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Generators must be the next priority of developers.

Th3Nightmare
Th3Nightmare Member Posts: 1,266
edited September 2019 in General Discussions

3 years with the same mechanics, and the developers continue to insist that the time is fine (I totally agree) since it would be boring to continue pressing more than 80 seconds an M1 button. But ... what about dying light, ruin among other benefits? These are benefits that delay generators a bit and increase time, so ...

The generators should be the next priority of the developers once the devs finish with the killers (make significant changes) and addons-reworks of the killers, so I would like to have news soon about what the developers could do in the generators. But there must be something very soon, I hope the devs continue to work and bring us some solution, many players daily complain daily, this is why something fails.

So ... we hope we have something soon.

Post edited by Th3Nightmare on
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Comments

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615
    edited September 2019

    They're not going to be.

    I bet Add-Ons and Perks are next. Gens won't be touched.

    We have Rifts/Archives and another Chapter this year those things and the add-on passes like Nurses will be the priority.

    Maybe in 2020?...

  • PeepingPeacock
    PeepingPeacock Member Posts: 354

    Devs dont balance for higher ranks and 3 gens poping a minute into a match is almost entirely a problem at higher ranks. I wouldnt expect anything about gens being done anytime soon, especially after a potentially meta perk to slow down gen progress got nerfed in the PTB.

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    you cant balance gens as a whole while there are killers that trivialize the match as a whole regardless.

    In the same vein there are killers whose game-play is like shooting themselves in the foot.

    changing a mechanic that affects all killers across the spectrum will further divide their gap in power.

    That being said, i can agree that generators can be done far too quickly if the killer is sub-par (both power and skill-wise) and Ruin is not in play. (Ruin is just so valuable, its undeniable)

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I'm aware. I was just correcting the OP's claim that it's been 4 years.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    If the devs spent some time and reworked the maps with over-powered loops, then killers might actually stand a chance against optimal survivors. Meaning, killers would have greater control over chases, thus, allowing them to keep pressure on survivors.

  • Widowmaker8197
    Widowmaker8197 Member Posts: 88

    If generator co-op speed gets nerfed then so must ruin.

  • Horus
    Horus Member Posts: 850

    3 years and they dont balance in higher ranks

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615

    In that case i'm sorry i misunderstood.

    I read it as "bhvr never fixes things 3 years and still gen issues"

  • DBDbuildsYT
    DBDbuildsYT Member Posts: 1,042

    Things have improved but they are far from balanced.

    Since the beginning survivors were in any way better than killers, now the gap is smaller but it's still there.

    The truth in dbd is that, unless you use a viable killer, you can only best survivors in two circumstances (at high ranks)

    - survivors make mistakes and they don't push their objectives

    - your skill level is superior to the survivor team skill level

    Any other scenarios, unless dumb luck, has survivors in an advantageous position and the devs are clearly afraid of flipping the script and balance the game

  • DBDbuildsYT
    DBDbuildsYT Member Posts: 1,042

    This and this, perfect understanding of the issue.

    The problem is that the devs are balancing chases in 1 vs 1, giving a single survivor counterplay. Which is wrong in a 4 vs 1 game.

    You can't have a single survivor versing the killer for too long, that's a design mistake

  • DBDbuildsYT
    DBDbuildsYT Member Posts: 1,042

    It should but on a equal level of skill in dbd survivors, good ones, are in an advantageous situation

  • PeepingPeacock
    PeepingPeacock Member Posts: 354

    I'll never understand how people believe Overwatch is balanced for high level play, I stopped playing that game because of how Blizzard flat refused to balance the game for people that knew how to play it.

