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Generators must be the next priority of developers.
3 years with the same mechanics, and the developers continue to insist that the time is fine (I totally agree) since it would be boring to continue pressing more than 80 seconds an M1 button. But ... what about dying light, ruin among other benefits? These are benefits that delay generators a bit and increase time, so ...
The generators should be the next priority of the developers once the devs finish with the killers (make significant changes) and addons-reworks of the killers, so I would like to have news soon about what the developers could do in the generators. But there must be something very soon, I hope the devs continue to work and bring us some solution, many players daily complain daily, this is why something fails.
So ... we hope we have something soon.
Comments
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They're not going to be.
I bet Add-Ons and Perks are next. Gens won't be touched.
We have Rifts/Archives and another Chapter this year those things and the add-on passes like Nurses will be the priority.
Maybe in 2020?...
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I haven't seen the developers state that they think the survivors' objective can get done too fast and there is the need to change something.
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But this is actually the case. Two Survivors on a single gen get it done way too quickly without factoring in items, Great Skill Checks or perks. Gens themselves need to change. The time reduction when multiple Survivors are on a gen needs to be decreased so the Killer has more time to actually play the game.
People seem to forget that the Killer is just another person who wants to play the game as well. Not a NPC who does not care if they are unable to actually do anything that requires time.
The devs are confirmed rank 20s, as shown by not_Queen's streams. They have a biased POV and balance the game around it as a result.
The counter to this is "They design the game, they don't have the time to play it!"
And to this I say "true". But BECAUSE they don't have the time to play the game, they need to reach out to people of all ranks for input. Not just pure white ranks.
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Devs dont balance for higher ranks and 3 gens poping a minute into a match is almost entirely a problem at higher ranks. I wouldnt expect anything about gens being done anytime soon, especially after a potentially meta perk to slow down gen progress got nerfed in the PTB.
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3 years. It's been 3 years.
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The quality of life for killers has improved significantly in those 3 years too.
Gens were much faster as well.
In old DbD you could have 4 gens done in 15 seconds by going to a gen and tapping them with 4 bnps.
You could get looped forever every vault was a fast vault, animations across the board for killers was slower, survivor perks were better like 20 second sprint burst with running not stopping the timer...
Double pallets, pallet vacuuming, old ds, perk heals faster than than a killers blade wipe animation.
3 years? Yeah 3 years of major improvement in every way for Killers and gens.
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you cant balance gens as a whole while there are killers that trivialize the match as a whole regardless.
In the same vein there are killers whose game-play is like shooting themselves in the foot.
changing a mechanic that affects all killers across the spectrum will further divide their gap in power.
That being said, i can agree that generators can be done far too quickly if the killer is sub-par (both power and skill-wise) and Ruin is not in play. (Ruin is just so valuable, its undeniable)
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I'm aware. I was just correcting the OP's claim that it's been 4 years.
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If the devs spent some time and reworked the maps with over-powered loops, then killers might actually stand a chance against optimal survivors. Meaning, killers would have greater control over chases, thus, allowing them to keep pressure on survivors.
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If generator co-op speed gets nerfed then so must ruin.
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3 years and they dont balance in higher ranks
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In that case i'm sorry i misunderstood.
I read it as "bhvr never fixes things 3 years and still gen issues"
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Things have improved but they are far from balanced.
Since the beginning survivors were in any way better than killers, now the gap is smaller but it's still there.
The truth in dbd is that, unless you use a viable killer, you can only best survivors in two circumstances (at high ranks)
- survivors make mistakes and they don't push their objectives
- your skill level is superior to the survivor team skill level
Any other scenarios, unless dumb luck, has survivors in an advantageous position and the devs are clearly afraid of flipping the script and balance the game
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The better side should win though
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This and this, perfect understanding of the issue.
The problem is that the devs are balancing chases in 1 vs 1, giving a single survivor counterplay. Which is wrong in a 4 vs 1 game.
You can't have a single survivor versing the killer for too long, that's a design mistake
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It should but on a equal level of skill in dbd survivors, good ones, are in an advantageous situation
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Gens are fine.
