Suiciding should be treated as DCing
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What I see here we both want the same thing. A compensation for their actions. We just look at it from different ends. I think any punishment won't fix the underlying issue, and want something else from developers. And you want these kids to behave well and fear the authority. Same discussion, different approaches.
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It seems so. Well it was fun discussing with you and I'm glad we found mutual understanding. Let's look forwad to devs resolving this issue in some reasonable way.
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I tend to not hold it against them. While it is annoying, they could have had real life things to attend to. If they DC out of salt then I'll kill myself and move on to the next game. Seems like you are just pissy that your bad luck put you in games where people disconnected
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I agree whole heartedly that Suiciding is as scummy as DCing, but theres not much the devs can do to punish or prevent it.
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@Kebek if you have a strong trend of people choosing to leave your game what you would consider "prematurely", understand that there's a good chance they're leaving your game because they don't like what they see you and other teammates doing..
also understand that your actions, whether people can see what you are doing or not, can easily make someone choose to label the game they are in as a waste of time.
perhaps whatever you are doing in game is what is actually "encouraging other players to disconnect" or die quickly to leave your game..
requesting some kind of enforcement for them to have to stay in the game with you is kind of silly. instead, maybe you should do things to try and make them want to stay in the game with you..
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i like this part:
"That way you'll at least give your teammates that 1 minute you're obliged to give them if you decide to ragequit suicide."
what makes them obligated to give their teammates anything? are you obligated to get them off of a hook? are you obligated to help them with objective tasks? are you obligated to make sure they take all 3 hooks before you take 1?
:)
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I get what your saying, but it isn't always going to be as simple, should a player get punished for killing themselves because they are sick of someone farming then off the hook? I don't blame people for wanting to leave if people do that
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I agree that it is a problem, but it can't be fixed. While the struggle phase is useless, you can really remove the attempt escape option and killing yourself can be done by just afking and having the killer make you bleed out.
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No, it should not. I don't play survivor much, but when I do, I like having that option. If I'm playing in an absolute potato group that is being stupid/toxic, I like the option to suicide. If I'm playing a camper and I see my team members are not on gens and are heading my way, I like the option to suicide. Sometimes, I think I want to play survivor, load up, get a massive tunnel bunny killer, and realize I am not in the mood for this stupidity. So, suicide, and back to killer.
It's funny, I rarely get anyone using suicide as an option in my killer matches. The typical 3rd survivor might do it in order for the 4th to get away, but beyond that, I don't see it that often. Could have something to do with the fact that I tend to pressure the map and not tunnel/camp unless the situation calls for it (door open/gens done and survivor is nearby).
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If I die on hook from a lag spike, I don't need to be punished for it too. Dying on hook isn't going against game rules. You're not forced to stay alive on hook as long as possible, that's why trying to escape on your first hook is even an option. Stop being salty. ######### happens. It's a game. Not everything is going to be "fair" to your expectations.
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That's an empty argument. How many killers have bragged about camping/tunneling and said they don't play for other people's enjoyment? Same goes for a survivor who is stuck in a crap match with a toxic killer and potato survivors.
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But you can clean out the ones not worth keeping
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Wait, DC'ers and suiciders are not worth keeping, but face campers are? My point is, you will not clear those people out unless you rework the whole system. Does not matter. Play your game. If you don't like how people react, and you think you want to try another style, try it. You can't do much about the toxicity in this game, other than ignore it and try to find those who are not so toxic.
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The difference is one group is violating tos..and the other are just scrubs
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Though I don't disagree at all, the overall conversation has been about people who suicide on hook. That is not a violation of anything. But, I agree about the DC'ers and the scrubs.
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True but hook suicides should be treated the same or removed completely , because itll be used as a workaround once dcing gets hammered on..
