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New Killer Perk: Out to Dry

GeneralSpudmuffin
GeneralSpudmuffin Member Posts: 311
edited November 2019 in Creations

Out To Dry

Meat takes time to cure, and you know the best ways to hang it so it drains thoroughly.

Hooking survivors does not force progression of the hook timer. Time on hook is 10/15/20% shorter, and the Struggle stage begins once there is only 25% time remaining.

"Squirm all you want, it'll just make you bleed out faster..."

Post edited by GeneralSpudmuffin on

Comments

  • Elk
    Elk Member Posts: 2,267

    This is pretty cool 😎. Nice idea!

  • GeneralSpudmuffin
    GeneralSpudmuffin Member Posts: 311

    Thanks for the support, my guy! Glad to see someone enjoys my ideas!

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,065

    Ilike it, but can only see this promoting camping since survivors still seem to think rushing the hook is an effective strat, in which case you lose time since it can take more then 3 hooks to kill someone.

  • GeneralSpudmuffin
    GeneralSpudmuffin Member Posts: 311

    The point is to hook as many times as possible, though. Who cares if they get unhooked, more points for you. Hit em again, put em back up there!

  • Elk
    Elk Member Posts: 2,267

    Devour Hope can benefit it more if it doesn't get destoryed, Dying Light can, That Ghostface perk that i still don't understand and whatever other perks that need that hooked tokens.

  • GeneralSpudmuffin
    GeneralSpudmuffin Member Posts: 311

    You mean Furtive Chase? Seems pretty straightforward to me. Each token makes your TR smaller to more easily mindgame the survivors around loops and corners

  • Elk
    Elk Member Posts: 2,267
    edited September 2019

    Now that i re-read it. I'm like...oh now i get it. I was typing that from memory, without looking up the perk to clarify. 😥 I'm Stupid. Haha

  • GeneralSpudmuffin
    GeneralSpudmuffin Member Posts: 311
    edited September 2019

    No worries, mate. Happy to help


    Edit:of you want, to check out my killer idea, the Cook. Would love to see what you think of the rest of my ideas

  • GeneralSpudmuffin
    GeneralSpudmuffin Member Posts: 311

    Update: increased the effect on hook timer. Couldn't think of anything else to tweak