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Does DS really make you a good player?

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Comments

  • MegMain98
    MegMain98 Member Posts: 2,919

    i just see a lot babies that tunnel and have no skill, thats why they want to change this solid perk. but compared to other perks like NOED its not more overpowered. deal with it. iam main killer btw.

    Noed doesn't gaurantee and can be worked around, negated before it comes in. I see what you mean though, certain killers like freddy can fully utilize noed and with everyone asleep with class photo and remember me stacks, makes for an end game sweep. Also, what makes survivor perks and add ons strong is that there can be 4 of them. Oe d strike isn't that bad. I play both sides equally. 
    If there was a way for their to be only one D-strike then I’d be all for it but it wouldn’t be fair to any of the survivors who didn’t get picked to be the obsession, they would lose a perk slot. 
  • MegMain98
    MegMain98 Member Posts: 2,919
    Zarathos said:
    MegMain98 said:
    Zarathos said:
    MegMain98 said:
    Killer mains are SALTY over decisive strike. It is a crutch perk but so is BBQ and Chill, brutal strength, and nurses calling...not to mention all of the aura reading add-ons that could be called a crutch on the killers side. There are both crutch survivor perks (DS, sprint burst, self care) and crutch killer perks. If it works then why ######### about it? If the player using DS acts toxic, don’t assume everybody who runs DS is a toxic player.
    I looked at the most popular survivor channels on YouTube and after heavy research found that ochido's channel is the most popular of all of them. I'm calling the kettle black because the kettle is black, ds is a dead give away that your a toxic player same as a killer running insidious. The difference is most killers don't run insidious.

    Also you don't realise how Ds is damaging the upper rank survivor games. Ds players are notorious for letting their team die in order to get hatch. Killers won't pick em up unless there far ahead and many survivors have to take the fall instead of the Ds player who played badly.

    Its funny how this perk screws over other survivors by boosting the rank of players whose mechanics are not as sharp as the cream of the crop. I would have never made it to rank 1 as killer if there weren't so many boosted survivor players as their is now. You can thank decisive strike for that.
    Of the five main YouTuber DBD players (OchiDo, Monto, Panda, No0b3, Tru3Ta1ent) the most “popular” one is Panda with 512K subs. Out of ALL of them (Tru3Ta1ent rarelt plays survivor as it is) the only two that run Decisive is No0b3 and OchiDo and only ONE is really actually a toxic player. I’m pretty sure you can guess who that is. You can’t say “if you run decisive strike you are a toxic player”. A lot of people who do ARE toxic, but not every last player who runs the perk is toxic. Doesn’t matter anyways, if people want to run the perk then let them and not make a big fuss about it. It’s not any worse that an Insidious Leatherface hiding in the corner of a basement waiting to somebody to come down and make the save.

    Except its messing with the rank system. Players who are the obsession are left till last meaning they pip faster and end up populating the high ranks. They then coast on the skill of their teammates as they are hooked and killed last because the killer (in order to remain competitive) needs to target the non-obssesion players first. When people start dying the Ds player will back off and hide until the last member of there team dies.

    You might not care about the high rank play but there are plenty of survivors and killers who are sick of this. You can't grasp how frustrating it is to lose at least 4 seconds of time to ds and the reactivation of the chase. If your not always hooking and you lose momentum losing a hook  the game is over. Never mind teams full of Ds that can massively destroy any momentum you could gain as a killer. 

    It such a massive game inbalance. I had games where I saw a Ds in play with two last second flashlight switchers. Long ago I would play the game as if I didn't even know it was in play and barely land a kill due to the stun time and momentum lost. The next time this happened I choose to go against my own rules and face camp the Ds player when they got knocked down next to the hook. They all raced for the save and sure enough none of them did gens. I continued this strat for the rest of the game until the last player was left. He went for the hatch and I finished with three sacrifices and a pip.

    This was the optimum play because I assumed everyone had ds and post game lobby I was vindicated with all 4 players running ds. This is what Ds counterplay looks like its facecamping the Ds players because they all play in a behaviour that obvious. Spamming flashlights and tea bagging. Sometimes stereotypes exist for a reason and the perks a survivor uses often gives you a damn good read on the type of players your up against. 

    So in summation Ds is a perk that only pushes weak players up the ranks with counterplay that is unfun and boring. But do go ahead and argue how it doesn't matter. The facts will always be at your feet all you have to do is look. 
    You. Can’t. Say. All. Decisive. Players. Are. Toxic. You’ve gone against high rank decisive players, they are most than likely toxic. But don’t tunnel the obsession because they have decisive. I ran decisive strike when I was a new player to get a a good grasp on the game. Decisive was actually in the shrine about a week or two after I started playing. It was around March/April. 

    Decisive counters a players mistake, a crutch. NOED is a killer crutch, it can be countered but it is not ALWAYS countered. Oh well...if you don’t like decisive I don’t know what to tell you. It isn’t gonna stop people from running it as a perk.
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    MegMain98 said:

    i just see a lot babies that tunnel and have no skill, thats why they want to change this solid perk. but compared to other perks like NOED its not more overpowered. deal with it. iam main killer btw.

