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Exhaustion changes, leave your opinions!
Comments
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All the sudden add-ons that cause exhaustion are much stronger.6
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This doesn't change the fact that Sprint Burst is still "I don't need situational awareness" - The Perk. It just nerfs the other exhaustion perks. It's well-intended, but not the right fix. I'd say get rid of this change and nerf Sprint Burst directly.
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Good for Sprint Burst, unnecessary for all other Exhaustion Perks.
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this has to be the laziest type of thread imaginable.
i should make a thread asking peoples opinion on waffles, and not even give my own.6 -
They should bring back faster crouched recovery.3
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Ignores the issue with Sprint Burst and indirectly nerfs other perks.
It's a band aid fix.
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It’s pretty annoying they nerfed all exhaustion perks because of sprint burst and even more so because it still doesn’t fix the main issue with it. Idk why they chose to do this instead of giving sb a trigger like the other sprint perks. I’m just salty my lithe got nerfed for absolutely no real reason12
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@Mc_Harty said:
Ignores the issue with Sprint Burst and indirectly nerfs other perks.^ This is exactly what I think about it. Seriously dislike the change.
I don't know why they're so adverse to just nerfing Sprint Burst directly.
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Although i do like the idea of the change it only addresses one of the two issues caused by sprint burst while also unnecessarily nerfing the balanced exhaustion perks. Its nice that sprint burst wont proc again in a chase which was really frustrating but the perk still remains a free escape from an unsafe part of the map and does little to encourage the survivor to be mindful of their surroundings. It also still shits on ambush killers like the pig and wraith. Sprint Burst needed to be directly looked at in the same way D strike and Selfcare was directly looked at. A general nerf to all exhaustion perks wont fix sprint burst although it MIGHT discourage its use a little bit in favor of more controlled exhaustion perks but it will still be top tier Meta.
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@Lowbei said:
this has to be the laziest type of thread imaginable.i should make a thread asking peoples opinion on waffles, and not even give my own.
Sorry but people love me ok!
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Triple the exhaustion timer instead of doubling it so sprint burst at tier 3 while running would come back in 120 seconds so 2 minutes while doubling is just 80 seconds instead of making it not recover while running.
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Sprint Burst needed a nerf not exhaustion, so their idea of fixing sprint burst is by ruining exhaustion.
Doesn't make sense. It'll become the only exhaustion perk if this nerf is released due to every other one becoming incredibly less powerful than Sprint Burst.
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@Brady said:
Sprint Burst needed a nerf not exhaustion, so their idea of fixing sprint burst is by ruining exhaustion.Doesn't make sense. It'll become the only exhaustion perk if this nerf is released due to every other one becoming incredibly less powerful than Sprint Burst.
Calm down Brady. You will get your perk cooldown back after you hang on that hook for awhile.
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@MegaWaffle said:
@Brady said:
Sprint Burst needed a nerf not exhaustion, so their idea of fixing sprint burst is by ruining exhaustion.Doesn't make sense. It'll become the only exhaustion perk if this nerf is released due to every other one becoming incredibly less powerful than Sprint Burst.
Calm down Brady. You will get your perk cooldown back after you hang on that hook for awhile.
Oh, I don't run Sprint Burst. I usually only do when i'm in SWF.
But you all wanted Sprint Burst to be nerfed specifically, um... not exhaustion. You got more than what you bargained for.
I mean, you know I run Iron Will, Urban, Lightweight, and Dead Hard usually right? or even trade DH for Technician.
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Meh won't matter much for me.
If they go with all these changes I'll prob play only killer anyway since survivor is annoying and frustrating enough already considering I play solo 99% of the time and either get idiots or camper killers. All those new survivor nerfs and killer buffs will make it even worse and I really am not interested in wasting my time.3 -
My thoughts are if you haven't tested it on PBT server then we don't need to guess as to how the changes will actually effect us survivors.1
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"This guy used Balanced Landing twice in one chase!"
said no one ever.
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I don't think it's a good fix. SB will still give survivors the upper hand even if they get caught in a terrible position and it still counters ambush killers too hard. Not to mention it nerfs perks that don't need it.
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I agree slightly with Brady that if the intent was to nerf SB all the Exhaustion change will do is just make SB the only viable Exhaustion perk.
If they want to nerf SB specifically they should just put a stipulation in the description that reads "You cannot recover from exhaustion while running if you equip this perk." That nerfs SB in the way most people want (where you don't get multiple SB in a chase) but leaves other Exhaustion perks alone.
