Screeching pig! (Buff Amanda)

Oink to all, dear survivors and killers! At the moment, what do you think is the weakest maniac in this chapter 12 (soon there will be 13, who are not aware)? In addition to Bubba, he can be forgiven. Come on, I'll give you time to think about it, only I’ll put a reverse trap on your head ... Oh yes, as if you’ve already guessed who the saddest killer is. Well, let's move on to why the pig is one of the weakest man.

1.Inverse traps that are extremely useless.

When would you see a surv dying from a trap? According to old videos, where did the trap work like a Swiss watch? Well, that’s not the point. The ability of a pig is completely crushed! While you put a trap, while you hang up the survivor, while the surv is removed ... in time this doesn’t bother the man, but in order for the pig to have time to put the trap at the moment when 1 generator is repaired, you need to be a fortuneteller for this to happen. Basically, how it happens: put down, put the trap in, the rescue operation takes place, the man chases the other surv by this time, and then the generator is repaired immediately and the survivor is saved from the trap that has not even worked yet. Camping a surv whith a trap makes no sense, tunneling, too, since there is a counter-answer to these actions, especially with the assembled party.

What to do? Wait a bit, get some magic and get this:

Remake:
The trap can now be taken in key boxes, but only 1 in each box! And also, the trap will work when you put it on yourself, but with an extremely long timer (about 60-100 seconds, you need to clarify the time when testing this idea), but if the generator is repaired, the time of the traps is reduced from the base time by 25 % (percentage set as high as possible) !!!

It sounds scary, but in fact, basically, a pig usually has 4-5 boxes on the map, and these are the same standard traps that she has in her hands. Now they are simply laid out, but why put them in boxes? And here comes the interesting game-play. The pig has in his hands (according to my initial idea) 1 trap, which she can dispose of as she wishes, but now it will be possible to break the saw boxes so that the pig does not wear traps if she did not pick them up from the traps on time. On the other hand, if someone already has a trap, and his key is in a broken box, then his luck is certainly not on his side.

2.Gorgeous lunge, gorgeous squat... what about add-ons?

Yes, you heard right, in the last patches we did a PRETTY good job on the pig squat, but the red addons did not touch at all and need to be processed.

Remake:
a) Amanda's Letter - if you refer to 1 point, you only need to remove 2 traps from the boxes.
b) Rules Set No.2 - limits the visibility of the aura of boxes (approximately 20-30 meters, you also need to test these numbers)

c) (Offer) Self-made RC for traps (red or purple) - if 1 generator was removed and there was a trap on the survivor, the active ability to “press the remote control” is activated. This press will be available if this survivor was hanging on a hook. (“Now you feel that you are in control of everything ...” - John Kramer.) Note: there was a proposal to reduce the number of traps to 2, but in view of the complex implementation, you can make this active skill be used once.

3.And why not change the skills, the main thing is not to overdo it.

Not all the perks that exist at the moment play as strong as the BBC or the ruins, but there are those that no one ever uses, why not the pig to edit them too.

Remake:
Hangman's Trick - added the ability to repair broken traps (the repair time is the same as the restoration of hooks, it is possible to reduce the time, need to test). This processing will help the trapper, who can be broken by his traps and a pig, whose boxes will be broken (if 1 point is realized). The skill will still be narrowly focused, but new game-play implementations are possible with its help.


That's all. Now let's move on to the development of new games.

 Good luck on the other side of the fog!


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