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Looking for Advice/Coaching/Tips, Survivor and Killer

bunnibeetea
bunnibeetea Member Posts: 72
edited September 2019 in General Discussions

(reposted, idk what happened)


Hi! This might be super long, I have a few issues and/or troubles about my personal overall gameplay and situations for both survivor and killer in game. Note, I am a PS4 player who is currently a rank 3 survivor player, and green/purple rank killer. I mostly play Nurse, Hag, and Spirit on console. I would like to receive some feedback and suggestions for certain situations that happen in game.


First up: Survivor

I seem mostly find myself in a sort of altruistic, team player while I have a comprehensive(ish) understanding of how the game works. I have at least 1,000 hours, as I have been playing dead by daylight since 2017. I mainly solo queue, and try my best to not BM or be disrespectful to killers. I have difficulty dealing with a couple of certain things though...

1. Being Downed/Found First

Personally, I feel like I end up in a situation where the killer manages to head my direction. Recently, I have tried to head somewhere else and preferably work on secondary objectives, such as finding and cleansing hex/dull totems or opening chests. This seems to give me something to do while remaining away from survivor spawn points (where some killers tend to beeline for) but I could spend my time working on generators. Which leads me to another point,

2. Working on Gens with Ruin, Safe and Unsafe Generators

Personally, ruin is something I DO NOT struggle with. I know how to work through ruin, and will personally do so and might look for the totem after getting a generator finished, or if I happen to find the totem while going around the map. I find that I like to work on unsafe generators like ones in the corn as I like to run Sprint Burst to reposition myself in situations as such.

However, once I max out my Lightbringer Category points is it wrong to focus elsewhere?? I feel bad wasting time towards my progression, but I don't mind doing a couple generators to help my team out. However, most of my teammates work on the objective and don't do much else, or really carry the team.

3. Altruism, Teammates, and getting possibly killed

I like to tend on saving the team and making sure someone else escapes if I don't. I do focus on myself when necessary though. I don't really see some efficient plays though, as sometimes another survivor or myself end up on the hook while 3 other people focus on generators until I reach Struggle phase on hook. Even if another teammate gets in chase or downed, they commit to generators, which can result in a harder endgame in my opinion.

I understand there are situations like camping or slugging that can stop me or other survivors from being altruistic, but sometimes I don't know the correct play during that situation. Do I risk my life and go heal that person crawling? Or do I look for hatch and play cautiously?

3. Being Chased, Tunneled/Camped, and Looping

Usually looping can be very tricky as predicting how a killer will act varies throughout each match as every killer you play against plays differently. Running loops like T and L walls really mess me up, as I do not know how to run them properly most of the time. Granted, I can do it like once or twice but I usually make a mistake and it costs me my life, a health state, or distance at the least. I don't know how to avoid these mistakes, I believe how the killer plays and mindgames me on certain tiles leads to these outcomes.

I feel totally helpless if I'm being Tunneled right after an unsafe unhook from a teammate, and I have no clue on what to do. Even by trying to run to a safe tile, I usually get downed and hooked again before making it. Yes, I could run Decisive Strike but that perk doesn't match my playstyle and current go-to perk build. However, even though I get kind of salty, I try my best not to disconnect as it harms myself more and my teammates as it gets rid of free time that other survivors could be using to complete generators/hex totems with. I get there sometimes just are those games, but I think I need to improve as a survivor to prevent that from happening.

If I can, I try the be very efficient while looping, even if that means occasionally taking hits just to extend the loop and get another run or two around it before I have to move tiles, although I might just play safe and use the pallet before rotating. Also, I try to avoid using pallets in the same areas as the previous one, as I will try to go from one pallet to a further one past a good pallet if possible. (bad language :/ ) However, still mess up and end up getting punished for it (obviously) and I wish I had some helpful advice upon that note.


Killer Section:

I have definitely played more survivor than killer, but I enjoy playing killer to take a break and learn how killers think and play to overall improve at both killer and survivor in general. However, I feel like I make a lot of mistakes against good survivors.

1. Finding Survivors

Usually when the match first starts, I'll head to a far corner on the adjacent side of the map where either generators are, or map structures like the killers shack, coal tower, and etc. I tend to not head straight for my Ruin totem, as that's how most survivors find it (if I'm running it of course) as I find it easier to check on it occasionally while patrolling generators.

2. Chasing Survivors

Usually, I'll see how the survivor I'm chasing plays, and whether or not they are susceptible to stain mind games or possible Jukes. Dealing with 360's is kind of difficult on console, but I try my best to bait them by getting up close and letting them spin before hitting/lunging on them. If I feel like the chase is taking too long, is it wrong that I leave the survivor and go patrol generators until I find others? Even if I am running ruin, as some survivors work through it anyways.

3. okay, wig? (NURSE)

I really have a prestiege 3 nurse on console, and I have success with her although I'm still learning the blink ranges..ish. I mostly use Omega-Blink, but I feel like it is fair (in my opinion anyway) as adding extra blinks provides a way to fix your mistakes :/

Honestly, she isn't so hard on console. Mostly though, I feel as if a very good SWF will overwhelm me and I end up getting punished. I usually run Nurses Calling, BBQ, Ruin, and Remember Me on my nurse but some other builds would be cool if you had some suggestions.