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I disagree. Suiciding on hook is an option to surrender the game. It does not rob the killer of sacrifice points. Granted, some are bad sports and use it if they are just mad, but I've even used it when I have a team of potatoes all sitting around the hook doing nothing while the killer is on the other side of the map. I've seen people use it when they are hardcore tunneled off the hook, and I don't blame them.
It is a choice as to whether try to kobe off. Then you have a choice as to whether struggle or give in. Both are in the game's design and there for a reason.
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I'd rather them scrap the space bar mashing thing first off.
I'm guilty of KOBE at times. There are some matches you don't want to be part of or know you aren't getting saved. Typically I try to stay hopeful (like the entity wants) and stick around for most matches, but there are cases where it's really best to just take the entity abduction ticket sooner rather than later.
Examples - I'm basement hooked against Myers. I'll suicide after they get a gate opened so they just leave me. Otherwise it's probably a team wipe.
Only me and one other Survivor left and the Killer is stomping hard and seems to be watching for the rescue. No reason for me to likely doom the other player trying to save me, good luck finding the hatch first.
After being hooked, I find out two allies are hiding in a corner. One eventually comes over to me as the Killer comes back. I go down as soon as I get unhooked and rehooked. I now see the players still crouch walking around with the Killer no where close to them. No gens are done, Ruin is up, and at best I'll be saved right before Sacrifice to likely be tunneled again. No thanks, have had a couple Rank 19 ally matches recently... not fun.
Killer is running a Ebony Mori and has mori'd two allies and hooked the other person. I save them and they are downed later. The Killer leaves them slugged and later downs me and hooks me. I notice they are carrying the other survivor to me to unhook me so they can Mori me. No thanks, I'll die and hopefully they'll wiggle free and have a chance at the exit.
Rare cases of a Survivor helping a Killer, not staying there for them both to farm me.
And some times, if I've had a bunch of rough matches and then go against a super sweaty Killer using a strong Killer with OP offerings (think Prayer Spirit or Mori Prestige Nurse with +blinks) and stuff goes bad fast. I'll take the Entity's exit to get to go to hopefully a more enjoyable match. Not something to do often, but there are times you get beaten down in this game where you get axed early many matches in a row or get a bunch of 0K with some nasty attitude Survivors that you just don't really want bullied for another one.
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Dunno..just seems like the one thing preventing the dcing issue from being resolved..
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@immortalls96 just get better at the game and try to have fun until you do.. you must not be good enough to adapt to the loss of a teammate and still have a good time, so seriously, relax.. just have a good time.. find people to help in the fog and follow them around, hang out with them, and see what happens..
if you are trying to be the best of the best every time you load into dead by daylight trials, you're setting yourself up for having a really bad time.. most people out there aren't trying to be the best of the best.. they're trying to do who knows what who knows where, with or without who knows who..
at the risk of getting boo'd here comes another one: who cares? there's a killer after you! maybe you should focus on running and escaping the chases as long as you can and hopefully learn a little bit each time you do..
if that game goes over a little bit quickly again, who cares? there's another game waiting on you to give it another go.. become a better teammate by learning how to operate in situations differently and you'll end up having fun even if you're trying not to..
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Why? They didn’t leave and got whatever bloodpoints they were gonna get. Some players really don’t wanna face three blinks Nurses and Prayer Beads Spirits with moris and boosted teammates who do nothing. If all my teammates are dead on hook, crouching in the corner of maps, and not coming to help me...of course I’m just gonna let go and find a new game. It’s not worth the hassle of staying in the game.
Also sometimes when I get to second stage my controller lags or the game has a lag spike and I die. It’s no fault of anyone. The game isn’t gonna be able to distinguish between these instances and it would only cause more problems and unnecessary bans.
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And how you do you determine if a person is suiciding?
There is way too much potential for false positives.
Removing ability to suicide at hook does nothing. If a person doesn't want to play you cannot do anything about it. Can bring a horse to water but can't force it to drink and all that jazz.
A person who is not willing to play will ruin your game regardless.