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These changes are good but only for sprint burst, they make the perks such as lithe and balanced landing useless. But I will adept to them.3
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@Russ76 said:
My thoughts are if you haven't tested it on PBT server then we don't need to guess as to how the changes will actually effect us survivors.I'm telling you to give me an opinion on the changes, not tell me if the ptb is live or not which I am fully aware of.
'Maybe you should read what I've written before you type'.
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It should only apply to Sprint Burst. All other Exhaustion perks should be unaffected.1
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I'm no doubt coming into this thread with an unpopular opinion, but I'm sure that the developers have their reasons for this change, and I think that it is reasonable. They would have just nerfed Sprint Burst itself unless they felt like the current exhaustion mechanic was the issue, which they clearly do.
In my opinion, the reason that nobody currently complains about the other exhaustion perks going off more than once during a chase is that they are not used as much as Sprint Burst, so the issue rarely occurs with those perks. Yes, Sprint Burst is undeniably the strongest of the exhaustion perks as it has no activation requirement compared to Balanced Landing, Lithe and Dead Hard. However, those perks, (especially Lithe), still have the capabilities of being just as powerful, and going off multiple times in one chase. Only changing Sprint Burst would simply cause more players to run the other sprint perks in its place and suddenly those perks would be an issue that would have to be fixed by the developers down the line. By changing exhaustion now, they avoid this issue.
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@TheOwl said:
I'm no doubt coming into this thread with an unpopular opinion, but I'm sure that the developers have their reasons for this change, and I think that it is reasonable. They would have just nerfed Sprint Burst itself unless they felt like the current exhaustion mechanic was the issue, which they clearly do.In my opinion, the reason that nobody currently complains about the other exhaustion perks going off more than once during a chase is that they are not used as much as Sprint Burst, so the issue rarely occurs with those perks. Yes, Sprint Burst is undeniably the strongest of the exhaustion perks as it has no activation requirement compared to Balanced Landing, Lithe and Dead Hard. However, those perks, (especially Lithe), still have the capabilities of being just as powerful, and going off multiple times in one chase. Only changing Sprint Burst would simply cause more players to run the other sprint perks in its place and suddenly those perks would be an issue that would have to be fixed by the developers down the line. By changing exhaustion now, they avoid this issue.
Except that’s debunked by killers saying they’ve faced this perks and didn’t think it was a problem. Only sprint burst has the free ability to escape if you got caught with your pants down. That’s why it’s hated.
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It's pretty bad.
Sprint burst only needed to be addressed. Not all exhaustion perks.
Getting your sprint back was a nice thing to get mid-chase since it gave you a deserved reward for surviving a long chase.0 -
@brokedownpalace said:
They should bring back faster crouched recovery.This buffs sprint burst the most... when only sprint burst needed a nerf.
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@Jack11803 said: Except that’s debunked by killers saying they’ve faced this perks and didn’t think it was a problem. Only sprint burst has the free ability to escape if you got caught with your pants down. That’s why it’s hated.
It is undoubtedly true that Sprint Burst gives a free, undeserved escape to careless survivors. However, that is not the only complaint I hear about it. Many killers also complain about the perks ability to regenerate randomly during a chase and get survivors to another loop. This particular issue is the one that I believe that the developers are trying to address with the exhaustion change, and I am merely trying to explain that just nerfing Sprint Burst alone would not fix this issue.
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@TheOwl said:
It is undoubtedly true that Sprint Burst gives a free, undeserved escape to careless survivors. However, that is not the only complaint I hear about it. Many killers also complain about the perks ability to regenerate randomly during a chase and get survivors to another loop. This particular issue is the one that I believe that the developers are trying to address with the exhaustion change, and I am merely trying to explain that just nerfing Sprint Burst alone would not fix this issue.The only perk that could regenerate randomly in a chase was Sprint Burst. Every other perk had a requirement for it to activate.
Lithe - Vaulting
Dead Hard - Injury
Balanced Landing - FallingLast time I checked, no killer complained about these perks as much as Sprint Burst.
Post edited by Mc_Harty on2 -
With lithe and BL you have to meet the conditions to even use them the first time so I always felt like if you survive the chase long enough to have it come off cooldown and you managed to put yourself in a position to use it again you should be able to.1
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I think it’s a good change. It’s more punishing if you sprint around to objectives instead of saving it by walking. Yes it effects the other perks, but it effects SB more so.0
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@Blueberry said:
I think it’s a good change. It’s more punishing if you sprint around to objectives instead of saving it by walking. Yes it effects the other perks, but it effects SB more so.Less so. Sprint burst activated at start of chase. Others activate mid chase. ANY exhaustion debuff killer has ruins every perk BUT SPRINT BURST. That’s completely stupid. I’m pretty sure the devs forgot those add ons existed when they made this change
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But bitter murmur though dude.....
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