We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

One of the Oldest Band-Aids of Them All

Grim
Grim Member Posts: 250

I'm talking about the default killer FoV.

If I recall correctly, the default killer FoV was reduced to 87 ages ago to stop locker peeking (which is still possible btw) and was only meant to be a "temporary fix." Correct me if I'm wrong.

Flash forward roughly 3 years later and it's still 87. I appreciate that this is a niche issue, but I honestly have to take a break most of the time to stop myself from getting a headache.

Locker peeking should definitely not be a thing, but it's silly how you can crouch by a killer's knees and they can miss you if they don't look down.

I don't sacrifice a perk slot for it personally, but shout-out to my Shadowborn gamers.

Comments

  • immortalls96
    immortalls96 Member Posts: 4,652

    Locker peaking ? Never heard of that one before

  • Grim
    Grim Member Posts: 250

    @immortalls96 it's where you look inside a locker without actually spending the time to open it.

  • Grim
    Grim Member Posts: 250
    edited September 2019

    @Carpemortum you could get the camera to clip into it by hitting it lol.

    Nowadays, it's done differently and only with Billy, I think. But I don't think I can discuss working exploits without a friendly visit from a mod.

  • Bongbingbing
    Bongbingbing Member Posts: 1,423

    I wish they'd fix the FOV, I'm so tired of being forced to run Shadowborn and M&A.

    It's such a simple fix and it's been as you said over 3 years without a change. I seriously will never understand how the Devs are so slow at changes to game even small ones like this.

  • immortalls96
    immortalls96 Member Posts: 4,652

    Ah..kinda like how nurse can see people in lockers she blinks through

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    No.

    High FOV makes it too easy to find survivors. Whenever I use Shadowborn it makes it near impossible to hide from me if you are within my FOV.

    If you want better FOV then you should sacrifice a perk slot for it.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Dude I put on Shadowborn and you can't hide while in my FOV. You just can't, survivors are so easy to spot. Doesn't matter how good at hiding you are, if you are in my FOV I will see you.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited September 2019

    If you have Shadowborn and can't see a survivor in your FOV you're a blind killer. End of story.

    And if you know where to look then you shouldn't need a better FOV. The sheer fact you guys are asking for it suggests you aren't as good at killer as you think.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Wait a sec. Can you do the exploit with Shadowborn?

  • Grim
    Grim Member Posts: 250

    @NuclearBurrito not so far as I know.

  • Grim
    Grim Member Posts: 250

    @DudeDelicious this is an excellent example of what I was trying to communicate earlier. The reduced FoV was sheltering the survivors bad play.

    Survivors should actually have to try to hide (behind LoS breakers, etc.) instead of relying on the killer's [NICE WORD] FoV. If they had, Shadowborn wouldn't have revealed them trying to hide right under your nose.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited September 2019

    So then why do you need a wider FOV if there is no difference when someone hides behind something?

    If they are in LOS it will make a difference, so asking for a higher FOV is asking for it to be easier to find survivors. That's literally what this thread is. "I can't find survivors fast enough so please make it easier for me to see."

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    You don't have to equip Shadowborn on anyone except maybe Nurse because of her fatigue.

    And you pretty much prove my point... that a wider FOV makes it easier to find survivors. Hence you guys are asking for the game to be made easier for killers in an area where it's not at all needed. Stealth is a viable tactic and a wider FOV kills that.

    If killers don't want survivors looping AND hiding then there is nothing else the survivors can do. Might as well just remove all walls and disable the survivor's run button while you are at it.

  • Grim
    Grim Member Posts: 250
    edited September 2019

    @thesuicidefox it's up to the survivor to ensure the killer can't establish LoS, wouldn't you agree? So if the wider FoV has allowed me to see them then they're bad at hiding. It's not hard to duck behind a rock or something instead of crutching on tunnel vision.

    Don't be melodramatic. No one is asking for survivors to stop looping or hiding here. Please don't put words in my mouth.

  • NMCKE
    NMCKE Member Posts: 8,243

    "So then why do you need a wider FOV if there is no difference when someone hides behind something?"


    That's the point, why not when it doesn't matter? :)

  • Fibijean
    Fibijean Member Posts: 8,342

    I feel like it's a bit of a lose-lose for the devs in some ways when it comes to band-aids. On the one hand, if they don't fix things because they don't have the time or resources to devote to fixing it properly, the community starts saying "Come on devs, at least do something, even if it's just a quick temporary fix".

    So they implement a quick temporary fix to keep people happy, but they're still unable to implement a proper permanent solution so after a while people start complaining that the quick fix didn't work very well, or created some other problem.

    But most likely, the whole reason they were reluctant to implement a quick fix in the first place is because the very nature of quick fixes basically guarantees that more problems will be created. So it just ends up being one big cycle of dissatisfaction.

  • Grim
    Grim Member Posts: 250
    edited September 2019

    @thesuicidefox Forgot to answer your question.

    I don't want the increase in FoV because "I can't find survivors." I'd like it since it gives me a headache. Granted, it'd only affect bad survivors who hide by wandering in the open or try to sit under my nose.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Because if they are in your LOS it does matter. You can see them way WAY easier. Like it's not even an option to hide within LOS of the killer, you are clearly visible.

    Is it really that hard to look down? On top of this, if the survivor is hiding at your feet and you don't see them then you have to be doing something wrong. I've never ever had this issue, if a survivor is that close to you then you should know. If you don't, then you are simply a completely oblivious killer.