I have alot of trouble when survivors start to hide around when I'm playing nurse/spirit, as once they get super immersed i find it very hard to find survivors unless I manage to predict their positions.

4. Very Altruistic Survivors

When survivors are too Altruistic and are always following me while I'm chasing someone, I find it easier to switch targets and maybe slug if things get really bad. I just kind of feel bad though, I shouldn't as it's some sort of counterplay, right?


Final thoughts:

I wanted to say thank you for reading through all of this crap, as I would like to improve in a healthy way and have more fun playing this game. And yes, it does have some problems (not gonna lie, for both sides) I think it's reasonably balanced (to a degree) and if you could leave some criticism, or advice, maybe even coach me or teach me stuff, that would be very appreciated.


Have fun in your games, everybody :)

Post edited by Rizzo on

Comments

  • GregTheEgg
    GregTheEgg Member Posts: 34

    Surv Main here:

    1. I used to always get found first. I dont enjoy being the first person chased as I'm not the strongest looper but I personally avoided this by running spine chill. If you dont run spine chill pray its a killer with terror radius and play a little stealthy. Scratch marks for killers are VERY strong. Immersed survs are really rough for a lot of killers.
    2. Its all about doing whats best for the team. I have solo'd all five gens in games before because escaping is what winning is to me. For some people its to pip but if the rest of your team is alive when gates are powered there are still many opportunities for points. If you are a smart player and forced to gen jockey it can stop less mindful players from three genning you as well. Nothing worse than having rekt the killer and have a three gen give a killer a free 4k.
    3. I have the opposite problem. However i ALWAYS run kindred. when youre solo you have almost no data. But kindred shows everyone where everyone is so if they decide to do that i can at least complain in chat post game. Aftercare and bond very strong as well.
    4. kindred also combats hard tunneling and facecamp. Really underrated perk. And D strike is meta for this exact reason. Some killers know how strong it is to get a player out of the game early and will shamelessly do so.

    Hope some of those Tips helped. Overall what i would say is the strongest thing for killers is dumb survivors. Solo queue is a rough life but at red ranks people tend to be more mindful. Sometimes you have to play AROUND your teammates and not with them and it sucks but thats why SWF is so strong.

  • bunnibeetea
    bunnibeetea Member Posts: 72

    Thank you so much! I use bond sometimes when I play solo, but I've been playing Nancy with Distortion, Self Care, Sprint Burst, and Fixated so I know where I'm putting scratch marks. Also, Fixated has saved me countless times by somehow keeping me hidden around objects and walls

  • Xboned
    Xboned Member Posts: 461

    Hmm... I don't know that I'm qualified to give advice, but I can share some of my experiences as a killer.

    1: I use my ears. The first killer I really got into was Pig and I loved Surveillance, so I got into the habit of listening for generator sounds. Once I got a feel for the noise radius, my gen patrol time improved substantially because I could take a much shorter route.

    2: I've found it crucial to know when to drop chase. Often, a guy wants to lead you away from an important objective or a vulnerable teammate. Then there are those super pro juke-loopers that are just... tiring to chase. If someone seems like they're having too much fun with me, I immediately pack up and find a softer target. Most of my early 3ks and 4ks came from deliberately ignoring the sprinters until the very end of the match. They hate that.

    3: I think having Whispers at rank 3 would help some of your tracking issues.

    4: Slugging is a tool in your kit and it's important to know when to use it. Spread pressure, if you can pull it off, is one of the most effective ways I've found to derail survivors with a plan. Personally, I only slug if I know I can make good use of the time I would otherwise spend hooking them. I'll give it about twenty seconds, if I haven't drawn blood in that time, I go back to get my new friend on the hook. My goal is to put steady pressure on the survivors, I want them to feel the same ticking clock I do, so I need to know whether it's time to start another chase or find someone new with BBQ.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,047

    About the 360 dodge thing; I've found it's usually a good idea to back up when they do a 360. If you're already lunging, you'll pause and there's a chance they just run into you. If you're not, it gives you a sec to judge where the end of the 360 is and lunge for that.

  • bunnibeetea
    bunnibeetea Member Posts: 72

    I've actually never tried to back up to catch a 360, especially on console. When I play survivor, I find trying to wiggle juke them, and fake them out works for much better

  • bunnibeetea
    bunnibeetea Member Posts: 72

    Thank you, 😂I think I might either use stridor or whispers on my spirit and nurse to help track survivors. Id have to learn how to use it though

  • LCGaster
    LCGaster Member Posts: 3,154

    So

    Since I will get an headache I'm not gonna read all of this

    I am on PS4 as well, you can send me a friend request so maybe I can try helping you on there directly

  • bunnibeetea
    bunnibeetea Member Posts: 72

    Sounds good! My PSN is the same as my forum name, bunnibeetea

  • LCGaster
    LCGaster Member Posts: 3,154

    Ok, when I get home from school I'll send you a friend request

  • Xboned
    Xboned Member Posts: 461

    This is a really good tip. If you know the survivor you're chasing is a wiggly type, make them commit before you do. I slow down and lower my camera a little so their center mass is right in the middle of my screen, then wait for them to bust out their sweet moves. I'm still perfecting my technique, but I'd say they end up running right into my knife about half the time.