Killers keep pretending they are marginalized third class citizens, but the horrifying truth is that we've been getting three years of major buffs and changes hugely in favor of killers so that it isn't unfair to them like it was back in 2016, and you still get tons of killers here bragging about how easily they get to Rank 1 every reset without even trying.
Check the "do you care about rank" thread currently on the first page if you don't believe me.
Gens are fine.
If the best survivors are out playing you, deal with it. It happens. So what if the devs are rank 20s who balance around where the mass of players are playing? Well done!
This isn't an esport.
If the game needs anything, it needs to nerf looping further so that chases are easier for killers BUT additional survivor options to survive by stealthing and juking should be enabled.
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@Mochan I am so going to be flamed for this one, but the fact that the devs here balance around where most players seem to hover, as opposed to the high ranks, is why I've stuck around with the game.
That was the thing I got sick and tired of in Overwatch and other esports games. I'm almost 47 years old, and I'm not going to ever climb in those games to be where high ranked players, half my age, with better hand-eye reflexes are at. The balancing around them just makes the game unenjoyable for me and the wife.
So, I finally left and took my money with me. And I hope it works out for them. Blizzard has never had a game last long as a real esport outside of SC2. And they've been chasing that rabbit for far too many years now, to the point that after 25 years playing their titles in my rotation, I don't find any of their titles enjoyable anymore so uninstalled all titles and the Bnet launcher.
I'm glad Behavior isn't treating DbD as a competitive game or an esport.
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I'll never understand how people believe Overwatch is balanced for high level play, I stopped playing that game because of how Blizzard flat refused to balance the game for people that knew how to play it.
In its entire existance, Bastion and Mei have never been anything but a joke to people that can aim because if Blizz made them even remotely competitively viable they knew bad players would throw a ######### fit. They are so lazy with balancing changes its outrageous, instead of buffing characters to actually work as a counter to team strategies consisting of stacking heros they threw up their hands in defeat and flat out removed the ability to even have more than one of the same character on a team. A core part of their game they had hyped up. A joke of a game that centers their balance changes more on community outcry than healthy gameplay, the TF2 pro scene that plays nothing like the game it comes from and is developed entirely by its own community is miles better than whatever crap Blizzard's dedicated paid teams spew out.
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Exactly. If a killer is more skilled than the survivors, he should always win. But with the current unbalanced state of the game, this doesn't happen.
I would love to play a DbD where the outcome of a match was decided by skill.
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@bubbascal You don't have to convince me. I know that the game is unbalanced and that survivors can get their objective done too fast.
I simply said that I haven't seen the devs acknowledging this problem.
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Your post doesn't address anything, killer git buffed but they are still inferior to survivors when comparing equal skill levels.
This is mostly due to how much time a killer can waste in a chase due to unbalanced map design.
Only killers with the possibility of ending chases fast are really consistently viable.
The only variable is when the killer player out skills the survivors, see oh tofu who mostly outlays everybody.
But it's a rare case, on equal footing survivors are too strong and chases need to end faster.
I only agree when you speak about kine of sight blockers and juking for survivors. That's absolutely needed, but it needs to be done in a fair way : you build a structure which makes the survivor able to hide, you do NOT hinder the killer sight with corn and grass.
Empower the survivor stealth without nerfing the killer sight
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It's an unpopular opinion, but it's the correct one.
The people who keep saying DOTA2 and LOL is balanced around the highest levels are deluded and missing the point. This is not a competitive eSports MOBA, this is a casual hide and seek game.
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While it's true they haven't acknowledged it per se outside of Peanits agreeing Killers have too many things they need to do while playing, it's an undisputable fact that the devs have been taking the game into a gen-delay direction.
The last several chapters and patches have been giving us buffs to killer perks that slow down gen time.
This includes things like the attempted Thanatophobia buff, the PGTW Buff, the upcoming Surge, Corrupt Intervention, even Thrilling Tremors. While they (wisely) realize that gens per se don't need any further adjustments to gen time, they've been giving killers the tools needed to slow the game down.