    In its entire existance, Bastion and Mei have never been anything but a joke to people that can aim because if Blizz made them even remotely competitively viable they knew bad players would throw a ######### fit. They are so lazy with balancing changes its outrageous, instead of buffing characters to actually work as a counter to team strategies consisting of stacking heros they threw up their hands in defeat and flat out removed the ability to even have more than one of the same character on a team. A core part of their game they had hyped up. A joke of a game that centers their balance changes more on community outcry than healthy gameplay, the TF2 pro scene that plays nothing like the game it comes from and is developed entirely by its own community is miles better than whatever crap Blizzard's dedicated paid teams spew out.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    Exactly. If a killer is more skilled than the survivors, he should always win. But with the current unbalanced state of the game, this doesn't happen.

    I would love to play a DbD where the outcome of a match was decided by skill.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @bubbascal You don't have to convince me. I know that the game is unbalanced and that survivors can get their objective done too fast.

    I simply said that I haven't seen the devs acknowledging this problem.

  • DBDbuildsYT
    DBDbuildsYT Member Posts: 1,042

    Your post doesn't address anything, killer git buffed but they are still inferior to survivors when comparing equal skill levels.

    This is mostly due to how much time a killer can waste in a chase due to unbalanced map design.

    Only killers with the possibility of ending chases fast are really consistently viable.

    The only variable is when the killer player out skills the survivors, see oh tofu who mostly outlays everybody.

    But it's a rare case, on equal footing survivors are too strong and chases need to end faster.

    I only agree when you speak about kine of sight blockers and juking for survivors. That's absolutely needed, but it needs to be done in a fair way : you build a structure which makes the survivor able to hide, you do NOT hinder the killer sight with corn and grass.

    Empower the survivor stealth without nerfing the killer sight

  • Mochan
    Mochan Member Posts: 2,886


    It's an unpopular opinion, but it's the correct one.

    The people who keep saying DOTA2 and LOL is balanced around the highest levels are deluded and missing the point. This is not a competitive eSports MOBA, this is a casual hide and seek game.

  • Mochan
    Mochan Member Posts: 2,886

    While it's true they haven't acknowledged it per se outside of Peanits agreeing Killers have too many things they need to do while playing, it's an undisputable fact that the devs have been taking the game into a gen-delay direction.

    The last several chapters and patches have been giving us buffs to killer perks that slow down gen time.

    This includes things like the attempted Thanatophobia buff, the PGTW Buff, the upcoming Surge, Corrupt Intervention, even Thrilling Tremors. While they (wisely) realize that gens per se don't need any further adjustments to gen time, they've been giving killers the tools needed to slow the game down.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @Mochan "this is a casual hide and seek game"

    For the majority of the playerbase, this is not "hide & seek" but "play catch".

    And just because this game is unbalanced, this doesn't mean it's casual. Casual would mean that new players have an easy start and that you can play this game very well occasionally. That's not true at all. DbD is the opposite from beginner-friendly and the big part of the community puts a decent amount of hours into this game.

    So while this game is balanced for a casual "hide & seek" game, this totally misses the purpose since it should be balanced for a non-casual "play catch" game.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    From the direction this game takes, it looks like killers are supposed to use perks to make up for lacking game design.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    I really, really suggest that you start watching good killer streamers or that you start playing killer on a regular basis.

  • Mochan
    Mochan Member Posts: 2,886


    We can mince semantics, but when I say casual I mean it's not a game that is designed for fairness at the highest levels of play. It is no an eSport.

    And if you want to talk about beginner-unfriendly the game is a lot more lopsided in killer favor at beginner ranks. If you truly believe your definition and feel the game needs to be friendlier to beginners, then you should agree with killers needing more nerfs, because the game is absolutely killer-sided at the lower and beginning ranks.

    If you want to make a distinction between catch and hide and seek, the game is not balanced for hide and seek at all. Killers have a dozen detection perks and abilities to find survivors. Survivors have ONE stealth perk to counter this and it's a bad perk to boot. The game is more balanced for catch/tag but the devs have been working to nerf that for survivors with all the recent nerfs to loops, vaults and windows.

  • DBDbuildsYT
    DBDbuildsYT Member Posts: 1,042

    Unfortunately Mochan is a lost cause, the bias in him/her is too much

  • Mochan
    Mochan Member Posts: 2,886
    edited September 2019


    You are correct in this, the devs are shoeing in balance fixes for killers in perks and add-ons.

