Why nerf survivors?
In the most recent PTB, some of the meta-perks got a severe nerf due to their powerful impact in a chase (I'm talking about the exhaustion perks). Also, Brand new part got changed because it would significantly boost the speed at which the generators were made, which made it a hated add-on. However, the new changes aren't a solution, because Nurse, Hillbilly and so on are still powerful killers, and it will be even HARDER to get away from them now with the exhaustion nerf. I totally agree that Hag and Trapper needed a buff, and I also think Freddy and Wraith need one too, but, at this point in time, killers are almost guaranteed to win the game if they know how to play the killers I mentioned before.
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Nurse might be hard to get away from. However, Hillbilly is perfectly balanced.4
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I'm just happy to see the challenge come back for survivors... It's supposed to be hard lol
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The Survivors' strength should come from not being seen by the Killer, and not in their ability to loop Killers indefinitely. In a straight chase, the Killer is supposed to have the advantage, since it's 1v1. You can still escape, mind you, but it should be difficult to do so. It should be easier to stealth than it is to loop.
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Remember, No matter how fast you run I will always walk faster!
Stalking intensifies!0 -
Survivors out number the killer. Due to this each survivor should have 1/4th of the power of a killer. Their power comes from their numbers and teamwork, not their perks.5
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ISaboUrLife said:
In the most recent PTB, some of the meta-perks got a severe nerf due to their powerful impact in a chase (I'm talking about the exhaustion perks). Also, Brand new part got changed because it would significantly boost the speed at which the generators were made, which made it a hated add-on. However, the new changes aren't a solution, because Nurse, Hillbilly and so on are still powerful killers, and it will be even HARDER to get away from them now with the exhaustion nerf. I totally agree that Hag and Trapper needed a buff, and I also think Freddy and Wraith need one too, but, at this point in time, killers are almost guaranteed to win the game if they know how to play the killers I mentioned before.
You don't seem to play on high ranks. Because right now, survivors can win almost every match. Only exception are nurse and billy.
All killers should be at the same power level as Billy.3 -
@MegaWaffle said:
Remember, No matter how fast you run I will always walk faster!
Stalking intensifies!Mike is way too fun of a killer lol. It's so easy to 4 man on maps like autohaven because you can see over a lot of the pallets. Then you see Lerys...
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@Tsulan said:
ISaboUrLife said:In the most recent PTB, some of the meta-perks got a severe nerf due to their powerful impact in a chase (I'm talking about the exhaustion perks). Also, Brand new part got changed because it would significantly boost the speed at which the generators were made, which made it a hated add-on. However, the new changes aren't a solution, because Nurse, Hillbilly and so on are still powerful killers, and it will be even HARDER to get away from them now with the exhaustion nerf. I totally agree that Hag and Trapper needed a buff, and I also think Freddy and Wraith need one too, but, at this point in time, killers are almost guaranteed to win the game if they know how to play the killers I mentioned before.
BNP got nerfed, because it's simply to.powerful. Survivors can finish all gens in under 3 minutes, without BNP. Now imagine how fast it would be with BNP. Not even a 2 minute match.
You don't seem to play on high ranks. Because right now, survivors can win almost every match. Only exception are nurse and billy.
All killers should be at the same power level as Billy.
You talk about high ranks like they matter the most or something (which they don't, every rank matters, wheter it's 15 or 1). I didn't even complain about the BNP nerf, I just that it's now weaker. You also didn't reply to my thoughts on the exhaustion nerf, you talked about how weaker killers should be more powerful (and I said that too). I was trying to say that Nurse is still an OP killer, and that survivor nerfs will make it even more challenging to get away from her, which is not okay.