    Noed doesn't gaurantee and can be worked around, negated before it comes in. I see what you mean though, certain killers like freddy can fully utilize noed and with everyone asleep with class photo and remember me stacks, makes for an end game sweep. Also, what makes survivor perks and add ons strong is that there can be 4 of them. Oe d strike isn't that bad. I play both sides equally. 
    If there was a way for their to be only one D-strike then I’d be all for it but it wouldn’t be fair to any of the survivors who didn’t get picked to be the obsession, they would lose a perk slot. 
    Not in all cases as the killer only knows for sure one d strike
  • Zarathos
    Zarathos Member Posts: 1,911
    MegMain98 said:
    Zarathos said:
    MegMain98 said:
    Zarathos said:
    MegMain98 said:
    Killer mains are SALTY over decisive strike. It is a crutch perk but so is BBQ and Chill, brutal strength, and nurses calling...not to mention all of the aura reading add-ons that could be called a crutch on the killers side. There are both crutch survivor perks (DS, sprint burst, self care) and crutch killer perks. If it works then why ######### about it? If the player using DS acts toxic, don’t assume everybody who runs DS is a toxic player.
    I looked at the most popular survivor channels on YouTube and after heavy research found that ochido's channel is the most popular of all of them. I'm calling the kettle black because the kettle is black, ds is a dead give away that your a toxic player same as a killer running insidious. The difference is most killers don't run insidious.

    Also you don't realise how Ds is damaging the upper rank survivor games. Ds players are notorious for letting their team die in order to get hatch. Killers won't pick em up unless there far ahead and many survivors have to take the fall instead of the Ds player who played badly.

    Its funny how this perk screws over other survivors by boosting the rank of players whose mechanics are not as sharp as the cream of the crop. I would have never made it to rank 1 as killer if there weren't so many boosted survivor players as their is now. You can thank decisive strike for that.
    Of the five main YouTuber DBD players (OchiDo, Monto, Panda, No0b3, Tru3Ta1ent) the most “popular” one is Panda with 512K subs. Out of ALL of them (Tru3Ta1ent rarelt plays survivor as it is) the only two that run Decisive is No0b3 and OchiDo and only ONE is really actually a toxic player. I’m pretty sure you can guess who that is. You can’t say “if you run decisive strike you are a toxic player”. A lot of people who do ARE toxic, but not every last player who runs the perk is toxic. Doesn’t matter anyways, if people want to run the perk then let them and not make a big fuss about it. It’s not any worse that an Insidious Leatherface hiding in the corner of a basement waiting to somebody to come down and make the save.

    Except its messing with the rank system. Players who are the obsession are left till last meaning they pip faster and end up populating the high ranks. They then coast on the skill of their teammates as they are hooked and killed last because the killer (in order to remain competitive) needs to target the non-obssesion players first. When people start dying the Ds player will back off and hide until the last member of there team dies.

    You might not care about the high rank play but there are plenty of survivors and killers who are sick of this. You can't grasp how frustrating it is to lose at least 4 seconds of time to ds and the reactivation of the chase. If your not always hooking and you lose momentum losing a hook  the game is over. Never mind teams full of Ds that can massively destroy any momentum you could gain as a killer. 

    It such a massive game inbalance. I had games where I saw a Ds in play with two last second flashlight switchers. Long ago I would play the game as if I didn't even know it was in play and barely land a kill due to the stun time and momentum lost. The next time this happened I choose to go against my own rules and face camp the Ds player when they got knocked down next to the hook. They all raced for the save and sure enough none of them did gens. I continued this strat for the rest of the game until the last player was left. He went for the hatch and I finished with three sacrifices and a pip.

    This was the optimum play because I assumed everyone had ds and post game lobby I was vindicated with all 4 players running ds. This is what Ds counterplay looks like its facecamping the Ds players because they all play in a behaviour that obvious. Spamming flashlights and tea bagging. Sometimes stereotypes exist for a reason and the perks a survivor uses often gives you a damn good read on the type of players your up against. 

    So in summation Ds is a perk that only pushes weak players up the ranks with counterplay that is unfun and boring. But do go ahead and argue how it doesn't matter. The facts will always be at your feet all you have to do is look. 
    You. Can’t. Say. All. Decisive. Players. Are. Toxic. You’ve gone against high rank decisive players, they are most than likely toxic. But don’t tunnel the obsession because they have decisive. I ran decisive strike when I was a new player to get a a good grasp on the game. Decisive was actually in the shrine about a week or two after I started playing. It was around March/April. 

    Decisive counters a players mistake, a crutch. NOED is a killer crutch, it can be countered but it is not ALWAYS countered. Oh well...if you don’t like decisive I don’t know what to tell you. It isn’t gonna stop people from running it as a perk.
    I never expected people to stop running it. When it comes to multiplayer games players will exploit the strongest strategy to get to the top. They will fast track by any means necessary. I want to explain the damage this perks is doing to high rank play and get across that its counters are not pleasant and only serve to promote a cruel killer play style.

    More importantly I want survivors to know that the Ds players are the ones pushing a tunneling killer play style as choosing to chase the obsession will yield no hook as it is likely their carrying ds so when I see you running by a pallet spamming your flashlight. I m not gonna chase you if I know you have ds I'll just chill by the hook or hunt someone else.

    So many survivors complain about tunneling unaware why the killer will chase them after unhooking rather then the saver will its likely your saviour is carrying ds and we are not gonna throw our game to chase the ds player and give you a chance.

    I saw a truetalent video recently where he teamed up with a survivor to hunt the last player who was a Ds player he had downed repeatedly but never picked up because again killer momentum is lost. They tracked em down and hooked him as he was waiting by the hatch not bothering with gens for the second half of the game.