You are just trying to treat a symptom, but not addressing the real root of the problem: why are survivors not feeling engaged enough to play the game properly?
That is what you should focus on, instead of bandaid fixes like this which serve nobody.
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I suicide if i go into stage 2 on first hook, if people dont save im leaving and finding a new game with hopefully better survivors who arent just gen jockeys.
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@chieftaco Good reason ? You think that there is a good reason to suicide in first minute of the match ? People who do that are ragequiteres who can't handle getting downed early or face viable killer. But maybe me doing gens without any information what my teammates may be doing is actually encouraging the hooked person to suicide since it's obviously my fault that I didn't instantly rush to save them and prioritized the main objective. Or maybe they are just satly and impatient.
Obliged in a way that devs designed hook stage to last for 2 minutes and when you willingly suicide within first few minutes of the match on your first hook then it should be treated the same way DCing is since you're doing the same thing = ruining the match for everyone because of your childish behaviour. Why should one way of leaving the match prematurely should be punished while other is considered legit when they ruin the match in the same way ? Suiciding this early is nothing more then loopholing current disconnecting system.
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Main difference here is that if killer does these things he's throwing the game against competent survivors and will lose if survivors react appropriately, maybe not even getting that 1 kill he wants so much.
While if the survivor suicides he's ruining the match for his teammates and killer alike if they want fair match and there is nothing that can be done about it. You can counter camping/tuneling in at least small way. What you can't counter are stupid teammates who are childish and can't handle facing viable killer, getting downed early or some other dumb reason why they would suicide within first few minutes.
I can't do anything as survivor if my teamates decides to do "legit disconnect" by suiciding since he's not feeling like playing. Why even start the match if aren't even willing to play it out. I find this to be loopholing of the DC issue and it should be threated the same since it ruins the match in the same way.
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You don't need to determine it. I've said I want it reworked so that it can't be abused/loopholed to do "legit disconnect" as it is now.
Not giving them the possibilty to suicide makes them usefull to their teammates for the minimum of those 2 minutes so that they can do gens while killer is worried about the hooked person. It also gives them time to cool off if they are in ragequitting mood so they might even decide to continue playing.
They are free to ruin my game by their dumb playstyles as much as they want as long as they obey the rules. My problem is that the rules punish DCers but don't suiciders who do the same thing but "legitimately". Current rules are beiing loopholed by this stupid design that I want to be reworked.
Why they aren't engaged to play properly ? Well maybe because they think that as long as something doesn't suit their personal rules they don't have to face it. Facing viable killer = leaves, gets downed early = leaves, teammates don't rush to save me = leaves. Any dumb reason really, is good enough for some people to just give up. If the rules didn't say you can't cheat then everyone would be cheating. That's why that rule is there. Similar rule is there to punish people who abuse DC buttom too much and constantly ruin other people's games by leaving. That's why I don't undrstand why there is "legit way to DC" via suiciding. It either needs to be included into the rules or reworked so that it can't be abused and punished in some way (like time outs for example).
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I always find that interesting when they say someone quits the game and ruins the game for the other players.
I find this arrogance to see it that way incredibly audacious. But it's quite simple from my point of view:
The quitter is gone, so it's up to the other players to make the most of the game and if that doesn't work because of people's inability, then it's the quitter's fault?
If the Devs actually introduce such penalties, then I don't care.
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Well DBD is designed as 4 survivors vs 1 killer so reducing the survivor amount by 1 in the first minute by someone quitting actually does ruin the balance of the match thus ruining it for those who stayed.
Devs already punish abuse of DCing so why should suiciding that can ruin the match in the same way should be treated differently ? Current rules are beiing loopholed and if dedicated servers help with the DC issue then suiciding will only become the new way to DC without penalties. I want that to be fixed so it can't be abused now or in the future.
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Alright. By your own twisted logic, we should just remove the ability for survivors to suicide.
Therefore, survivors would have unlimited escape attempts. Yep. There ya go. Problem solved.