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@Orion said:
The Survivors' strength should come from not being seen by the Killer, and not in their ability to loop Killers indefinitely. In a straight chase, the Killer is supposed to have the advantage, since it's 1v1. You can still escape, mind you, but it should be difficult to do so. It should be easier to stealth than it is to loop.Stealth is already dead, so survivors don't have many choices in a chase. I agree that it should be easier to be stealthy and that it should be harder to get away from the killer though
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ISaboUrLife said:
@Tsulan said:
ISaboUrLife said:In the most recent PTB, some of the meta-perks got a severe nerf due to their powerful impact in a chase (I'm talking about the exhaustion perks). Also, Brand new part got changed because it would significantly boost the speed at which the generators were made, which made it a hated add-on. However, the new changes aren't a solution, because Nurse, Hillbilly and so on are still powerful killers, and it will be even HARDER to get away from them now with the exhaustion nerf. I totally agree that Hag and Trapper needed a buff, and I also think Freddy and Wraith need one too, but, at this point in time, killers are almost guaranteed to win the game if they know how to play the killers I mentioned before.
BNP got nerfed, because it's simply to.powerful. Survivors can finish all gens in under 3 minutes, without BNP. Now imagine how fast it would be with BNP. Not even a 2 minute match.
You don't seem to play on high ranks. Because right now, survivors can win almost every match. Only exception are nurse and billy.
All killers should be at the same power level as Billy.
You talk about high ranks like they matter the most or something (which they don't, every rank matters, wheter it's 15 or 1). I didn't even complain about the BNP nerf, I just that it's now weaker. You also didn't reply to my thoughts on the exhaustion nerf, you talked about how weaker killers should be more powerful (and I said that too). I was trying to say that Nurse is still an OP killer, and that survivor nerfs will make it even more challenging to get away from her, which is not okay.
Now they finally start to balance in baby steps towards the right direction. We'll see where it ends.1 -
🙄we got nerfed Bc we are op at high ranks brother. We got nerfed Bc swf want to bring mega toolboxes and all pop bnp at the same time. We got nerfed Bc swf want to bring hella flashlights and taunt killers. We got nerfed Bc the killers are tired of getting looped. Jesus let them have this. The only thing I’m slightly ######### about is how bitter murmur is getting that aura reading off survivors doing THEIR OBJECTIVE. I’d rather them use a perk to see who is on a a gen upon hooking a survivor. I digress though.1
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lore says that once upon an entity survivors cried on forums that killers were too op. The killers mocked the baby survivors and told them to “git gud”. This fueled the survivors with rage and so they did indeed “git gud” ,determined to become a Pokémon master. Wait wait let me back up. Determined to become a dbd god the survivors honed their skills to perfection. The survivors knew that one mistake would lead to the killer saying “well you shouldn’t of got caught” and this pissed the survivors off.REEEEEEE..So they did as the killer said and it back fired and the killers couldn’t hang. Now apparently in red ranks survivors escape all the time? Idk i haven’t crawled out of the pit of hell yet. I’m new. That’s how lore goes though.0
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@ISaboUrLife said:
@Orion said:
The Survivors' strength should come from not being seen by the Killer, and not in their ability to loop Killers indefinitely. In a straight chase, the Killer is supposed to have the advantage, since it's 1v1. You can still escape, mind you, but it should be difficult to do so. It should be easier to stealth than it is to loop.Stealth is already dead, so survivors don't have many choices in a chase. I agree that it should be easier to be stealthy and that it should be harder to get away from the killer though
Stealth isn't dead. Maybe you're just not as good at stealth as you think you are.
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@Poweas said:
@MegaWaffle said:
Remember, No matter how fast you run I will always walk faster!
Stalking intensifies!Mike is way too fun of a killer lol. It's so easy to 4 man on maps like autohaven because you can see over a lot of the pallets. Then you see Lerys...
Lery's is my favorite Myers map. Nothing bring true fear like a scratched mirror Myers build in everyone favorite hospital.
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@MegaWaffle said:
@Poweas said:
@MegaWaffle said:
Remember, No matter how fast you run I will always walk faster!
Stalking intensifies!Mike is way too fun of a killer lol. It's so easy to 4 man on maps like autohaven because you can see over a lot of the pallets. Then you see Lerys...
Lery's is my favorite Myers map. Nothing bring true fear like a scratched mirror Myers build in everyone favorite hospital.
Yh with scratched mirror, he's OP but without it, Myers can be really weak.
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