    This is important to note as these players are a dime a dozen in high ranks and pretending their is nothing we can do about this perk is just gerrymandering. Things can be done an incentive to pick up the survivor a forced no mither state or a hook state immediately lost when Dsing. Perhaps the survivour will become moriable immediately after using ds now that's an incentive. Perks like ds need to have heavy consequences so the perk can balance its insanely powerful nature.
  • MegMain98
    MegMain98 Member Posts: 2,919
    Zarathos said:
    MegMain98 said:
    Zarathos said:
    MegMain98 said:
    Zarathos said:
    MegMain98 said:
    Killer mains are SALTY over decisive strike. It is a crutch perk but so is BBQ and Chill, brutal strength, and nurses calling...not to mention all of the aura reading add-ons that could be called a crutch on the killers side. There are both crutch survivor perks (DS, sprint burst, self care) and crutch killer perks. If it works then why ######### about it? If the player using DS acts toxic, don’t assume everybody who runs DS is a toxic player.
    I looked at the most popular survivor channels on YouTube and after heavy research found that ochido's channel is the most popular of all of them. I'm calling the kettle black because the kettle is black, ds is a dead give away that your a toxic player same as a killer running insidious. The difference is most killers don't run insidious.

    Also you don't realise how Ds is damaging the upper rank survivor games. Ds players are notorious for letting their team die in order to get hatch. Killers won't pick em up unless there far ahead and many survivors have to take the fall instead of the Ds player who played badly.

    Its funny how this perk screws over other survivors by boosting the rank of players whose mechanics are not as sharp as the cream of the crop. I would have never made it to rank 1 as killer if there weren't so many boosted survivor players as their is now. You can thank decisive strike for that.
    Of the five main YouTuber DBD players (OchiDo, Monto, Panda, No0b3, Tru3Ta1ent) the most “popular” one is Panda with 512K subs. Out of ALL of them (Tru3Ta1ent rarelt plays survivor as it is) the only two that run Decisive is No0b3 and OchiDo and only ONE is really actually a toxic player. I’m pretty sure you can guess who that is. You can’t say “if you run decisive strike you are a toxic player”. A lot of people who do ARE toxic, but not every last player who runs the perk is toxic. Doesn’t matter anyways, if people want to run the perk then let them and not make a big fuss about it. It’s not any worse that an Insidious Leatherface hiding in the corner of a basement waiting to somebody to come down and make the save.

    Except its messing with the rank system. Players who are the obsession are left till last meaning they pip faster and end up populating the high ranks. They then coast on the skill of their teammates as they are hooked and killed last because the killer (in order to remain competitive) needs to target the non-obssesion players first. When people start dying the Ds player will back off and hide until the last member of there team dies.

    You might not care about the high rank play but there are plenty of survivors and killers who are sick of this. You can't grasp how frustrating it is to lose at least 4 seconds of time to ds and the reactivation of the chase. If your not always hooking and you lose momentum losing a hook  the game is over. Never mind teams full of Ds that can massively destroy any momentum you could gain as a killer. 

    It such a massive game inbalance. I had games where I saw a Ds in play with two last second flashlight switchers. Long ago I would play the game as if I didn't even know it was in play and barely land a kill due to the stun time and momentum lost. The next time this happened I choose to go against my own rules and face camp the Ds player when they got knocked down next to the hook. They all raced for the save and sure enough none of them did gens. I continued this strat for the rest of the game until the last player was left. He went for the hatch and I finished with three sacrifices and a pip.

    This was the optimum play because I assumed everyone had ds and post game lobby I was vindicated with all 4 players running ds. This is what Ds counterplay looks like its facecamping the Ds players because they all play in a behaviour that obvious. Spamming flashlights and tea bagging. Sometimes stereotypes exist for a reason and the perks a survivor uses often gives you a damn good read on the type of players your up against. 

    So in summation Ds is a perk that only pushes weak players up the ranks with counterplay that is unfun and boring. But do go ahead and argue how it doesn't matter. The facts will always be at your feet all you have to do is look. 
    You. Can’t. Say. All. Decisive. Players. Are. Toxic. You’ve gone against high rank decisive players, they are most than likely toxic. But don’t tunnel the obsession because they have decisive. I ran decisive strike when I was a new player to get a a good grasp on the game. Decisive was actually in the shrine about a week or two after I started playing. It was around March/April. 

    Decisive counters a players mistake, a crutch. NOED is a killer crutch, it can be countered but it is not ALWAYS countered. Oh well...if you don’t like decisive I don’t know what to tell you. It isn’t gonna stop people from running it as a perk.
    I never expected people to stop running it. When it comes to multiplayer games players will exploit the strongest strategy to get to the top. They will fast track by any means necessary. I want to explain the damage this perks is doing to high rank play and get across that its counters are not pleasant and only serve to promote a cruel killer play style.

    More importantly I want survivors to know that the Ds players are the ones pushing a tunneling killer play style as choosing to chase the obsession will yield no hook as it is likely their carrying ds so when I see you running by a pallet spamming your flashlight. I m not gonna chase you if I know you have ds I'll just chill by the hook or hunt someone else.

    So many survivors complain about tunneling unaware why the killer will chase them after unhooking rather then the saver will its likely your saviour is carrying ds and we are not gonna throw our game to chase the ds player and give you a chance.

    I saw a truetalent video recently where he teamed up with a survivor to hunt the last player who was a Ds player he had downed repeatedly but never picked up because again killer momentum is lost. They tracked em down and hooked him as he was waiting by the hatch not bothering with gens for the second half of the game.

