Last hook = 100% death.
So ive been wondering why the last hook is always a death hook? I was just in a game with hillbilly and i was running some random perks for the first time ever for fun. Had distraction and deliverence. I got my first deliverence not even a minute into the game, and used diversion to actuualy get the killer distracted three different times. I got three more safe hooks that game, still no downs or even a chase. Did two generators by muself while my team got slaughtered and I mean i played a solid game, it was obvious killer had bbq so i avoided that every hook. But while i was doing the third of the gen of the match the other last survivor alive went down and i couldnt book it to a locker in time, billy sprinted across map and with no pallets left in match and no loops of any sort near me i went down soon after.
Then died instantly one my first hook, with deliverance. He bolted off the second he hooked me too so i mean, I could of done something but dont even get the chance. Its kind of lame i just wondered why (and when) this got changed to this way.
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The Killer could just sit right by you until they were sure you were going to die, so the instances where it would actually make a difference are so few and far in between that it wouldn't really be worth it for the instances where all it really accomplishes is just delaying the inevitable.
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I understand, its just like even with deliverance it seems wrong to not even be given the chance. What about slippy hooks too ya know.
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True, I get delaying the inevitable is boring. I hate when survivors linger at the end of the match when i want to check killers perks but I guess just in the of instance i thought even with deliverance it was stupid but i can agree with what you guys said
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It's always been this way. It works that way just to save time. If you are the last player alive and you get hooked then it's impossible to be rescued. If they changed it so it wasn't that way then the killer would just sit and wait until you run out of unhook attempts and you would die anyway. The .0000000000000000001% chance you have at survival with deliverance isn't worth wasting everyone's time over.
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You should at least get struggle points
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So what? All this does is punish a good survivor for surviving the longest. Even if it means the killer will stay on the hook, if I want to actually use my perk, I will use my perk. There are ways to actually get away from killers if you unhook yourself
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It's as idiotic as the end game collapse. Just a free win for killers without any skill involved
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I think if it was your first hook you should have the opportunity to Kobe or deliverance off as a reward for lasting until last.
Would make the killer be on his feet just in case, adds to the drama and it is perfectly fine in my eyes.
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This ######### again? It doesn't even make sense... how is this a free win for killers?
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It doesnt matter if you lasted longer than the others if you dail to escape.
The last hook is sped up to save everyones time. The game is over, there is no rescue coming for the last survivor.
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Except killer has to find chase and hook the survivor, in which case the survivor failed to escape.
The same applies to any death during both versions of EGC, the survivor failed to run through / jump into an already open exit.
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It could still work though if you had never been hooked but you’re the last survivor alive and the gate is open next to you and you use deliverance to unhook and have MoM activated you could take a hit while you escape
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My only objection to the instant death for the last survivor is they get denied struggle points.
Frankly, they should get those struggle points in the appropriate catagory as compensation for being the last person caught. Call it the "Last Survivor" bonus. I think that's fair.
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why is this still not a thing
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As mentioned, it would not change anything. Killer would just wait. And even if you have DS, the Killer can just wait a full minute until he picks you up again. So as long as you dont jump into the Hatch immediatly, nothing will change - but the Hatch can be closed, so it would not be there as an option.
In the end, it would just be a waste of time to wait. The only thing that should be changed tbh: Struggle Points should be awarded.
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Do I get this right? Had Deliverance up the entire time but let all your teammates die? You could have taken a hit or two, even a hook to buy your team some time.
Playing like this is like a killer complaining about NOED didn't go off...you get value out of the perk, you alone are to blame if you cannot capitalize on it.
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Dont know if youre stupid and cant read or just trying to troll. I had three or four safe hooks that game, and did what i could to keep them alive, was also the only one doing generators. Dont know how that makes it "my fault" the team died. Plus i cant take a hit for a player across the map, when i don't know where he is in the first place, and when hes right under a hook.
You ignored the entire thread and made a dumb comment instead.
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No... Survivors can still get out, even with the EGC. The EGC is just so that survivors can't hold the game hostage, which they used to do a lot.
It's not idiotic. If a killer gets all 4 people, or you're unlucky enough to be the last person in the game, they'll probably stay near you to confirm your death regardless. It's just to save time.