We did it boys! Suiciding is no more!
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Did you even read what I wrote ? I said to rework it even stating that first hook stage is kinda fine the way it is but that second stage should be at the very least remade so it's less obnoxious and to not allow suiciding.
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I suicide only friend gets the hatch. For me it’s a win win because i get bloodpoints and my friend can escape.
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So, let's say you punish suicides, which virtually impossible (see below). What's next? Survivors who either want out or don't feel like feeding points to a tunneling/camping killer, or realize their team is doing nothing will just go afk. Now we punish afk? Eventually you will be screaming over killer que times because many of the solo survivors will be playing other games or killer.
Why is it impossible to punish suicides?
1. Kobe off the hook is a real thing. Every survivor has the right to try
2. Lag, lack of attention, outside influence can all cause you to not jam your struggle button fast enough to avoid death.
3. My wife avoided struggle phases one night because her carpal tunnel was acting up and her brace made it physically irritating to struggle. (Physical disabilities can play into it)
4. It is a strategy. If the killer hooks a survivor and the survivor sees the last one is near the hatch on the other side of the map, it may make sense to suicide to give the hatch. Killer might not like it, but too bad.
5. Furthermore, survivor may see the others are all hiding around the map doing nothing while the killer is camping. Why should the hooked survivor be forced to hang around? Nobody doing gens, nobody coming for rescue, and killer is camping. Try for Kobe and let it go, next match pls.
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Did you know that abusing AFKing is already punishable offence ? You probably don't since sound like you didn't know. Also killer que times become horrible by themselfs randomly since that's how DBD has been since 2016. Sometimes they kinda work, sometimes they don't. Punishing abuse of suiciding actually helps solo survivors since that's why I made this thread. Beacuse in almost 6 games in a row I got a random entiteled childish survivor who either didn't like the killer we faced or got downed early and just suicided. It ruins the fun from playing survivor so much more then it does for killer.
So now to the second part.
- I even stated that I don't really mind first hook stage, it's the struggle phase that needs serious rework. I wish people would actually read what I wrote and stopped making stuff up
- That's why I suggested to rework the struggle phase so you don't have an option to do anything = no pressing any buttom, no suiciding. Just hanging there for 1 minute.
- Same reasoning as 2.
- If killer really wants to 4k he just slugs and goes to close the hatch. Also did you hear about possible new feature coming called The Hush system ? If that gets implemented then even DCing won't be able to give last survivor the hatch so yet another way to deny this "strategy".
- If the killer camps it's even more important to not let go since if you do, you encourage killer to camp even more since you make him think that "it works". I think that hanging there for one little minute isn't that much of a sacrafice especially to prevent abuse of this "feature" to ruin matches like DCing does in early minutes of the match out of spite from facing something you don't like.
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I'm sorry but what the heck are you talking about ?
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Yes, I am aware, but you don't seem to fully understand the policy. Going into a match and just going afk can be punished, but a short afk in the middle of a match where you actually participate, but then go afk for a few minutes, is not punishable.
Bottom line is the devs have mentioned before that there is no concern about suicide on hook, so it will not, and should not, be punished. Furthermore, it is not out of control and does not need addressing, especially when compared to bigger issues.
And yes, I know what the hush system is, but last I heard it was barely at conceptualizing, nowhere near being put into game. Not sure they will keep it if they did put it in game. There is too many ways to exploit such a system.
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I did say abuse of AFKing didn't I ? So I actually do understand it very well. Ofc nobody is gonna punish you if you have to leave the keyboard a few times for a moment once in a while but if you abuse this to the point that it ruins other people's matches consistently then you can be in danger of punishment.
