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Plague Requires fixes to Bloodpoints, Emblems and Add Ons.

anarchy753
anarchy753 Member Posts: 4,212
edited September 2019 in Feedback and Suggestions

Plague is an interesting killer with a very unique power. However, as most people know, one of the best ways of dealing with Plague is to stay broken by her "vile purge," denying her the stronger "corrupt purge."


Bloodpoints

As this is the case, many issues arise in the bloodpoint and emblem scoring because it isn't designed for a killer playing around survivors who go down in one hit all game, nor survivors who only get affected by her power once.

In a typical game as Plague, your deviousness is pitiful.

Infecting objects is largely irrelevant after you've found someone, there's no point creating sickness traps when everyone says sick. It also grants a pitiful 25 deviousness.

You gain 100 points for interacting with a corrupt pool, and 300 for hitting a survivor with corrupt purge, both completely negated by nobody giving you a corrupt pool all match.

You then gain ~150 per survivor reaching maximum sickness, once per match, and 200 points for hitting a broken survivor.

This amounts to an average of about 4k deviousness before considering "No One Survived."

My suggestion is this:

Plague receives a periodic Deviousness score even, either per survivor broken, or while all survivors are broken. Ie, every 30 seconds that all survivors remain broken, she receives "Epidemic - 500." This would ensure that she gains points accordingly for using her power rather than punishing her for survivors' decisions.


Emblems

On the emblem side of things, Plague suffers because she loses many hits and many chases to the fact that survivors are choosing to take half as many chases rather than cleanse.

When hitting a survivor broken by her power, Plague should receive 1.5-2x points for the Chaser emblem. This would only apply to sick survivors, not simply injured or affect by the broken status from perks. This would prevent her losing points for chases because survivors are choosing to die after less chases.


Add Ons

While Plague does decently in the kills department, her add ons are still problematic.

Prayer Tablet Fragment, Prophylactic Amulet, Exorcism Amulet, Worship Tablet and Devotee's Toe all only take effect when Corrupt Purge is ALLOWED to the Plague, a very rare occurrence. Regardless of whether they'd be nice in a match, it isn't worth the gamble of one of your two add on slots to HOPE that you are allowed to get corrupt, or waste them entirely.

Additionally Limestone Seal, Haematite Seal and Severed Toe only affect how long objects stay infected. When survivors choose to stay broken, these only have an effect for roughly 30 seconds to a minute in a match.

Please, PLEASE use these add on slots to instead add some debuffs, or MINOR action speed slow to fully infected. This would give her far more interesting utility and add some more motivation to unlock the FUN and INTERESTING side of her power for the killer player.


TLDR, Plague may get kills, it doesn't mean she's in a good place scoring-wise, nor in terms of fun.