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Let's talk about nerfing camping

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Comments

  • chieftaco
    chieftaco Member Posts: 230

    @UlvenDagoth agreed. not sure why @NuclearBurrito followed the drama into this post, but i think i really upset him in another post. now just trying to discourage his habit.

    i really don't want a nuclearburrito following me around everywhere negating the things i say just because it wants to.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    I don't know who you are, nor do I know where I supposedly followed you from.

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535

    I just meant the topic in general.

  • Gorgonia
    Gorgonia Member Posts: 1,607

    Last Year has/had? this. “Dead” survivors respawned in a room and had to be rescued by the others. I don’t know how it’s work for DbD tho.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Seriously. People like you, that is hyper altruistic people, are the reason why Killers camp in the first place.

    Someone like you goes in for a save on a camping Killer, they down you because you just ran straight into the Killer's face for at best a hook trade and far more likely a grab with the other person still on the hook, and then the Killer gets another hook and probably another Kill, and now someone else needs to save both of you and suddenly no one is doing gens because you have 2-3 people on a hook because someone tried to play Hero when that was exactly what the Killer was wanting you to do.

    You know how often I get free hooks because someone chases me to a Survivor at a hook and then is downed because of it? Far too many.

    So if you want to talk about fun? Rush gens and depip the campers out of your game so you can face some actually good Killers in the future.

    You want to talk about winning? Rush gens and get out.

    You want to talk about saving the guy on the hook? Rush gens thus forcing the Killer to abandon the failing strategy.

    You want to talk about how to avoid toxicity? Rush gens instead of rising to the Killer's obvious bait.

    You want to talk about pips? Rush gens and get free Gate keeper and Unbroken.

    Always rush gens. The Killer doesn't have time to be standing around if you do, so a good Killer won't so you get your precious interaction and a bad Killer will depip until you never see them again.

  • Locker_Monster
    Locker_Monster Member Posts: 496

    Respawning is not a part of DBD. You get one life, and this should never, ever change.

    Last Year had a time limit; the Killer(s) had to just slow down the survivors until time ran out. DBD doe snot have a time limit, so this would not work.

    Plus, imagine having 2 or 3 lives PLUS every second chance perk. It's just not what DBD is built for.

  • Gorgonia
    Gorgonia Member Posts: 1,607
    edited September 2019

    How are those screenshots relevant? It only shows you like to farm points (and other survivors according to your “break camp” strat and WGLF) but couldn’t progress much rank wise. And you use instaheals (?

  • HatCreature
    HatCreature Member Posts: 3,298

    Totally forgot about Last Year, this could work in DBD with lockers lol

    So lets say Trapper downs you and Moris you, bam Entity pulls you into the ground and then you respawn in a locker miles away from the Killer. If no one saves you within the same time it takes to get from Stage 1 to Stage 2 you can hop out.

  • Locker_Monster
    Locker_Monster Member Posts: 496

    DBD is not Last Year. A life system would not work in DBD.

  • Locker_Monster
    Locker_Monster Member Posts: 496

    Not without destroying the game.

    This is like saying 'Mario has gold coins! Let's put gold coins in DBD!' The games are not the same.

    The reasons why respawning works in Last Year is because the round ends when time runs out, and the Killer wins.

    In DBD; there is no time limit (barring EGC). If every Survivor had 2 lives only; that's EIGHT LIVES in a match, at 3 hooks per life. That's 24 hookings the Killer needs to do before 5 generators are done.

    The Killer would never get a single sacrifice, nevermind trying to win at all.


    So I say again; a life system would not work in DBD without completely destroying or altering the game. At that point, the devs would be better off making DBD2 to do this.

  • chieftaco
    chieftaco Member Posts: 230

    these scenarios only happen in your mind, friend. this may be because you've witnessed people do it, but that doesn't mean they knew what they were doing. also, its a challenge, it's not supposed to work 100% of the time. what it is supposed to do is make for a better game 100% of the time, which it does.

    all of these things you're complaining about are normal aspects of game play that i expect to experience as often as possible in game. again, your method of "winning" is totally made up and is just an excuse for a bad player to use as a defense for being identified as a bad player..

    you seriously have a lot to learn about dbd and i feel bad that you are making your opinions so prevalent towards newer players with questions.

  • HatCreature
    HatCreature Member Posts: 3,298

    3 Hooks per life? I was going to make it simple, 3 downs you're out just like it is right now, 3 hooks you're out.

    Killer finds you and downs you, hooks you, get saved, hooked again, get saved, hooked and killed.

    Life Version---Killer finds you and downs you, respawn, downed again, respawn, downed and killed.

    The numbers and scenario is exactly the same and this is also the same system BHVR's other game Deathgarden uses. Different team of course but they had the same system that DBD had but instead of hooks they had these orbs that people could save their friends from. When they relaucnhed the game they scrapped that idea because they knew it was flawed and changed it to this new system of respawn, same numbers same difficulty but without the hooks that make the game more difficult for Killer and Survivor.

  • Locker_Monster
    Locker_Monster Member Posts: 496


    You're still basically changing the base of the game too much.

    Unless a game is outright crashing, you NEVER want to change the base mechanics drastically, or you lose your current player base.

    And changing the core gameplay elements just because a few people dislike camping? That would be a BAD move, from a monetary standpoint, for BHVR. It would chase away longtime fans & sales would tank for awhile as everyone left bad reviews.

    At that point, investors would say 'Stop working on DBD; it's losing us money' and the game would be dead.

  • HatCreature
    HatCreature Member Posts: 3,298

    You were saying it would be game breaking and I was just showing that it can be done without completely breaking it and making it unfair.