    This is important to note as these players are a dime a dozen in high ranks and pretending their is nothing we can do about this perk is just gerrymandering. Things can be done an incentive to pick up the survivor a forced no mither state or a hook state immediately lost when Dsing. Perhaps the survivour will become moriable immediately after using ds now that's an incentive. Perks like ds need to have heavy consequences so the perk can balance its insanely powerful nature.
    I mean EVERY SINGLE update in the game has been killer buffs and survivor nerfs. In the beginning, I will agree survivors were overpowered, especially before bloodlust. Although with each killer buff patch, how many more can we get before killers become extremely OP? Sure some killers probably will never be OP (Freddy/Wraith) but some DO NOT need any buffs (Billy/Nurse/Huntress/Myers). Survivors don’t exactly need a buff but killers really don’t either. The game is not supposed to hold your hand as you try and hook survivors, you will not get a 4K every single round. Decisive Strike is a survivor crutch but with that nerf coming in soon and all the killer buffs, there isn’t a need to complain about decisive strike. I just don’t want to game to be SO MUCH in the killers hands were the survivors have no chance of escape even with a bad killer. Trust me, I don’t want it easy as a survivor but they need somewhat of a chance of escape.
  • Orion
    Orion Member Posts: 21,675

    @MegMain98 said:
    I mean EVERY SINGLE update in the game has been killer buffs and survivor nerfs. In the beginning, I will agree survivors were overpowered, especially before bloodlust. Although with each killer buff patch, how many more can we get before killers become extremely OP? Sure some killers probably will never be OP (Freddy/Wraith) but some DO NOT need any buffs (Billy/Nurse/Huntress/Myers). Survivors don’t exactly need a buff but killers really don’t either. The game is not supposed to hold your hand as you try and hook survivors, you will not get a 4K every single round. Decisive Strike is a survivor crutch but with that nerf coming in soon and all the killer buffs, there isn’t a need to complain about decisive strike. I just don’t want to game to be SO MUCH in the killers hands were the survivors have no chance of escape even with a bad killer. Trust me, I don’t want it easy as a survivor but they need somewhat of a chance of escape.

    You have not played the game since the start. Check the patch notes on the wiki if you want to know how hilariously wrong you are.

  • MegMain98
    MegMain98 Member Posts: 2,919
    Orion said:

    @MegMain98 said:
    I mean EVERY SINGLE update in the game has been killer buffs and survivor nerfs. In the beginning, I will agree survivors were overpowered, especially before bloodlust. Although with each killer buff patch, how many more can we get before killers become extremely OP? Sure some killers probably will never be OP (Freddy/Wraith) but some DO NOT need any buffs (Billy/Nurse/Huntress/Myers). Survivors don’t exactly need a buff but killers really don’t either. The game is not supposed to hold your hand as you try and hook survivors, you will not get a 4K every single round. Decisive Strike is a survivor crutch but with that nerf coming in soon and all the killer buffs, there isn’t a need to complain about decisive strike. I just don’t want to game to be SO MUCH in the killers hands were the survivors have no chance of escape even with a bad killer. Trust me, I don’t want it easy as a survivor but they need somewhat of a chance of escape.

    You have not played the game since the start. Check the patch notes on the wiki if you want to know how hilariously wrong you are.

    I don’t have to have been playing the game from the start to know most if not all of the patch notes. Just because I haven’t been actually playing the game doesn’t mean I haven’t followed it. You have to admit that the majority of the patches have been killer buffs (a lot of them well needed) but what exactly do killers still need a buff in? Some things yes...nothing at this point is game breaking (like before bloodlust and loops could be abused). Just feel like some people are nitpicking at this point.
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    MegMain98 said:
    Orion said:

    @MegMain98 said:
    I mean EVERY SINGLE update in the game has been killer buffs and survivor nerfs. In the beginning, I will agree survivors were overpowered, especially before bloodlust. Although with each killer buff patch, how many more can we get before killers become extremely OP? Sure some killers probably will never be OP (Freddy/Wraith) but some DO NOT need any buffs (Billy/Nurse/Huntress/Myers). Survivors don’t exactly need a buff but killers really don’t either. The game is not supposed to hold your hand as you try and hook survivors, you will not get a 4K every single round. Decisive Strike is a survivor crutch but with that nerf coming in soon and all the killer buffs, there isn’t a need to complain about decisive strike. I just don’t want to game to be SO MUCH in the killers hands were the survivors have no chance of escape even with a bad killer. Trust me, I don’t want it easy as a survivor but they need somewhat of a chance of escape.

    You have not played the game since the start. Check the patch notes on the wiki if you want to know how hilariously wrong you are.

    I don’t have to have been playing the game from the start to know most if not all of the patch notes. Just because I haven’t been actually playing the game doesn’t mean I haven’t followed it. You have to admit that the majority of the patches have been killer buffs (a lot of them well needed) but what exactly do killers still need a buff in? Some things yes...nothing at this point is game breaking (like before bloodlust and loops could be abused). Just feel like some people are nitpicking at this point.
    Fail to understand survivors have the upperhand now. It's not about handholding, but game mechanic wise, the objectives, average chase time, is not on most killers side. Some people are noobs, but people who play a bit and hugher rank know this. 
  • powerbats
    powerbats Member Posts: 7,068

    I hit rank 1 this am without ever having it equipped on any of my survivors I played, it's just not worth the perk slot really and usually you get caught after using it. So better to just accept that sometimes you're screwed and play long game.

