exhaustion perks should be unaffected.
  • TheOwl
    TheOwl Member Posts: 185

    I'm no doubt coming into this thread with an unpopular opinion, but I'm sure that the developers have their reasons for this change, and I think that it is reasonable. They would have just nerfed Sprint Burst itself unless they felt like the current exhaustion mechanic was the issue, which they clearly do.

    In my opinion, the reason that nobody currently complains about the other exhaustion perks going off more than once during a chase is that they are not used as much as Sprint Burst, so the issue rarely occurs with those perks. Yes, Sprint Burst is undeniably the strongest of the exhaustion perks as it has no activation requirement compared to Balanced Landing, Lithe and Dead Hard. However, those perks, (especially Lithe), still have the capabilities of being just as powerful, and going off multiple times in one chase. Only changing Sprint Burst would simply cause more players to run the other sprint perks in its place and suddenly those perks would be an issue that would have to be fixed by the developers down the line. By changing exhaustion now, they avoid this issue.

  • Jack11803
    Jack11803 Member Posts: 3,918

    @TheOwl said:
    I'm no doubt coming into this thread with an unpopular opinion, but I'm sure that the developers have their reasons for this change, and I think that it is reasonable. They would have just nerfed Sprint Burst itself unless they felt like the current exhaustion mechanic was the issue, which they clearly do.

    In my opinion, the reason that nobody currently complains about the other exhaustion perks going off more than once during a chase is that they are not used as much as Sprint Burst, so the issue rarely occurs with those perks. Yes, Sprint Burst is undeniably the strongest of the exhaustion perks as it has no activation requirement compared to Balanced Landing, Lithe and Dead Hard. However, those perks, (especially Lithe), still have the capabilities of being just as powerful, and going off multiple times in one chase. Only changing Sprint Burst would simply cause more players to run the other sprint perks in its place and suddenly those perks would be an issue that would have to be fixed by the developers down the line. By changing exhaustion now, they avoid this issue.

    Except that’s debunked by killers saying they’ve faced this perks and didn’t think it was a problem. Only sprint burst has the free ability to escape if you got caught with your pants down. That’s why it’s hated.

  • Runiver
    Runiver Member Posts: 2,095

    It's pretty bad.
    Sprint burst only needed to be addressed. Not all exhaustion perks.
    Getting your sprint back was a nice thing to get mid-chase since it gave you a deserved reward for surviving a long chase.

  • dont_ask_me_again
    dont_ask_me_again Member Posts: 490
    edited July 2018

    @brokedownpalace said:
    They should bring back faster crouched recovery.

    This buffs sprint burst the most... when only sprint burst needed a nerf.

  • TheOwl
    TheOwl Member Posts: 185

    @Jack11803 said: Except that’s debunked by killers saying they’ve faced this perks and didn’t think it was a problem. Only sprint burst has the free ability to escape if you got caught with your pants down. That’s why it’s hated.

    It is undoubtedly true that Sprint Burst gives a free, undeserved escape to careless survivors. However, that is not the only complaint I hear about it. Many killers also complain about the perks ability to regenerate randomly during a chase and get survivors to another loop. This particular issue is the one that I believe that the developers are trying to address with the exhaustion change, and I am merely trying to explain that just nerfing Sprint Burst alone would not fix this issue.

  • Mc_Harty
    Mc_Harty Member Posts: 3,293
    edited July 2018

    @TheOwl said:
    It is undoubtedly true that Sprint Burst gives a free, undeserved escape to careless survivors. However, that is not the only complaint I hear about it. Many killers also complain about the perks ability to regenerate randomly during a chase and get survivors to another loop. This particular issue is the one that I believe that the developers are trying to address with the exhaustion change, and I am merely trying to explain that just nerfing Sprint Burst alone would not fix this issue.

    The only perk that could regenerate randomly in a chase was Sprint Burst. Every other perk had a requirement for it to activate.

    Lithe - Vaulting
    Dead Hard - Injury
    Balanced Landing - Falling

    Last time I checked, no killer complained about these perks as much as Sprint Burst.

    Post edited by Mc_Harty on
  • ThePloopz
    ThePloopz Member Posts: 1,010
    With lithe and BL you have to meet the conditions to even use them the first time so I always felt like if you survive the chase long enough to have it come off cooldown and you managed to put yourself in a position to use it again you should be able to. 
  • Blueberry
    Blueberry Member Posts: 13,671
    I think it’s a good change. It’s more punishing if you sprint around to objectives instead of saving it by walking. Yes it effects the other perks, but it effects SB more so. 
  • Jack11803
    Jack11803 Member Posts: 3,918

    @Blueberry said:
    I think it’s a good change. It’s more punishing if you sprint around to objectives instead of saving it by walking. Yes it effects the other perks, but it effects SB more so. 

    Less so. Sprint burst activated at start of chase. Others activate mid chase. ANY exhaustion debuff killer has ruins every perk BUT SPRINT BURST. That’s completely stupid. I’m pretty sure the devs forgot those add ons existed when they made this change

  • Global
    Global Member Posts: 770

    But bitter murmur though dude.....