    I do agree that yes, it would change the game completely and maybe that is a bad thing. It wouldn't be the same game it would feel and be different. It would also mean hook perks would need to be changed, Altruism would take a hit, it would take a lot of work that really isn't necessary and maybe not possible.

    But it can be done ;)

  • ad19970
    ad19970 Member Posts: 6,416

    It probably could be done, but since this game has been already out for 3 years, I doubt the devs would want to change their game so heavily.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Well the odds to beat is 75%. So even if you succeed half the time you still shouldn't do it.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Technically all win conditions are made up. The difference is that mine is the one that the game made up rather than one a player made up, aka: The official win condition that you need to achieve in order to correctly state you win a match.

    If you think that's wrong then what win condition do you think is the correct one and why, and why is suicidal hyper-altruistm more effective at achieving it than the alternative?

    If you think it's pips then you should rush gens.

    If you think escapes then you should rush gens.

    If you think it's BP then you should still rush gens. The points for an unhook aren't as much as the points for completing a gen or 2 and escaping.

    If you think it's fun then all of strategy goes out the window and you have no method of determining if a player is good or bad even if you claim you do, nor is there any reliable way to balance literally anything in the game, nor would it even mean anything to say you won, nor would it even be a competitive game in the first place.

  • chieftaco
    chieftaco Member Posts: 230

    first off, we've covered all of this.. at this point it's just BLAH BLAH BLAH BLAH BLAH coming out of your profile.

    second, you've assigned some term "hyper altruism" to whatever the hell you're talking about. there's a big difference between making sure someone comes off of a hook before they switch stages 100% of the time, and whatever you're trying to describe as "hyper altruism". IF YOU KEEP YOUR TEAMMATES ALIVE, YOU HAVE A BETTER CHANCE OF GETTING STUFF DONE. it's just common sense. if you can't understand this then maybe you should find something else to do with your time than keep asking me to explain it.

    RUSHING OBJECTIVES AND ENDING THE GAME PREMATURELY IS LAME. i don't know how else to say it. watching people die so you can rush objectives and escape without them is also lame. if you are doing this, you are lame. squatting somewhere while repairing a generator or not and watching people die for no reason

    read your own last paragraph.. i've been telling you this for days. it's a game, not a "challenge to see what squatter is the last man standing".. it's not EENIE MEENIE MINEY MO.. if it is for you, that's fine, but don't try to define the game that way for other people because it's lame.

    please don't @ me or ask me anything further @NuclearBurrito .. you are either trolling or incapable of understanding.

  • Bloodlust_Gamer69
    Bloodlust_Gamer69 Member Posts: 167

    Also nerf genrushing

    This can be fixed easly : just add a second objective.

  • Bloodlust_Gamer69
    Bloodlust_Gamer69 Member Posts: 167

    Gens are still done too fast. WE NEED A SECOND OBJECTIVE. Some killers resort to camping beacose in 2 minutes 4 gens were done and they caught 1 survivor. Try playing Leather Face on rank 1.You would want to #########. Camping doesn't benefit you so if someone wants to get out of yellow ranks they won't camp.

  • Bloodlust_Gamer69
    Bloodlust_Gamer69 Member Posts: 167

    They gave the survivors 2 new anti camping perks and reworked Dieing light so this is in a preety OK spot

  • Bloodlust_Gamer69
    Bloodlust_Gamer69 Member Posts: 167

    Or if you clicked your flashlight and teabaged right?

    How dare he punish me for being toxic after all I signed up to a bully simulator








    (sarcasm)

  • Bloodlust_Gamer69
    Bloodlust_Gamer69 Member Posts: 167

    The solution would be to add a better tutorial to teach players that camping is Bad not only for the survivors but for you too.

    This would go a loooooooooooooong way to teaching players how to play effectively.

  • Bloodlust_Gamer69
    Bloodlust_Gamer69 Member Posts: 167

    THEN SUGEST A NERF THAT CAN'T BE ABUSED FFS


    O I forgot you just want fixes without knowing how hard it is to balance a 4v1.

    Just improveing the tutorials would do the job as many new players don't know better than camping

  • Bloodlust_Gamer69
    Bloodlust_Gamer69 Member Posts: 167

    Infinite loops still are in the game xD

    U never play killer?

  • csandman1977
    csandman1977 Member Posts: 2,358

    Camping is sometimes a very viable strategy. Its just learning when to do it is the key. Same can be said for slugging.

    However i do think the guy on the hook should get some compensation for being face camped first thing

    I dont see a reason to nerf killers camping as they are already losing if they do it wrong.

  • No_Cluie_Louis
    No_Cluie_Louis Member Posts: 1,093

    I hate it when people make this point. I'm sure survivors would like to play in a way that meant they aren't camped, or they can vacuum pallets. Wanting it doesn't make it fair

  • ad19970
    ad19970 Member Posts: 6,416

    I did in my original post. Made even two suggestions. Unless you can tell me how those can be abused, I'll gladly listen and admit those suggestions won't work then. But I personally don't see how these ideas could be abused.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Camping isn't the problem, its how people are addressing it in game that is causing issues. I don't get why its the killers fault for using a strategy to secure the kill, but survivors are faultless even if they refuse to attempt the save. Killer wants you on the hook and its the team that is suppose to free you. A bad camping experience is the result of being forsaken in favor of gens.

  • Kikki
    Kikki Member Posts: 536
    edited September 2019

    The only concern I have is about the new status effect for killer beeing able to stealth camp(I hope this dosen't hit kindred..)

    Post edited by Kikki on
  • ad19970
    ad19970 Member Posts: 6,416

    Yeah you're right. I mean stealth killers were already quite good at camping. But kindred really should be immune against Undetectable, showing the killers aura regardless.