It's not out of control ? We don't know that. For me every third match has first minute suicider. You may have never seen one. Someone else can be that kind of person who does it every match they face nurse/spirit. Once DCs get their appropriate attention suiciding will only get worse since it's a non-punishable DC. It not beiing as spread now doesn't make it any less problematic. It's one of the worst things that can happen since 4 people have to deal with it if they wanted fair match. I don't know about you but match cancelation system was put in place to prevent games with less then 5 people. DCers and suiciders still manage to get around this and that makes it very important problem.
Even if it will be exploited (husk system) it's a step in right direction. With coming servers this may come out sooner then we realize. It would still be better to have new system that can be changed to be less exploitable then not having any at all like it is now.
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"Good reason ? You think that there is a good reason to suicide in first minute of the match ? People who do that are ragequiteres who can't handle getting downed early or face viable killer."
-yes. while some people who do it are rage quitters and derankers and i don't think either of those is a good reason to give up the will to survive and let down your team, if i personally get chased for a minute, get downed & hooked, and see 3 teammates squatting for no reason in different areas of the map nowhere near the killer or my hook, i consider that a very good indication of how that match is going to go. those 3 players have just told me that they intend to hide for whatever reason and they are playing a last-man-standing type of game. i'm not trying to play that game. why would i make special effort to stay in it?
"But maybe me doing gens without any information what my teammates may be doing is actually encouraging the hooked person to suicide since it's obviously my fault that I didn't instantly rush to save them and prioritized the main objective".
-if i see people doing gens, you've bought yourself time until that generator is completed so i can see what people do next. *PLEASE NOTE* that if your doing that generator causes me to hit struggle phase on first hook, you have just chosen to kill me so good luck to you and the rest of the guys on the team.
"Obliged in a way that devs designed hook stage to last for 2 minutes and when you willingly suicide within first few minutes of the match on your first hook then it should be treated the same way DCing is since you're doing the same thing = ruining the match for everyone because of your childish behaviour."
-how do you not understand that your "childish behavior" in leaving me to die on a hook while you rush objectives without me is what causes me to desire a better game with better teammates? if you leave the gen and make the save, there are more people alive and we can get the gen done together.. more points for everyone. this is also true if the gen was at 99% and regresses back to 0% before we make it back to it.. more points for everyone along with a longer, more fun and fulfilling game.
waiting on a hook for your team to "martyr" you is neither fun nor fulfilling in any way but i do enjoy seeing you guys continuously try to justify it with rules and whatever, proposed or otherwise..
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---actualy as a follow up, just so this information is out there:
if i am the only survivor taking my hooks (giving my teammates the opportunities they need for benevolence and altruism), it is also pointless for me to stay in your game. me going on hooks is not because i'm "bad", it's because that's how my teammates get points and experience. i look forward to my teammates getting paid every time i get downed. a lot of the times i'll go down on purpose for that reason.
if the teammates i have are just hiding and waiting for the perfect moment to come capitalize on my "misfortune" while not returning the favor, again there is no reason for me to stay in this game with inexperienced or just plain greedy survivors on my team. i'm literally better off moving on in search of new teammates..
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@chieftaco So you basically just assume whatever everyone is doing is wrong in that situation and decide that your time isn't worth giving them even a chance. Pity that solo survivors don't share psychic link so that they can always know if someone is going for the safe, right. Maybe you shouldn't play solo survivor if you always assume the worst about your teammates and just play SWF where your time is properly invested with teammates that fit your idea of correct gameplay.
Once again pity that I as solo survivor can't always know if someone is going for the safe or not. I should just always assume that if I hit the first struggle phase that my teammates are bad and don't know how to play and just suicide insted of realizing that non-SWF survivors can't always know who is closest to the hook and it's possible to hit the struggle phase even without killer's influence unlike in SWF where it's almost impossible.