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@Cymer So basically as a survivor he needs to get hooked by the killer because he has a perk who gives him a free escape? Is like you say "Had MoM and didn't take a hit for your teammates?" and it's ilogical. The main goal as a surv is to survive, if he didn't try to rescue, or he did but his teammates are a bunch of potatoes is not the issue.
About the "comparation" you tried to make. It's simply ridiculous.
You as a survivor needs to use your perks in the way who benefit you more in order to survive. Being hooked even because you have deliverance, doesn't benefit you. Why? First, the killer hooked you once. Wich means that you have only 60 secs of the struggling phase. Second, it's risky, because you can't unhook yourself in the second phase and you are trusting that another survivors will rescue you, another survivors who will try to survive as well and if they don't want to take the risk, then they won't do it.
Having a perk doesn't mean you need to risk using it at the moment because you have it, wich I won't because it's my perk I BRING IT and I deceide in wich way it benefits me more. If I don't want to take a hit even with MoM active, then I won't. You are implying that a survivor needs to be altruistic when they just need to escape.
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Thank you. Despite it being a "4v1" every survivor has the sole goal of surviving, so if im playing with potatoes just because I have this or that perk MEANS i HAVE to literally kill myself? For someone who will go down instantly even if i sacc myself? No.
Whys it so hard for people to just say normal ######### like that.
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Crap is a bad word?
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Did you survive? No. You died on your first hook.
I don't know for certain, but if you would have bought your teammates some time by taking the killers attention, looping him around a bit, so the rest of the team can take a breath and reset, heal up or do some gens. This might increase your survivability?
In the end, I am not the one opening a thread and complaining that I die on the first hook with Deliverance up.
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Not sure if youre that guy that responded before , but I'll say the same thing. More so since youre replying with some sort of elitist response. I'll literally break it down since you're that desperate to try and insult survivors. ( killer main again btw, dont know why you're so upset ) . As I said it was a solid ass game, I got numerous safe hooks, I used the diversion and saved the team countless times, distracting the killer, I DID take as many hits as possible without throwing myself away. I didnt spell it out because it's really not relevant because i thought when i said I did what could , safe hooks and blah blah blah. I did take hits. I took as many as i could without pointlessly Downing myself. The only "meta" perk I run is self care, I use it because im solo 100%. I am not going to rely on strangers for my well-being. Id heal take a hit, and leave. When I can.
I just don't see why youre so desperate to try and make me feel like ######### when i clearly stated otherwise.
Rveryone had played with potatoes
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I can see another pointless baby gaggle. I am complaining about the first hook equal last death. Defeats the purpose of a game changing kobe, especially if the game says I am 100% to do so.
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I don't try to put you down. I just state the fact, that one hook could have bought your team some time to breath. By telling me you don't trust your teammates and use SC I imagine now, you taking some hits then SC in the corner of the map.
I wasn't there. I cannot tell what exactly you did. All I can say is, it's a team game.
I just can assume this happens often to you or you are just extremely salty over one game in particular and looking for some sympathy.
If you come to the forum and ask for advice, what you could have done better and why Deliverance don't work on the last hook of the game:
If you are the last survivor and the killer hooks you, there is no point to elongated the match to letting you of the hook. He just could smack you down, even with DS you would just waste 60s of everyone's time. Better go on to the next game and enjoy your BP from all the unhooks, heals, totems and gens done.
But if you end up constantly in that position, you maybe should alter your playstyle.
By taking a hook you can buy your team some time. You can even communicate with everyone if you take kindred.
If this is your regular game and 9/10 you end up dying on your first hook, because everyone else is dead, you just sound like a selfish hook farmer.
Again, I don't attack you and if you want more help, post a gameplay of you so we can help you analyze and improve your game.
CYA in the fog!
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You mean a system put in place to prevent 45 min or longer of being held hostage because the last survivor refuses to do work or go for the hatch?
That's not idiotic. It's to save time. At 1v1 you've already lost. Standing st a hatch hoping the killer forgets before you do isnt "fair" or even a 1v1. It's just a stubborn loser hoping for a free win.