    Killers constantly complain about looping. Now you guys are complaining about stealth. Gee, it's like killers don't want survivors to be able to do anything to defend themselves.

    If you know where to look then look there to find survivors.

    If a survivor is in you FOV and LOS you shouldn't have an issue spotting them with the default FOV.

    You also have ears right? You don't always need to see a survivor to know where they are.

    There is absolutely no reason to increase the base FOV. All that does is make it that much easier to find survivors. If you have so much difficulty finding survivors, I'm sure it's due to a lack of skill on your part, not because the game limits your FOV.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited September 2019

    The nausea thing is a semi-valid complaint, but at the same time I call BS on this too. The default FOV is not that incredibly disorienting. And if it is then maybe you shouldn't be playing first-person games. I know 1 person, EXACTLY 1, in my entire life, that gets seriously motion sick from FPS games. Know what he does? He just doesn't play them.

    And it's not enough of a reason to break a key design feature of the game that was made to be very specific. If we were talking motion blur or something that wouldn't directly effect general gameplay sure. But FOV is set to what it is to make stealth a viable tactic. Otherwise a killer could so easily find survivors that stealth isn't an option. Combine that with the general killer main's desire to nerf looping into the ground and you just removed all possible options for survivor's to defend themselves.

    "Game is too hard as killer, please make it easier."

    Accessibility shouldn't come at the cost of core game design.

  • justarandy
    justarandy Member Posts: 1,711

    This was also the reason why shadowborn got nerfed btw... Imagine you nerf a midtier perk just because u r to lazy to fix a bug.. Mind-blowing, right? Well, this is what happened.

  • justarandy
    justarandy Member Posts: 1,711

    I feel like you both are talking about 2 different things, that's why you can't understand each other

  • Grim
    Grim Member Posts: 250
    edited September 2019

    @thesuicidefox I don't want looping to be nerfed, or stealth. Can you imagine how boring the game would be if all the survivor could do is run in a straight line?

    Personally, I don't have difficulty finding survivors and I'm pretty sure I have ears. I just feel that the change would only affect the bad survivors as all you'd need to do is just not be wandering in the open to render the increase negligible.

    I feel like neither of us are gonna budge, so do you want to agree to disagree?

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited September 2019

    1) I wasn't directly saying you wanted looping nerfed, but that is the general sentiment of killer mains all over. I was making a point that if you can loop and can't hide then might as well just have survivors be immobile targets in an open field.

    2) If you don't have difficulty finding them, then you don't need a wider FOV. Like I said, the motion sickness thing is semi-valid complaint, but your comfort shouldn't come at the cost of core game design. That's like saying "I have no hands therefore all special moves in this fighting game should be executed with a single button press instead of a series of specific inputs." I'm sure you can see why something like that would be a problem as it would remove a huge skill requirement from fighting games. I'm all for helping people with handicaps or stuff like that, but not when it negatively affects the game as a whole.

    3) I always see "agree to disagree" as a cop out, but whatever. My point is a wider FOV isn't necessary. If you always run Shadowborn then you never get better at actually looking for survivors and thus become dependent on the perk. Play without it for a while and practice, then you will realize you don't need to waste a perk slot. Just look at some of the top killers in the game, how often do you see them run Shadowborn, and how much difficulty do they usually have finding survivors? Almost never and usually none.

  • Grim
    Grim Member Posts: 250
    edited September 2019

    @thesuicidefox I'd hardly compare nausea to having no hands. That's false equivalence.

    I merely asked for truce as I'm sure you can see that we're just going around in circles at this point and I imagine it's boring you, too.

    Post edited by Grim on
  • BlueFang
    BlueFang Member Posts: 1,379

    Honestly I can't use Shadowborn


    Going from Shadowborn to default FOV is actually horrible. The game looks so bland, ugly and crushed like I went from 1080P to 480/720P


    It's honestly really bad people that say otherwise are kidding themselves

  • SirDreadnought
    SirDreadnought Member Posts: 4

    I still stunned at the implication that giving a fov slider would apparently be too op. If killers can't even get like a fov of even 95 or something for fear of some ambiguous unbalance it would cause like I'm not sure anything will ever change. This is the kind of fear that stops colorblind settings from being implemented, at some point i think that players being able to play with out getting headaches or being able to SEE is more important. like if i turned out that color blind setting would make it so that you couldn't hide your aura behind gens i would still prefer having color blind settings over not having them. At the very least we should get a ptb to test if its ACTUALLY anything worth worrying about or if this is just misplaced fear mongering .

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    I play on Xbox I have no problem turning around fast, looking up down or any other direction quickly. Put your sens to 100 and that is plenty honestly. Hell, 80 is plenty.

  • Grim
    Grim Member Posts: 250

    @SirDreadnought 95 would be fine. Just reduce Shadowborn and MnA's angle increase to compensate.

  • May_Be_AFK
    May_Be_AFK Member Posts: 46

    People get sick playing killer? What?

  • SirDreadnought
    SirDreadnought Member Posts: 4

    This is a non-issue just make parts of the killer model invisible to the killer in the same way killers can't see the red stain

  • Hoodied
    Hoodied Member Posts: 13,022

    Honestly thought this post was about the band-aid they gave Megs tempo runner outfit