  • MegMain98
    MegMain98 Member Posts: 2,919
    MegMain98 said:
    Orion said:

    @MegMain98 said:
    I mean EVERY SINGLE update in the game has been killer buffs and survivor nerfs. In the beginning, I will agree survivors were overpowered, especially before bloodlust. Although with each killer buff patch, how many more can we get before killers become extremely OP? Sure some killers probably will never be OP (Freddy/Wraith) but some DO NOT need any buffs (Billy/Nurse/Huntress/Myers). Survivors don’t exactly need a buff but killers really don’t either. The game is not supposed to hold your hand as you try and hook survivors, you will not get a 4K every single round. Decisive Strike is a survivor crutch but with that nerf coming in soon and all the killer buffs, there isn’t a need to complain about decisive strike. I just don’t want to game to be SO MUCH in the killers hands were the survivors have no chance of escape even with a bad killer. Trust me, I don’t want it easy as a survivor but they need somewhat of a chance of escape.

    You have not played the game since the start. Check the patch notes on the wiki if you want to know how hilariously wrong you are.

    I don’t have to have been playing the game from the start to know most if not all of the patch notes. Just because I haven’t been actually playing the game doesn’t mean I haven’t followed it. You have to admit that the majority of the patches have been killer buffs (a lot of them well needed) but what exactly do killers still need a buff in? Some things yes...nothing at this point is game breaking (like before bloodlust and loops could be abused). Just feel like some people are nitpicking at this point.
    Fail to understand survivors have the upperhand now. It's not about handholding, but game mechanic wise, the objectives, average chase time, is not on most killers side. Some people are noobs, but people who play a bit and hugher rank know this. 
    Not everybody is higher rank and you ever get mismatched into different ranks with killers. I’ve been a Rank 18 noob with a Rank 3 killer and I’ve been a Rank 6 survivor with a Rank 20 baby killer. Thing is that a 4 man SWF will crush a bad killer but a SKILLED killer with get a least two kills. Look at Monto’s videos, rarely does he complain about SWF groups, of course he runs into toxic groups who last minute switch to flaslights but he usually gets a 4K. A lot of complains are very nitpicky to be honest. If you cater to every complain that high ranks say you’ll drive away newer players
  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857
    MegMain98 said:
    MegMain98 said:
    Orion said:

    @MegMain98 said:
    I mean EVERY SINGLE update in the game has been killer buffs and survivor nerfs. In the beginning, I will agree survivors were overpowered, especially before bloodlust. Although with each killer buff patch, how many more can we get before killers become extremely OP? Sure some killers probably will never be OP (Freddy/Wraith) but some DO NOT need any buffs (Billy/Nurse/Huntress/Myers). Survivors don’t exactly need a buff but killers really don’t either. The game is not supposed to hold your hand as you try and hook survivors, you will not get a 4K every single round. Decisive Strike is a survivor crutch but with that nerf coming in soon and all the killer buffs, there isn’t a need to complain about decisive strike. I just don’t want to game to be SO MUCH in the killers hands were the survivors have no chance of escape even with a bad killer. Trust me, I don’t want it easy as a survivor but they need somewhat of a chance of escape.

    You have not played the game since the start. Check the patch notes on the wiki if you want to know how hilariously wrong you are.

    I don’t have to have been playing the game from the start to know most if not all of the patch notes. Just because I haven’t been actually playing the game doesn’t mean I haven’t followed it. You have to admit that the majority of the patches have been killer buffs (a lot of them well needed) but what exactly do killers still need a buff in? Some things yes...nothing at this point is game breaking (like before bloodlust and loops could be abused). Just feel like some people are nitpicking at this point.
    Fail to understand survivors have the upperhand now. It's not about handholding, but game mechanic wise, the objectives, average chase time, is not on most killers side. Some people are noobs, but people who play a bit and hugher rank know this. 
    Not everybody is higher rank and you ever get mismatched into different ranks with killers. I’ve been a Rank 18 noob with a Rank 3 killer and I’ve been a Rank 6 survivor with a Rank 20 baby killer. Thing is that a 4 man SWF will crush a bad killer but a SKILLED killer with get a least two kills. Look at Monto’s videos, rarely does he complain about SWF groups, of course he runs into toxic groups who last minute switch to flaslights but he usually gets a 4K. A lot of complains are very nitpicky to be honest. If you cater to every complain that high ranks say you’ll drive away newer players
    New ranking system and reset is for a reason, noobs play with noobs.
  • inkedsoulz
    inkedsoulz Member Posts: 93

    @MegMain98 said:
    Zarathos said:


    MegMain98 said:


    Zarathos said:


    MegMain98 said:


    Zarathos said:


    MegMain98 said:

    Killer mains are SALTY over decisive strike. It is a crutch perk but so is BBQ and Chill, brutal strength, and nurses calling...not to mention all of the aura reading add-ons that could be called a crutch on the killers side. There are both crutch survivor perks (DS, sprint burst, self care) and crutch killer perks. If it works then why ######### about it? If the player using DS acts toxic, don’t assume everybody who runs DS is a toxic player.

    I looked at the most popular survivor channels on YouTube and after heavy research found that ochido's channel is the most popular of all of them. I'm calling the kettle black because the kettle is black, ds is a dead give away that your a toxic player same as a killer running insidious. The difference is most killers don't run insidious.

    Also you don't realise how Ds is damaging the upper rank survivor games. Ds players are notorious for letting their team die in order to get hatch. Killers won't pick em up unless there far ahead and many survivors have to take the fall instead of the Ds player who played badly.

    Its funny how this perk screws over other survivors by boosting the rank of players whose mechanics are not as sharp as the cream of the crop. I would have never made it to rank 1 as killer if there weren't so many boosted survivor players as their is now. You can thank decisive strike for that.