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@Mochan "this is a casual hide and seek game"
For the majority of the playerbase, this is not "hide & seek" but "play catch".
And just because this game is unbalanced, this doesn't mean it's casual. Casual would mean that new players have an easy start and that you can play this game very well occasionally. That's not true at all. DbD is the opposite from beginner-friendly and the big part of the community puts a decent amount of hours into this game.
So while this game is balanced for a casual "hide & seek" game, this totally misses the purpose since it should be balanced for a non-casual "play catch" game.
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You can pretend that killers are more skilled than survivors they just lose because the game is imbalanced, or you can get better and learn to play the game instead of blaming your lack of skill on the developers.
While nobody is saying the game is perfectly balanced, skill works more or less the way it should. There are skilled killers who take me down in seconds and there are unskilled killers who can't find me or who I get to loop around the gyms for ages. A lot of it still comes down to luck and correct mind game guessing, but skill is a real component in this game.
Don't act like skilled killers will always lose to skilled survivors. The more skilled player who had luck on his side wins in this game, and it's a fact that killers have more control over their skill, because killers are a one-man show, everything depends on their skill. Survivors have to depend on their teammates, so if you are a skilled survivor with braindead teammates you are still probably going to die.
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From the direction this game takes, it looks like killers are supposed to use perks to make up for lacking game design.
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I really, really suggest that you start watching good killer streamers or that you start playing killer on a regular basis.
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We can mince semantics, but when I say casual I mean it's not a game that is designed for fairness at the highest levels of play. It is no an eSport.
And if you want to talk about beginner-unfriendly the game is a lot more lopsided in killer favor at beginner ranks. If you truly believe your definition and feel the game needs to be friendlier to beginners, then you should agree with killers needing more nerfs, because the game is absolutely killer-sided at the lower and beginning ranks.
If you want to make a distinction between catch and hide and seek, the game is not balanced for hide and seek at all. Killers have a dozen detection perks and abilities to find survivors. Survivors have ONE stealth perk to counter this and it's a bad perk to boot. The game is more balanced for catch/tag but the devs have been working to nerf that for survivors with all the recent nerfs to loops, vaults and windows.
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Unfortunately Mochan is a lost cause, the bias in him/her is too much
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You are correct in this, the devs are shoeing in balance fixes for killers in perks and add-ons.
Survivors in general don't need perks to do their jobs, they just help (and some perks help a lot more than others) aside from the tunneling perks.
I won't disagree since the game is imbalanced -- but I think that's fine the game is casual. I believe only the most glaring outliers need to be balanced, thinks like Legion mending exploits and the old MOM.
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Say what you mean and don't hide your point behind cryptic ambiguities.
Good killer streams have them 4king SWF teams perkless at Rank 1. So not sure what you're trying to say, make it clear.
I'm not a mindreader so I can't guess what you're trying to insinuate.
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@Mochan I have no idea why the devs don't want to balance this game around good players. DbD could be a lot more successful. It feels like so much wasted potential.
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I mean that you see this game not objectively enough. You think that it is not that bad for killers and that killers who complain just need to git gud. You think that a skilled killer will win because of his skill. That's not the reality.
So I suggest that you start playing killer on a regular basis. If you experience something first-hand, this will broaden your horizon and make you see things differently.
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Not everybody is red rank or play killer like that though.
I play both and sometimes struggle myself even with hex ruin, I don’t even tunnel that hard or camp lmao.
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"Good killer streamers" are constantly moaning about the state of the game for killers but are the majority of times walking away with 4k's. If they are matched in the same bracket level with survivors they shouldn't be getting 4ks.
"Victory" in this game doesn't necessarily mean a 4k as much as people want to believe.
A draw/even game sits somewhere between 1 sacrificed 3 out or 2 sacrificed 2 out depending on the way the killer plays imho. 3 sacrificed 1 out is a strong killer game. 4 sacrificed is domination.
