Hex: Ruin at what rank?
I'm just curious at what rank you guys feel that Hex: Ruin starts to become necessary?
Note: I know that not everyone feels it is a necessary Perk, this is more for the players who do.
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I stalled at Rank 10 thereabouts maining Trapper without it. The Gen Rush gets reals after that. People aren't hiding in corners or all going to save one person, so generally, you'll have 2 or more working on gens without serious luck or skill.
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Thanks for the answer. Much appreciated.
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No rank for Hillbilly, Nurse, or Spirit. Around rank 10-5 for killers around the lower tier
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At green ranks. That's when survivors usually realize that it's a bad idea to just hide in a corner doing nothing.
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@rayoxium and @NoShinyPony So, it seems around Rank 10. I haven't played in months, so no longer have the shards for a Shrine purchase, but have enough BP sitting where I could unlock the Hag's perks. But, since I've yet to ever exceed Rank 12 as killer before I need a break again and play other games (and then multiple resets hit where, like now, I'm back at Rank 19), it's looking like worrying about Hag's perks might not be a concern right now.
I also don't chase pips and ranks to begin with, but just play for the Slasher killer aspect and for BP.
Already have LF and Doc unlocked. Who should I dump the sitting BP into next?
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I started using it as Legion when I get to high purple ranks. Brown-green-low purple you can go without it and still make enough pressure. High purple-red ranks it's very hard as killer unless you play holy trinity
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