    Of the five main YouTuber DBD players (OchiDo, Monto, Panda, No0b3, Tru3Ta1ent) the most “popular” one is Panda with 512K subs. Out of ALL of them (Tru3Ta1ent rarelt plays survivor as it is) the only two that run Decisive is No0b3 and OchiDo and only ONE is really actually a toxic player. I’m pretty sure you can guess who that is. You can’t say “if you run decisive strike you are a toxic player”. A lot of people who do ARE toxic, but not every last player who runs the perk is toxic. Doesn’t matter anyways, if people want to run the perk then let them and not make a big fuss about it. It’s not any worse that an Insidious Leatherface hiding in the corner of a basement waiting to somebody to come down and make the save.

    Except its messing with the rank system. Players who are the obsession are left till last meaning they pip faster and end up populating the high ranks. They then coast on the skill of their teammates as they are hooked and killed last because the killer (in order to remain competitive) needs to target the non-obssesion players first. When people start dying the Ds player will back off and hide until the last member of there team dies.

    You might not care about the high rank play but there are plenty of survivors and killers who are sick of this. You can't grasp how frustrating it is to lose at least 4 seconds of time to ds and the reactivation of the chase. If your not always hooking and you lose momentum losing a hook  the game is over. Never mind teams full of Ds that can massively destroy any momentum you could gain as a killer. 

    It such a massive game inbalance. I had games where I saw a Ds in play with two last second flashlight switchers. Long ago I would play the game as if I didn't even know it was in play and barely land a kill due to the stun time and momentum lost. The next time this happened I choose to go against my own rules and face camp the Ds player when they got knocked down next to the hook. They all raced for the save and sure enough none of them did gens. I continued this strat for the rest of the game until the last player was left. He went for the hatch and I finished with three sacrifices and a pip.

    This was the optimum play because I assumed everyone had ds and post game lobby I was vindicated with all 4 players running ds. This is what Ds counterplay looks like its facecamping the Ds players because they all play in a behaviour that obvious. Spamming flashlights and tea bagging. Sometimes stereotypes exist for a reason and the perks a survivor uses often gives you a damn good read on the type of players your up against. 

    So in summation Ds is a perk that only pushes weak players up the ranks with counterplay that is unfun and boring. But do go ahead and argue how it doesn't matter. The facts will always be at your feet all you have to do is look. 

    You. Can’t. Say. All. Decisive. Players. Are. Toxic. You’ve gone against high rank decisive players, they are most than likely toxic. But don’t tunnel the obsession because they have decisive. I ran decisive strike when I was a new player to get a a good grasp on the game. Decisive was actually in the shrine about a week or two after I started playing. It was around March/April. 

    Decisive counters a players mistake, a crutch. NOED is a killer crutch, it can be countered but it is not ALWAYS countered. Oh well...if you don’t like decisive I don’t know what to tell you. It isn’t gonna stop people from running it as a perk.

    I never expected people to stop running it. When it comes to multiplayer games players will exploit the strongest strategy to get to the top. They will fast track by any means necessary. I want to explain the damage this perks is doing to high rank play and get across that its counters are not pleasant and only serve to promote a cruel killer play style.

    More importantly I want survivors to know that the Ds players are the ones pushing a tunneling killer play style as choosing to chase the obsession will yield no hook as it is likely their carrying ds so when I see you running by a pallet spamming your flashlight. I m not gonna chase you if I know you have ds I'll just chill by the hook or hunt someone else.

    So many survivors complain about tunneling unaware why the killer will chase them after unhooking rather then the saver will its likely your saviour is carrying ds and we are not gonna throw our game to chase the ds player and give you a chance.

    I saw a truetalent video recently where he teamed up with a survivor to hunt the last player who was a Ds player he had downed repeatedly but never picked up because again killer momentum is lost. They tracked em down and hooked him as he was waiting by the hatch not bothering with gens for the second half of the game.

    This is important to note as these players are a dime a dozen in high ranks and pretending their is nothing we can do about this perk is just gerrymandering. Things can be done an incentive to pick up the survivor a forced no mither state or a hook state immediately lost when Dsing. Perhaps the survivour will become moriable immediately after using ds now that's an incentive. Perks like ds need to have heavy consequences so the perk can balance its insanely powerful nature.

    I mean EVERY SINGLE update in the game has been killer buffs and survivor nerfs. In the beginning, I will agree survivors were overpowered, especially before bloodlust. Although with each killer buff patch, how many more can we get before killers become extremely OP? Sure some killers probably will never be OP (Freddy/Wraith) but some DO NOT need any buffs (Billy/Nurse/Huntress/Myers). Survivors don’t exactly need a buff but killers really don’t either. The game is not supposed to hold your hand as you try and hook survivors, you will not get a 4K every single round. Decisive Strike is a survivor crutch but with that nerf coming in soon and all the killer buffs, there isn’t a need to complain about decisive strike. I just don’t want to game to be SO MUCH in the killers hands were the survivors have no chance of escape even with a bad killer. Trust me, I don’t want it easy as a survivor but they need somewhat of a chance of escape.

    A good survivor can easily loop a good Billy/huntress/myers for like 4 gens(unless on some specific very bad maps).

    This game is actually still on the survivors hand by a LARGE margin.

