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Ranking system overhaul
Wild idea, but hear me out:
Survivors rank up when they survive. They rank down when they don't. Sliding scale of pips, based on personal generator contribution.
Killers rank up when they sacrifice survivors. They rank down when they don't. Sliding scale of pips, based on # sacrificed.
Nothing else matters (unhooks, chases, power use), except to help Bloodpoint scoring.
Comments
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That is literally how killer pipping used to be. Survivors used to be point based so if you got more than 10k points in a game you pipped before as survivor.
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Killers ranking up based on Kills was a thing, it ended up with Killers tunneling to secure Kills.
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Build Borrowed Time into survivors, and provide a stacking permanent speed boost to generator repair speed while the killer stands near the hook. No tunneling or camping allowed.
I know this (by which I mean this and my OP) is probably an idea with a lot of potential holes and problems, but the emblem system is in dire need of simplification.
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I'd like some sort of overhaul, but then I'd also like the bug that's had me stuck getting my rank reset with an inability to rank up for months now, fixed beforehand. Being rank 18 when red rank makes the game stale af.
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It doesn't need simplification, the devs just need to tweak the numbers on the emblems. in my opinion the Emblems system has been the best way to judge rank (*although not the previous patch where they changed numbers/mentioned there was a bug in scoring, that made everyone rank up too slowly and made people queue with newbies*).
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Pretend I am a new player and don't know anything about the ranking system, and explain it to me. You have to do it in a reasonably sized paragraph (100 words or less) per role, and you are not allowed to link me to any external explanation or use an image attachment, and no incomplete sentences just to save words.
This is rhetorical because I don't think it's actually possible. That's why it needs to be simplified. The emblem screen is confusing for new players, it doesn't explain how anything is tabulated except in the broadest possible sense, and there are all kinds of weird rules to it. I've got hundreds of hours in this game, and I still think this system is needlessly obtuse.
EDIT: Also, to be clear, if you decide to do this, it has to be something I won't easily forget or have to refer back to, and it must eliminate the possibility of me ever having a single follow-up question due to weird exceptions or edge cases.
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"Pretend I am a new player and don't know anything about the ranking system, and explain it to me"
Do stuff in the game that can help other Survivors and yourself such as by fixing gens, healing, unhooking, distracting the Killer and so on.
As Killer, play the damn game.
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I'm sure me and most rational people on this forum are against punishing tunneling and camping. Instead, I'd much rather see suggested rewards for leaving the hook alone.
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Uhm the ranking system is purely based on doing each action possible in the game. That is, the more you do anything, the more ranking you get for each emblem. It's incredibly basic, and a big issue since it means that rank is based on playtime rather than skill.
That said, recently it was improved so that you get some objective/lightbringer points by being chased while gens are being done but even that seems buggy so you don't gain as many points as you'd think based on the work done.
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This leaves open the possibility of confusion when, say, I don't pip as killer after sacrificing multiple people. Or when I don't pip as survivor due to losing Altruism pips, because somebody didn't get unhooked. Or lots of other edge cases. You have to have a bullet-pointed list to understand what contributes to which emblem. This is the problem that, in my opinion, needs solving.
The thing is, I WANT your exact explanation to be true 100% of the time. It's a good explanation! It makes sense!
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i want in on this, here goes:
there are 4 scoring categories: objective (gens, doors, chests), boldness (chases, saves, benevolence), altruism (healing others), and survival (exiting the level or healing yourself).
each category is worth 25% of your total possible score. if you are super good at 1 category and avoid the other 3, you aren't earning rank. earning rank requires you to be at least okay in 3 of 4 categories.
there are things that can effect this tho, and cause you to lose rank even if you are sufficient in all 4 categories. for every unsafe unhook, no matter who does the unsafe unhook, each survivor needs to take 3 protection hits to make up for it. when someone gets unhooked they need to be protected from taking injury for 10 seconds afterwards no matter what because this effects the scores of all players on the team. if multiple people are unhooked unsafely the game is doomed, even if the unsafe unhook plan provides some sort of correction plan such as an instaheal or adrenaline to allow the unsafely unhooked survivor to then run away safely.
letting people die too quickly also causes you to lose emblem points, weakens your team, and lessens your chances for ranking up. allowing a killer to camp someone thinking that the killer is only punishing themselves by allowing you to complete objectives and leave faster is not only a bad thing to do, it's a horrible thing to do if you are trying to rank.
enter a game prepared to do your part to keep teammates alive and work cooperatively as much as possible towards maxing the 3 categories you can easily max (this does not include survival, specifically self care). as long as you don't get left by your team to die on first hook and you are able to max at least 2 scoring categories before the end of the game and no matter how the game ends you will pip. once you have maxed all other scoring categories, if you are provided the opportunity to continue taking hits fairly safely so that you can self heal with medkits or selfcare, feel free to focus on doing that to top out your game. before this point you should be allowing your teammates to get altruism (hopefully cooperatively) by healing you when you are injured, then you can work with your healer(s) to achieve cooperative points for yourself. prioritize cooperative altruism above everything else in the game and focus on getting it in every game.
borrowed time is the best perk for making sure teammates don't get camped to death. if you have to go switch places with that person before they hit stage 2, then that's what you have to do. hopefully someone on your team will return the favor.
prove thyself will allow you to easily max multiple scoring categories very quickly, especially if you're lucky enough for the killer to bring ruin.
i'd like to end this with 1 word:
EZ :)
-EntitledBoner.
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u seem to make the mistake of assuming there is a fix for camping that way.
the ONLY thing that fixes camping. is making it less worth it for the killer than not camping.
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incorrect. many killers camp. many killers always have. sometimes it's only situational, sometimes it's a strategy they go into the match intending to do.
it is your job as a survivor to make sure the killer fails his attempt to camp. it's as easy as that. i do it all the time. it's not as difficult as you may think, but a lot of the time it requires switching places with the person on the hook and relying on your team to do the same if necessary.
the more you can successfully shake the killer, the more shaken he will be and the more mistakes he will make. every time a person is put on a hook, you have 60s to get them off of the hook before they switch stages or die.
the proper thing to do when someone gets hooked is finish the gen you're working on, then go in to the hooked person to see if you can help. many times you only get a very brief window of opportunity to get it done, so being far away doing something else only dooms your teammate to "death by a dirty lousy camping killer that probably has noed and no skill"..
fact of the matter is the person or people that tell you that when you're dying on hook are the ones that caused your death, not the dirty camper.. don't say anything to them tho or they'll just default to reminding you that you just need to get better at the game and not get caught if you want to not die on hook to a dirty camper :)
-EntitledBoner.
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oh since today im all for camping. infact ive been doing nothing but camp for the last 6 games. been getting good ammount of kills.
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as long as your game is full of survivors that don't save you will continue banging them up or depipping with them, ez pz.. :)
stealth players don't save without the perfect opportunity, and runners don't want stealth players to save them even if they get the opportunity to :) you'll be cashing it in..
if they're SWF the one on the hook will probably tell them not to save & the entire team will gen rush & depip with you, so it's like the perfect world rn for it :)
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rank doesnt mean anything now anyway.
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