EGC ends that. If it gets to 1v1 in EGC, you already failed. The last chance is a mercy chance.
And your last line "free win without any skill".
They killed 3 people ALREADY. That's not free, or skill-less.
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You're welcome.
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I'm sorry sir, say again?
Did you say egc is a free win for killers?
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Game Over
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I agree, the last hook shouldn't be an auto kill, at least if it's the first hook. It is compeltley viable to run a build that would allow you to get off a hook and eat an attack and hopefully make it to the hopefully open gate or the hatch.
The auto kill could engage after the struggle phase has begun, This would give a fair chance to pull off some truly epic $hit.
Its not like the game is being held hostage. The auto kill is a robery of potential and saves what, 2 min. Go break some pallets or complain on this forum to pass that time.
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I think we all want to move on to the end screen and ######### on the killer some. Why delay the salt?
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I bolt off all the time after hooking the last survivor, but only because I know it's an instant death. If I hook the last survivor while another is still struggling on the hook, I'll wait until they go into second state before running off. Killers leave the hook only because it's an instant death. The killer won, they shouldn't be stuck in the match for even longer just because a survivor wants to use their Deliverance or try for the 4%. I rarely get to use my Deliverance when I play survivor, it feels like I'm never going to unlock that achievement, but I don't think the match should be prolonged; the killer should get to move on.
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Equip borrowed time and go for those in the killer's face saves. More often than not you will be hanging from a hook shortly after. Teammates will hate you but the achievement will be done.
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That Hillbilly only ran away because he knows you're getting killed.
Killers never left the Hook immediately unless they were being hooked into the other hook phases.
The same will happen once again if there's no instant death.
If you want to survive a Killer in that situation, you'll need Deliverance (or very good luck), Decisive Strike to remove the hit you'll undoubtedly get soon after getting off the hook, Dead Hard maybe to avoid another hit, and you'll either equip Left Behind or take a risk and hope you'll find the Hatch before you go down again.
Not to mention it becomes even harder to escape if the Killer knows where the Hatch is, then hooks you and then closes the Hatch, to remove any possibilities of escaping.
I mean yeah, the Exit Gates are powered then, but good luck opening those with a Killer knowing where you are.
I simply don't think the devs would remove a great QoL feature for this incredibly uncommon situation to happen.
Not to mention the Survivors who then spend the full 2 minutes on the Hook for 800 BP or just for being stubborn.
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I do have Borrowed Time equipped. I'm very unlucky: I'm often either the first one hooked or, if not, then someone else always beats me to every hook save. Any game where I make a bunch of hook saves, I'm either somehow never hooked or I'm the very last survivor hooked. And even when I try to do what you suggest, the killer will often tunnel the unhooked, anyway. Seriously, I think I've gotten the 4% more often than I've gotten to use Deliverance.
I've also been mid-Deliverancing-off-the-hook and had survivors run up and rescue me, interrupting it. That shouldn't be able to happen.
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There ya go frosty. An actual comment without trying to insult how I'm playing the game.
Intellect is rare here i guess.
The thread is about why is last hook insta death, and theres people saying bad survivor and people trying to "teach" me with my thousand hours how to play, instead of answering the simple question. It removes any chance to do some epic ######### , youre given three free trys as long as your not the last hook anyways, and if you have a perk revolved around it, why tf not let me try?
Everyone just want to move on to the next game? Maybe the killer, but the survivor wants to try and not be instant killed on his first hook. Other survivors like to see if the last person makes it. Its not like it'll drag on the game for another hour by giving me the escape chance.
Just sounds like pissy killer mains fretting over the fact i mentioned something regarding survivors gameplay.
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They got on the hook.
It's safe to say they didn't make it.
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@DonnieTheZombie I hear ya
I'm a killer main my self, but I've watched my gf who is 100% survivor only have this happen quite often, and it drives her crazy and I see why. She is a very altruistic player and is quite good at avoiding the killer and winning chases.
This is a game of luck and chance, so to out right deny that last ditch effort is plain wrong. She gets downed at the gates or near the hatch, has deliverance but isn't given the opportunity to go for huge upset.
I think it's a poor game mechanic, especially when there is all this whining about games going to fast, what is an other minute or two?
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