    Survivors in general don't need perks to do their jobs, they just help (and some perks help a lot more than others) aside from the tunneling perks.

    I won't disagree since the game is imbalanced -- but I think that's fine the game is casual. I believe only the most glaring outliers need to be balanced, thinks like Legion mending exploits and the old MOM.

  • Mochan
    Mochan Member Posts: 2,886
    edited September 2019


    Say what you mean and don't hide your point behind cryptic ambiguities.

    Good killer streams have them 4king SWF teams perkless at Rank 1. So not sure what you're trying to say, make it clear.

    I'm not a mindreader so I can't guess what you're trying to insinuate.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @Mochan I have no idea why the devs don't want to balance this game around good players. DbD could be a lot more successful. It feels like so much wasted potential.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    I mean that you see this game not objectively enough. You think that it is not that bad for killers and that killers who complain just need to git gud. You think that a skilled killer will win because of his skill. That's not the reality.

    So I suggest that you start playing killer on a regular basis. If you experience something first-hand, this will broaden your horizon and make you see things differently.

  • Gamzello
    Gamzello Member Posts: 828

    Not everybody is red rank or play killer like that though.

    I play both and sometimes struggle myself even with hex ruin, I don’t even tunnel that hard or camp lmao.

  • Th3Nightmare
    Th3Nightmare Member Posts: 1,266

    Right now there are priorities: Nurse, Doctor, Leatherface, Billy, Legion, Pig, and many more, maybe for next year? Since as they say they make their priorities.

  • Th3Nightmare
    Th3Nightmare Member Posts: 1,266

    This is what I mean, the game is still very boring (for me) as a survivor to continue repairing generators (I do not say that INCREASE the time) but to do something to make it more fun to repair and not to press a single button for 80 or more seconds. This will thank many killers.

  • Th3Nightmare
    Th3Nightmare Member Posts: 1,266

    Look at the big problem of the game and the devs don't realize it is that:

    The killer performs a persecution of 1 survivor while the other 3 are repairing generators, this implies a great waste of time and in less than 1-2 minutes they repaired 2-3 gens, something fails.

    While the devs say that this does not usually happen and that the survivors usually break totems, do altruism actions, open chests, it seems to me that I don't know where the game balanced but they are a little blind ...

  • Th3Nightmare
    Th3Nightmare Member Posts: 1,266

    Do you think it is normal for 4 players between 200-500 hours to win a main killer with more than 3k hours (me)? Something fails in this game, this happened to me many times in my life playing this game.

  • Th3Nightmare
    Th3Nightmare Member Posts: 1,266

    I disagree about - it's a casual hide and seek game -

    If the survivors hide ... the killers should kill themselves no? This is not a hiding game, they can use stealth, but you think it is fun that the killer is 24/7 looking for a survivor and because the survivors have hidden during the whole game he has not performed any action and they also repaired him 5 gens?

    Imagine that you play killer and the 4 survivors hide from you and you can't find them .. what would you do?

  • Th3Nightmare
    Th3Nightmare Member Posts: 1,266

    It's fun to wash your hands taking out this kind of perks to balance the game :)

  • Angelicus23
    Angelicus23 Member Posts: 2,547

    At least I talked with arguments, you answered me with none, so am I the one who washes the hands? Just saying

  • DBDbuildsYT
    DBDbuildsYT Member Posts: 1,042

    You are precisely right, the devs are ignoring the fact that you CANNOT balance chases in onevsone when the other 3/4 of the team is repairing gens.

    And thus huge issue is only kept at bay a bit by ruin, but the game should never be balanced around the fact that one perk may make or break the game.

    I am no Monto, in looping but I can easily waste 60 seconds to any non nurse / spirit killer in any maps where I can see the killer at all times.

    This is clearly wrong as it allows my three team mates to almost finish one gen each, total of three gens and it does happen a lot

  • BlueFang
    BlueFang Member Posts: 1,379