The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

[New Effect/Affects]

TheIdeaMind2000
TheIdeaMind2000 Member Posts: 39

Pass Out Effect

When a survivor is running for a long period of time [About for say 15 to 20 depends], they'll be immediately exhausted. If they run 5 to 10 seconds more they'll fall to the ground out of breath as they have to pick themselves up.

Recover time for picking themselves up is only 20 seconds long.

Vigil can decreased time making it 16 seconds to get up.


Bloodjerked effect

When a killer chased after the unhooked survivor, they'll be suffering from the screech of a presence of another entity more godly to save the poor survivor life.

If the killer downs the unhooked survivor all emblems are down by one tier.


Claustrophobic effect

When a survivor is in a locker for more then 3 crows on them, their sight is slowly dimming down as they only see the locker their in. Their heart beat confuses them making them leap out the locker in an instant. Their sight slowly comes back 3 seconds later.

[Head on, Dance with me and Quick and Quiet is disabled]


Low blood pressure effect

When injured your fingers are covered in your own blood making anything you touch a simple disaster. Repairs/Sabotage/Cleansing/Healing others/Opening gates/Vaulting/Searching are 10% slower ever minute increase the stacks to a max of 50%

[Any healing Nerfs like, Thatophobia, Coulrophoa and Dying light. Also with healing buffs like We'll make it, Resilient, Botany Knowledge and No one left behind]


Bloody Desire effect

When no survivor is in sight drives you in a blood thirst crave. Your moment speed is increased by 10% until you found a survivor. Vaulting is also increased by 15%

When a survivor is in chase with you, the effect wears off till you cant find the survivor.

[Bloody Desire only activate when you lose chase and when 15 seconds are up]


Dunce Effect

When failing skill checks one to many will earn you the effect. When active the effect never go away as any skill check abilities are faster and smaller then ever and the chances are HIGH. Only healing and Repairs are effected.

[Skill disturbance or Skill Increase will not increase the dunce effect]


(Note: These are just to mess around, take this lightly as these are just plain silly and stupid. But I enjoy messing around with this)

Comments