The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

looping change not suggested

snozer
snozer Member Posts: 776

we all know the killers hitbox is weird if you try to press up against the loop wall like the survivor does, causing you to randomly get stuck or pushed away. why can't the devs just make it so a survivor gets stuck or slowed if they press up against the wall/pallet/ etc?

Comments

  • AsePlayer
    AsePlayer Member Posts: 1,829

    @snozer said:
    we all know the killers hitbox is weird if you try to press up against the loop wall like the survivor does, causing you to randomly get stuck or pushed away. why can't the devs just make it so a survivor gets stuck or slowed if they press up against the wall/pallet/ etc?

    What does this solve exactly other than being a little bit annoying?

  • Jack11803
    Jack11803 Member Posts: 3,930

    Yes, increase survivor hitbox and make hiding and actual dodges to swings much harder, but bodyblocking, saving, and obstructing easier. No, you can’t make survivor hitboxes bigger, just make killers smaller then.

  • ThePloopz
    ThePloopz Member Posts: 1,010
    Jack11803 said:

    Yes, increase survivor hitbox and make hiding and actual dodges to swings much harder, but bodyblocking, saving, and obstructing easier. No, you can’t make survivor hitboxes bigger, just make killers smaller then.

    Don’t forget about the huntress’ hatches lol and how utterly broken they’d be 
  • Jack11803
    Jack11803 Member Posts: 3,930

    @ThePloopz said:
    Jack11803 said:

    Yes, increase survivor hitbox and make hiding and actual dodges to swings much harder, but bodyblocking, saving, and obstructing easier. No, you can’t make survivor hitboxes bigger, just make killers smaller then.

    Don’t forget about the huntress’ hatches lol and how utterly broken they’d be 

    Rip ever going backwards or moonwalking to dodge leatherface again. Or hillbilly. Or trapper. Or Doctor.

  • ThePloopz
    ThePloopz Member Posts: 1,010
    Jack11803 said:

    @ThePloopz said:
    Jack11803 said:

    Yes, increase survivor hitbox and make hiding and actual dodges to swings much harder, but bodyblocking, saving, and obstructing easier. No, you can’t make survivor hitboxes bigger, just make killers smaller then.

    Don’t forget about the huntress’ hatches lol and how utterly broken they’d be 

    Rip ever going backwards or moonwalking to dodge leatherface again. Or hillbilly. Or trapper. Or Doctor.

    Omg nurse though ☠️
  • snozer
    snozer Member Posts: 776

    @AsePlayer said:

    @snozer said:
    we all know the killers hitbox is weird if you try to press up against the loop wall like the survivor does, causing you to randomly get stuck or pushed away. why can't the devs just make it so a survivor gets stuck or slowed if they press up against the wall/pallet/ etc?

    What does this solve exactly other than being a little bit annoying?

    The survivor can't get that perfect loop in and get an extra loop out of it.

    I just had a survivor that was face planted so hard into the wall of junk that their character was actually clipping inside of it and they looked like they were almost running sideways. Every time they got to a corner they seemed to get a little speed boost out of it and actually pull away from me for a split second. i was playing the huntress so i could notice it due to her slowed speed.

    They got 2 loops out of it when they should only have gotten one as it was a short loop.

  • AsePlayer
    AsePlayer Member Posts: 1,829

    @snozer said:

    @AsePlayer said:

    @snozer said:
    we all know the killers hitbox is weird if you try to press up against the loop wall like the survivor does, causing you to randomly get stuck or pushed away. why can't the devs just make it so a survivor gets stuck or slowed if they press up against the wall/pallet/ etc?

    What does this solve exactly other than being a little bit annoying?

    The survivor can't get that perfect loop in and get an extra loop out of it.

    I just had a survivor that was face planted so hard into the wall of junk that their character was actually clipping inside of it and they looked like they were almost running sideways. Every time they got to a corner they seemed to get a little speed boost out of it and actually pull away from me for a split second. i was playing the huntress so i could notice it due to her slowed speed.

    They got 2 loops out of it when they should only have gotten one as it was a short loop.

    Well you're playing a slower killer so yeah, loops are gonna feel a little more painful for you. It doesn't give them a "speed boost", that'd be silly.