http://dbd.game/killswitch
Regarding Adept Achievements
Hello all,
Achievements are a large part of what makes this game attractive. It has plentiful challenges for perfectionists to try their hand at, and most of them - looking at you, Evil Incarnate - are of reasonable difficulty.
Among the most iconic of these achievements are the Adept ones - using a character's three unique perks, emerge victorious from a trial. These have been in the game since its creation: Back then, as Survivor you simply had to escape, and as Killer you had to achieve a Merciless Victory.
Now, these achievements have not changed. The conditions are still the same, particularly for Killer - you must achieve a Merciless Victory. However, the conditions for getting Merciless Killer have changed - while it used to simply be killing all four Survivors, now you must double-pip.
Because of this, there is a disparity between each Adept achievement. So, my suggestions are as follows:
- Return the Killers' Adept achievements to simply achieving four kills.
- Change the Survivors' Adept achievements to require a double-pip as well.
The first option is more forgiving, while the second option requires more dedication and skill. Either way, all I'm asking for is that the achievements be made equal.
Thank you.
Comments
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Keep survivors how they are, make killers simply 4k with their 3 perks. Happy days.
Imagine trying to get a double pip with David using No Mither. Would be a right laugh...
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I already have all of em, but I think it would be a great change. I did read, though, in some questions taken during (I think) during the 3-year anniversary, they said the difficulty in changing trophies has more to do with how they're restricted by individual platforms.
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Now, these achievements have not changed. The conditions are still the same, particularly for Killer - you must achieve a Merciless Victory.
Actually, they did change. The original version was unlocking all teachables of the specific character. It was either the Nurse or Halloween chapter that brought in the new requirements, I can't quite remember which. Granted, this change happened really early in the game's lifespan but I thought I would point it out regardless.
Also, up until the 1st anniversary killer rank-up was point based, so back then Merciless Victory was >20k points. So yeah, these achivements def became a challenge compared to the early days and could use a bit of re-evaluating.
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Change the Survivors' Adept achievements to require a double-pip as well.
No. Just no. They just need to revert killers. If they made this into reality then getting Adept Survivor would be even harder than killers.
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It is a Killer VS Survivor thing to where they need to be equal.
Getting a double pip isn't that hard as killer... esp if you are playing the way the Devs want you to, by the emblems. Even easier if you do it after a rank reset.
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Part of the problem with the killer adepts isn't just that double-pipping is more difficult than escaping, but that pipping becomes increasingly difficult the higher rank you are. There's a real disparity, there.
Anyway, for survivors, they get the adept for doing their main objective. For killers, double pipping takes a lot more than completing their main objective. It just highlights the ridiculous juggling killers are expected to do in a match.
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In total honesty, I don't want Survivors to have to double-pip either. I just want equality lol
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