  • Dabrownman1812
    Dabrownman1812 Member Posts: 1,857

    @MegMain98 said:
    Zarathos said:


    MegMain98 said:


    Zarathos said:


    MegMain98 said:


    Zarathos said:


    MegMain98 said:

    Killer mains are SALTY over decisive strike. It is a crutch perk but so is BBQ and Chill, brutal strength, and nurses calling...not to mention all of the aura reading add-ons that could be called a crutch on the killers side. There are both crutch survivor perks (DS, sprint burst, self care) and crutch killer perks. If it works then why ######### about it? If the player using DS acts toxic, don’t assume everybody who runs DS is a toxic player.

    I looked at the most popular survivor channels on YouTube and after heavy research found that ochido's channel is the most popular of all of them. I'm calling the kettle black because the kettle is black, ds is a dead give away that your a toxic player same as a killer running insidious. The difference is most killers don't run insidious.

    Also you don't realise how Ds is damaging the upper rank survivor games. Ds players are notorious for letting their team die in order to get hatch. Killers won't pick em up unless there far ahead and many survivors have to take the fall instead of the Ds player who played badly.

    Its funny how this perk screws over other survivors by boosting the rank of players whose mechanics are not as sharp as the cream of the crop. I would have never made it to rank 1 as killer if there weren't so many boosted survivor players as their is now. You can thank decisive strike for that.

    Of the five main YouTuber DBD players (OchiDo, Monto, Panda, No0b3, Tru3Ta1ent) the most “popular” one is Panda with 512K subs. Out of ALL of them (Tru3Ta1ent rarelt plays survivor as it is) the only two that run Decisive is No0b3 and OchiDo and only ONE is really actually a toxic player. I’m pretty sure you can guess who that is. You can’t say “if you run decisive strike you are a toxic player”. A lot of people who do ARE toxic, but not every last player who runs the perk is toxic. Doesn’t matter anyways, if people want to run the perk then let them and not make a big fuss about it. It’s not any worse that an Insidious Leatherface hiding in the corner of a basement waiting to somebody to come down and make the save.

    Except its messing with the rank system. Players who are the obsession are left till last meaning they pip faster and end up populating the high ranks. They then coast on the skill of their teammates as they are hooked and killed last because the killer (in order to remain competitive) needs to target the non-obssesion players first. When people start dying the Ds player will back off and hide until the last member of there team dies.

    You might not care about the high rank play but there are plenty of survivors and killers who are sick of this. You can't grasp how frustrating it is to lose at least 4 seconds of time to ds and the reactivation of the chase. If your not always hooking and you lose momentum losing a hook  the game is over. Never mind teams full of Ds that can massively destroy any momentum you could gain as a killer. 

    It such a massive game inbalance. I had games where I saw a Ds in play with two last second flashlight switchers. Long ago I would play the game as if I didn't even know it was in play and barely land a kill due to the stun time and momentum lost. The next time this happened I choose to go against my own rules and face camp the Ds player when they got knocked down next to the hook. They all raced for the save and sure enough none of them did gens. I continued this strat for the rest of the game until the last player was left. He went for the hatch and I finished with three sacrifices and a pip.

    This was the optimum play because I assumed everyone had ds and post game lobby I was vindicated with all 4 players running ds. This is what Ds counterplay looks like its facecamping the Ds players because they all play in a behaviour that obvious. Spamming flashlights and tea bagging. Sometimes stereotypes exist for a reason and the perks a survivor uses often gives you a damn good read on the type of players your up against. 

    So in summation Ds is a perk that only pushes weak players up the ranks with counterplay that is unfun and boring. But do go ahead and argue how it doesn't matter. The facts will always be at your feet all you have to do is look. 

    You. Can’t. Say. All. Decisive. Players. Are. Toxic. You’ve gone against high rank decisive players, they are most than likely toxic. But don’t tunnel the obsession because they have decisive. I ran decisive strike when I was a new player to get a a good grasp on the game. Decisive was actually in the shrine about a week or two after I started playing. It was around March/April. 

    Decisive counters a players mistake, a crutch. NOED is a killer crutch, it can be countered but it is not ALWAYS countered. Oh well...if you don’t like decisive I don’t know what to tell you. It isn’t gonna stop people from running it as a perk.

    I never expected people to stop running it. When it comes to multiplayer games players will exploit the strongest strategy to get to the top. They will fast track by any means necessary. I want to explain the damage this perks is doing to high rank play and get across that its counters are not pleasant and only serve to promote a cruel killer play style.

    More importantly I want survivors to know that the Ds players are the ones pushing a tunneling killer play style as choosing to chase the obsession will yield no hook as it is likely their carrying ds so when I see you running by a pallet spamming your flashlight. I m not gonna chase you if I know you have ds I'll just chill by the hook or hunt someone else.

    So many survivors complain about tunneling unaware why the killer will chase them after unhooking rather then the saver will its likely your saviour is carrying ds and we are not gonna throw our game to chase the ds player and give you a chance.

    I saw a truetalent video recently where he teamed up with a survivor to hunt the last player who was a Ds player he had downed repeatedly but never picked up because again killer momentum is lost. They tracked em down and hooked him as he was waiting by the hatch not bothering with gens for the second half of the game.

    This is important to note as these players are a dime a dozen in high ranks and pretending their is nothing we can do about this perk is just gerrymandering. Things can be done an incentive to pick up the survivor a forced no mither state or a hook state immediately lost when Dsing. Perhaps the survivour will become moriable immediately after using ds now that's an incentive. Perks like ds need to have heavy consequences so the perk can balance its insanely powerful nature.

