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Unpopular opinion: The new Perks are all Trash

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Comments

  • Cymer
    Cymer Member Posts: 946

    Dear @Peanits besides trolling and griefing, why wouldn't you run the perks, that give you the highest chance of success? Why should anyone opt for less?

    Yes, you will naturally fantasise about fun perk combos and builds, but in the end you go back to the meta to win.

    If there is an optimal route to play, any diviation is putting a self chosen handicap/penalty on yourself. You can go in with no perks and add-ons, and some successfully do so.

    I just would love to see real alternatives, side grades to the meta, no power creep but also no dummy perks. I rather have less perks, especially regarding the unfun grind, but more meaningful full one.

    I would love, if the devs could design perks that interduces a valid playstyle and in a panel shortly state, why they created that perks and what they want to achieve with that.

    Like Babysitter, we don't like tunneling and risky unhooks, BT and DS, as well MYC, isn't sufficient in our opinion so we give you another perk that will help you to discourage the killer to go for the same survivor over and over again. (Ignoring the fact, that taking out a survivor permanently out of the game starting a death spiral and hands over more and more pressure to the killer and usually the tunnels survivor was and still is an easy prey to begin with).

    I don't ask for the devs for justification, but merely stating their intentions, visions and ideas. I know for a fact they have some great ones.

    By sharing this insight it would allow the community to participate and help the devs to create really awesome perks.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807
    edited September 2019

    I just don't like that weaker effects are given conditions, hard counters, weaknesses ect.

    Stronger effects I get. Second wind and Inner strength have their conditions being for an instant heal, so they are fine.

    But fixated? 20% walking speed is useful but it's not so useful as to need a prerequisite of being uninjured.

    Dying light is the same deal. Make it effect the Obsession, make it not disable entirely when the Obsession is dead, or make the numbers larger.

    Mindbreaker, same deal.

    Cruel limits is too. I initially didn't even realize it had a range and thought it was cool. Then I realized it was only 32 meters and would require a very specific build in order to get anything out of it, and even with that build I still couldn't make use out of it on the PTB.

    Surge having a range limit makes sense. But 24 meters is too much. Heck, make it the 2 gens with the most progress, whichever 2 those are regardless of distance. That way he gets information out of it.

    But the cooldown doesn't need to be there. In it's current state it's outclassed by PGTW.

    And Mindbreaker doesn't need to have the 50% or less requirement.

  • Raven014
    Raven014 Member Posts: 4,188

    It's designed to be situational. If a killer plays in a way that allows the DS player to get away, then they won't be able to use it.

    However, I didn't say it was weak. DS absolutely needs a nerf. If they start working on an action, then the perk deactivates, or something. Because 60 seconds is way too long.

  • BillyLangham19
    BillyLangham19 Member Posts: 3

    Overall I’m quite disappointed with Steve’s perks. Babysitter is pretty good but it contradicts one of his other perks (sorry forgot the name) where he has to heal someone by himself up by a full health state. If the killer can see his aura, how he should play is to run away from the survivor he just unhooked so he can’t then heal that person...

  • BillyLangham19
    BillyLangham19 Member Posts: 3

    I think Steve’s Camaraderie perk is also #########. If he’s gonna have a perk hook-related it should be something like this: because of how much Steve get’s a beating in the show, the perk should show that he can take one. It would work like borrowed time where if and when he gets rescued off a hook or even if he unhooks himself, for the first 3/6/9 seconds, he can sponge an extra hit from the killer

  • Jonathanskilz
    Jonathanskilz Member Posts: 403

    The only good perks are heal locker perks and then heal yourself over time