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if 3 years passed (not 4) and they didn't changed them it's because their stats are ok and balanced. I'm going to let you some reasons why gens shouldn't be a problem for you
cough cough
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Right now there are priorities: Nurse, Doctor, Leatherface, Billy, Legion, Pig, and many more, maybe for next year? Since as they say they make their priorities.
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This is what I mean, the game is still very boring (for me) as a survivor to continue repairing generators (I do not say that INCREASE the time) but to do something to make it more fun to repair and not to press a single button for 80 or more seconds. This will thank many killers.
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Look at the big problem of the game and the devs don't realize it is that:
The killer performs a persecution of 1 survivor while the other 3 are repairing generators, this implies a great waste of time and in less than 1-2 minutes they repaired 2-3 gens, something fails.
While the devs say that this does not usually happen and that the survivors usually break totems, do altruism actions, open chests, it seems to me that I don't know where the game balanced but they are a little blind ...
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Do you think it is normal for 4 players between 200-500 hours to win a main killer with more than 3k hours (me)? Something fails in this game, this happened to me many times in my life playing this game.
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I disagree about - it's a casual hide and seek game -
If the survivors hide ... the killers should kill themselves no? This is not a hiding game, they can use stealth, but you think it is fun that the killer is 24/7 looking for a survivor and because the survivors have hidden during the whole game he has not performed any action and they also repaired him 5 gens?
Imagine that you play killer and the 4 survivors hide from you and you can't find them .. what would you do?
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It's fun to wash your hands taking out this kind of perks to balance the game :)
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Rank 1 killer/rank 1 survivor every month here.
The vast majority of my games at rank 1 are 3k's or 4k's. One mistake by the survivor team (running in the direction a Gen was being worked on, taking a wrong turn, even hesitating for a split second) can turn the game into a snowball. The only time I ever feel like I couldn't have gotten at least two kills (a tie, according to the devs) is if I get haddonfield and get into a long first chase. But that speaks more to how bad some maps are, and not killers being too weak.
When I play survivor, though, the range in skill levels of rank 1 killers is astounding. A GOOD killer will get at least 2 kills if they are skilled and play well. A bad killer at rank 1 won't. That's not to say if a red rank killer gets 0 kills in a game that they are bad. It is VERY easy to lose a game as killer. But that's how it should be..it is 1v4, if the 1 role isn't pressured, it will make it even easier for those who play killer well and optimally. It is already like that for nurse players...
Yes, if you don't play well, don't end chases quickly, get tunnel-vision, get out mind-gamed, take slow turns around corners, don't cut-off survivors to where you know they want to go, don't have knowledge of which gens are being worked on and which chases you can and cannot take, then yeah, Gen speeds must seem pretty fast.
I love watching tru3, but seeing him complain while also winning the match is a little ridiculous. And, sorry to say, but he isn't the be-all end-all of killers. He is an above average red rank killer. Yet he 4k's most of his games, even against SWF.
The fact of the matter is, being efficient and optimal at survivor doesn't take as long as becoming efficient and optimal at killer. If you don't know how to do all the things I mentioned above as a red rank killer, you will get stomped HARD by survivors who you think aren't as good as you. But the thing is, they are better at survivor than you are at killer. And that's why they do gens fast and escape.
I think the balance is pretty darned good right now, considering this is a 4v1 game, which is pretty darn difficult to balance. After a big map rehaul and nurse nerf, we can see how things are.
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At least I talked with arguments, you answered me with none, so am I the one who washes the hands? Just saying
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You are precisely right, the devs are ignoring the fact that you CANNOT balance chases in onevsone when the other 3/4 of the team is repairing gens.
And thus huge issue is only kept at bay a bit by ruin, but the game should never be balanced around the fact that one perk may make or break the game.
I am no Monto, in looping but I can easily waste 60 seconds to any non nurse / spirit killer in any maps where I can see the killer at all times.
This is clearly wrong as it allows my three team mates to almost finish one gen each, total of three gens and it does happen a lot
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I think this is very topical
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i mean the devs not u :D
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leave it clear :D
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I know, you don't have to convince me. 🙁
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