By that logic each time survior is hooked all solo survivors should stop doing gens and rush to the hook. Then killer camps the hook since nobody is doing gens and without proper coordination (like SWF has) you can't really do safe unhook in that situation. I'm not asking anyone to martyr for me. I want people to not abuse possiblity of suiciding and give their teammates a chance since they lack a lot of information that SWF has and they can't always send out perfectly timed rescuses. I even get teammates that suicide after the killer leaves them and I head towards them for the safe, they suicide mere seconds before I would save them. As stated many times before, my main problem is with people who abuse suiciding to do legit DCs at the start of the match. Don't throw me in the box of punish everyone who dares to let go of struggle phase or attempts to kobe. I just want matches without someone leaving outright.
Tbh I'm almost tempted to just always go down first just so that I can avoid people who decide to suicide because they went down first. But that would be contradictory to my main belief to always do your best no matter the circumstances. It's just so frustrating to get game after game where first survivor instantly suicides without any real provocation. I just want a normal match with 4 survivors doing gens while unhooking each other as often as possible. Is it too much to ask for normal match without someone leaving ?
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@Kebek :)
"So you basically just assume whatever everyone is doing is wrong in that situation and decide that your time isn't worth giving them even a chance. Pity that solo survivors don't share psychic link so that they can always know if someone is going for the safe, right. Maybe you shouldn't play solo survivor if you always assume the worst about your teammates and just play SWF where your time is properly invested with teammates that fit your idea of correct gameplay."
--my entire post was based solely on what I see you doing visually.. nowhere anywhere were "assumptions" made. also, i love playing solo survivor, have for 5k hours in game, and still play daily. not once have i gone to a forum and tried to get lousy players banned in some way for not playing the same game i am because 1) i assumed i didn't quite know how to play the game well enough and i instead chose to learn it, and 2) i understand that new players just don't understand and older lousy players are just beyond help.
this is why i'm here right now, trying to help shed some light on things that newer players should know when getting into dead by daylight.
all people have to do is actually understand that they are not "good" at "dead by daylight" and they have room to improve themselves, and it's really easy to stop seeing things they aren't good at as "things other people do that need to be punished"..
"Once again pity that I as solo survivor can't always know if someone is going for the safe or not. I should just always assume that if I hit the first struggle phase that my teammates are bad and don't know how to play and just suicide insted of realizing that non-SWF survivors can't always know who is closest to the hook and it's possible to hit the struggle phase even without killer's influence unlike in SWF where it's almost impossible."
--if the game wanted you to know what was going on, they would show you. it would also provide too much information that could easily be used to make sure all survivors survived every trial. what you do know as a survivor is that when someone goes on a hook, everyone has 60s to get them down before they go to the next stage. the proper thing to do is finish the gen you are working on when they get hooked (unless that means they'll switch hook stages), and get over to the hook to help get that person down.
you may get found on the way and be chased. this is good, it buys another teammate time and opportunity to rescue the hooked person. in the same sense, someone who left sooner than you did may have gotten found and being chased so you better go and find out.
good news tho, even if someone else does make the save, COOPERATIVE ALTRUISM is one of the best scoring events for a survivor, so go get you some.. it will also get your teammate fully healed much quicker and help keep them alive much longer.
if not 1 of 3 other survivors are aware that this is something that needs to be done, then it could be argued that what you are doing is not even playing a game at all, but just watching your teammates get skill check practice. personally i don't know you guys and while i wish you the best, i don't need to be there for your skill check practice rounds..
"I even get teammates that suicide after the killer leaves them and I head towards them for the safe, they suicide mere seconds before I would save them."
--i can't say that i blame these people. usually when this happens it is because they have decided for whatever reason that you don't deserve to get any more points off of rescuing them. this could be because you let them go to stage 2, or because you (or other people as well) have just been crouching not doing anything the whole time they were on the hook, making no progress, whatever..
"Tbh I'm almost tempted to just always go down first just so that I can avoid people who decide to suicide because they went down first. But that would be contradictory to my main belief to always do your best no matter the circumstances."