    I mean EVERY SINGLE update in the game has been killer buffs and survivor nerfs. In the beginning, I will agree survivors were overpowered, especially before bloodlust. Although with each killer buff patch, how many more can we get before killers become extremely OP? Sure some killers probably will never be OP (Freddy/Wraith) but some DO NOT need any buffs (Billy/Nurse/Huntress/Myers). Survivors don’t exactly need a buff but killers really don’t either. The game is not supposed to hold your hand as you try and hook survivors, you will not get a 4K every single round. Decisive Strike is a survivor crutch but with that nerf coming in soon and all the killer buffs, there isn’t a need to complain about decisive strike. I just don’t want to game to be SO MUCH in the killers hands were the survivors have no chance of escape even with a bad killer. Trust me, I don’t want it easy as a survivor but they need somewhat of a chance of escape.

    A good survivor can easily loop a good Billy/huntress/myers for like 4 gens(unless on some specific very bad maps).

    This game is actually still on the survivors hand by a LARGE margin.

    Even if not 4 gens, 1 or 2 gens is still alot considering it's 1 objective gone for one hook, this system was balanced out by moris earlier in dbd and bnps, but gens themselves haven't been balanced for the new state of the game
  • MegMain98
    MegMain98 Member Posts: 2,919
    MegMain98 said:
    Orion said:

    @MegMain98 said:
    I mean EVERY SINGLE update in the game has been killer buffs and survivor nerfs. In the beginning, I will agree survivors were overpowered, especially before bloodlust. Although with each killer buff patch, how many more can we get before killers become extremely OP? Sure some killers probably will never be OP (Freddy/Wraith) but some DO NOT need any buffs (Billy/Nurse/Huntress/Myers). Survivors don’t exactly need a buff but killers really don’t either. The game is not supposed to hold your hand as you try and hook survivors, you will not get a 4K every single round. Decisive Strike is a survivor crutch but with that nerf coming in soon and all the killer buffs, there isn’t a need to complain about decisive strike. I just don’t want to game to be SO MUCH in the killers hands were the survivors have no chance of escape even with a bad killer. Trust me, I don’t want it easy as a survivor but they need somewhat of a chance of escape.

    You have not played the game since the start. Check the patch notes on the wiki if you want to know how hilariously wrong you are.

    I don’t have to have been playing the game from the start to know most if not all of the patch notes. Just because I haven’t been actually playing the game doesn’t mean I haven’t followed it. You have to admit that the majority of the patches have been killer buffs (a lot of them well needed) but what exactly do killers still need a buff in? Some things yes...nothing at this point is game breaking (like before bloodlust and loops could be abused). Just feel like some people are nitpicking at this point.
    Fail to understand survivors have the upperhand now. It's not about handholding, but game mechanic wise, the objectives, average chase time, is not on most killers side. Some people are noobs, but people who play a bit and hugher rank know this. 
    Not everybody is higher rank and you ever get mismatched into different ranks with killers. I’ve been a Rank 18 noob with a Rank 3 killer and I’ve been a Rank 6 survivor with a Rank 20 baby killer. Thing is that a 4 man SWF will crush a bad killer but a SKILLED killer with get a least two kills. Look at Monto’s videos, rarely does he complain about SWF groups, of course he runs into toxic groups who last minute switch to flaslights but he usually gets a 4K. A lot of complains are very nitpicky to be honest. If you cater to every thing high ranks say then you’ll drive away the newer players.
  • MegMain98
    MegMain98 Member Posts: 2,919
    MegMain98 said:
    Orion said:

    @MegMain98 said:
    I mean EVERY SINGLE update in the game has been killer buffs and survivor nerfs. In the beginning, I will agree survivors were overpowered, especially before bloodlust. Although with each killer buff patch, how many more can we get before killers become extremely OP? Sure some killers probably will never be OP (Freddy/Wraith) but some DO NOT need any buffs (Billy/Nurse/Huntress/Myers). Survivors don’t exactly need a buff but killers really don’t either. The game is not supposed to hold your hand as you try and hook survivors, you will not get a 4K every single round. Decisive Strike is a survivor crutch but with that nerf coming in soon and all the killer buffs, there isn’t a need to complain about decisive strike. I just don’t want to game to be SO MUCH in the killers hands were the survivors have no chance of escape even with a bad killer. Trust me, I don’t want it easy as a survivor but they need somewhat of a chance of escape.

    You have not played the game since the start. Check the patch notes on the wiki if you want to know how hilariously wrong you are.

    I don’t have to have been playing the game from the start to know most if not all of the patch notes. Just because I haven’t been actually playing the game doesn’t mean I haven’t followed it. You have to admit that the majority of the patches have been killer buffs (a lot of them well needed) but what exactly do killers still need a buff in? Some things yes...nothing at this point is game breaking (like before bloodlust and loops could be abused). Just feel like some people are nitpicking at this point.
    Fail to understand survivors have the upperhand now. It's not about handholding, but game mechanic wise, the objectives, average chase time, is not on most killers side. Some people are noobs, but people who play a bit and hugher rank know this. 
    Not everybody is higher rank and you ever get mismatched into different ranks with killers. I’ve been a Rank 18 noob with a Rank 3 killer and I’ve been a Rank 6 survivor with a Rank 20 baby killer. Thing is that a 4 man SWF will crush a bad killer but a SKILLED killer with get a least two kills. Look at Monto’s videos, rarely does he complain about SWF groups, of course he runs into toxic groups who last minute switch to flaslights but he usually gets a 4K. A lot of complains are very nitpicky to be honest. If you cater to every thing high ranks say then you’ll drive away the newer players.