--TBH, i do this fairly often, especially when i can't find teammates, but not for the same reason. going down first gives you the ability to see what your teammates are doing. it also prompts someone to come and get points for rescuing & healing you. then you have an easy companion to run around and do cooperative actions with and you didn't even have to look for them. unfortunately there's also way too good of a chance you'll see 3 people doing absolutely nothing, or better yet, 1 person squatting and 2 others just missing.. if 2 of 4 players are in closets when i go on first hook (and it wasn't just for a few seconds to avoid BBQ) the game is already over.
you have now milked some super advanced strategies and tactics to use for your advantage should you choose to do so. hopefully your games get better.
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@chieftaco I still don't know where everyone got the idea I want people to be banned for suiciding. As I said before, I want preferably rework for bad design of hook stages (which is my opinion ofc) or give some kind of punishments like time outs for example and only to players who abuse suiciding meaning you do it like 60% or more of your matches. Players like that don't have much room for improvements since they don't want to try to improve when things get a little more diffictult.
Problem here lies (at least from my experience) in that suiciders are people who actually don't give you time to be alturistic. Believe me I would LOVE to go save them but they just decide to not even give me a chance to do the save. You still talk that suiciding is ok when your teammates are all doing literally nothing or trying to farm you but what about the situations where you play well and want to go for the save asap but the hooked person suicides extremely early (like DCers do) before you get the chance. Those are the scenarios that I want to see changed.
Actually it's the exact opposite, we were doing progress and I timed my saves to be soon enough before they would hit the struggle phase but they suicide sligtly before I would have saved them. Or even worse the instant second they got hooked. If I was playing around rank 15 then fine it's a new player who doesn't know any better but I play around rank 7 where people should already know what they are doing. And it's really weird that I get suiciders far more often when I face nurse or spirit.
Again, I can understand your frustration from playing with people who do nothing and subsequent desire to end the match early for yourself but I that's not why I made this thread. I made to to bring attention that suiciding can be abused in similar way that DCing is. I just want to stop seeing people who use hook as a way to leave match early from personal reasons that don't have a foundation in your teammates positioning or behaviour (mostly) but rather personal grudges against some game features like facing powerfull killers or possibilty of beiing downed first and thus getting angry with the game and wanting to ragequit which is not normal gameplay. I don't want anyone to be banned, I want to find a way to prevent possible current and future exploitation of this (in my opinion bad that should be changed at least sligtly) game design. There are legitime times where suiciding is kind of fine but also times where it ruins match for everyone involved. I want the cases where it shouldn't be happening resolved preferebly be reworking the main problem which is the struggle phase (like for example removing the constant pressing of space and just let player hang there for 1 min without any intrusions).
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But there is a rule that says if you abuse DCing you might get in trouble. Yet suiciding that can be abused in the same way is not punishable in any way. I find that quite problematic so I made this thread to suggest reworking the main issue which is the struggle phase or at least to learn why is abuse of suiciding not punishable from someone like Peanits.
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I just came from a match against Plague where 1) she face camped and 2) two team mates cleansed. Yeah, I'm not sticking around for that.
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No no, ofc not that's completely fine as is suiciding in some edge cases where it makes sence to do so. What I want resolved is suiciding early in the match from reasons like facing strong killer or I got donwed first so now I'm mad so I'm leaving and such. Situation where you would ragequit via DC but you decide to suicide insted since it's not punishable in any way but equally harmful to normal gameplay by leaving your team in basically 3v1 or even less if one suicide encourages another one to do so as well.
Lately I've had far too many games where first person instantly suicides on the hook especially in games vs Spirit or Nurse so I felt like bringing attention to this issue.
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Yes but you've started a match with intention of playing it so leaving right at the start has nothing to do with playing as team, it's you giving up on suriviving which is the main goal you should work towards.
We've recently gotten match cancelation system to prevent 3v1 games but DCs and suicides still manage to loophole this amazing new feature. Even if others play greedily I want them to work towards at least their own survival by not letting go instantly they get first hooked and leave everyone benind only because they don't like facing specific killer for example.
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