    Whispers is amazing at rank 3. It's alright before then, but once you hit rank 3, specifically, the range becomes short enough for it to be used with a fair degree of precision. It really helps narrow down the possible hiding places for survivors. If you're having issues with your prey going all Metal Gear Solid on you, that's the one I'd pick.

    Stridor would be scary AF on Spirit, though.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,047

    If you meet me with stridor, just DC. I can already track great enough by sound that I willingly let myself get blinded just because the survivor shits themselves when they realize "Oh ######### oh ######### this isn't working"; stridor means I can track you from meters away without seeing you.

  • FireHazard
    FireHazard Member Posts: 7,314

    Your points on Killer are good ideas to do indeed, its good to always start off by going to the farthest generator from you, it wont always help you find the first Survivor, but it brings you to the area that they spawn and that's a good thing.

    It can reduce time they could be doing on other gens if they're hiding from you in the area, and overall its a good idea to monitor other gens if you somehow don't find someone by doing this.

    Chases are another thing, you have the right idea to break chases that last WAY TOO LONG, its not a good idea to waste time on things that're going nowhere. In this game, every second counts ESPECIALLY as a Killer.

    Some tips in chases, its a good idea when in a loop to always try adding "moonwalking" into the mix. If you're chasing a Survivor around a loop that has a wall, you should try chasing them until they go around a corner out of sight, than when they can't see you, they'll be relying on your red light to see if you're coming around the corner.

    When they do this, try moonwalking into that direction while facing the other way. They'll think you doubled back on them and that's when you can nail them with a hit! Use the red light or "red stain" to your advantage, its always a good idea to do this because a lot of Survivors, new or old, rely on it to know where you are around corners.

    At loops without walls or not high enough walls, you should try doubling back around it to fool them into getting closer on the other end. You'll know if its a good idea judging from the distance around said loop, and the overall length your lunge can reach when doing this.

    You can also try some Killers out to get good out, I recommend Myers because of his Tier lll, you can also try Hill Billy since he can insta-down people with his chainsaw and travel distances very fast to apply heavy pressure, or if you're looking for a challenge, you can try Killers like Spirit to also travel long distances, and close gaps on loops, as well as fooling Survivors into thinking where you'll go around said loops.

    This is the best I can give without going into a full guide, hope it helps!

  • bunnibeetea
    bunnibeetea Member Posts: 72

    Thank you! I find moonwalking can not work though, as the stain bugs out and appears through walls on the floor in certain maps

  • Xboned
    Xboned Member Posts: 461

    That's pretty impressive, tbh. I've started playing with headphones recently and I must say that I'm discovering a new world of just how important sound can be for killers.

  • bunnibeetea
    bunnibeetea Member Posts: 72

    With spirit you can just stand still and the survivors freak out 💯 times out of 10 lmao

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,047
  • FireHazard
    FireHazard Member Posts: 7,314

    This is true, but at least give it a try sometime. You might be satisfied with the results ha ha.

  • bunnibeetea
    bunnibeetea Member Posts: 72

    I do sometimes, I have to figure it out though. Ps4 sucks because you can't turn your camera as fast like on PC

  • FireHazard
    FireHazard Member Posts: 7,314

    Ah true, well I do hope it works out. I hear people on console can 360 very well with a joystick, sounds scary.

    Good luck in your future Trials, Survivor or Killer!

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,340
    edited September 2019

    I'm not a great player or anything, but I'll throw in my two cents.

    I use Whispers to help me find survivors. I've probably become too reliant on it, but damn it's just so useful. Saves me a lot of time, knowing that an area on the map is empty.

    When I play killer, I ditch survivors mid-chase all the time. If they loop me around one pallet, then run straight to another safe loop, I'll often ditch. Pressuring gens is more important than running in circles. A lot of times, there'll be a much weaker survivor who doesn't know how to loop and will waste pallets, or I'll catch the good looper out in the open.

    If I'm playing Spirit, I'll break off in the middle of a chase to go grab someone I hear working on a gen. I love doing that.

    Knowing when to break off a chase or switch targets is probably one of the more important skills a killer needs. It hurts to watch an inexperienced killer chase one survivor for five gens. Time is very valuable as a killer; if I see a survivor in a strong position trying to bait me and waste my time, I ditch 'em.

    As survivor, knowing when to be altruistic is a judgement call. If you're one of the last two survivors, and the other one is slugged, whether or not you pick them up depends on what the killer's doing. It's not worth trying if the killer is camping the slug. One time, on The Game map versus a Wraith, it was me and one other survivor left. She was slugged on the top floor, and every time I started to creep towards the nearest stairs she'd kinda shake/spin and then crawl in the opposite direction, giving me a clear indication that the Wraith was camping her and that I shouldn't try to pick her up.

    Another question is, what do you find fun? What mood are you in? Do you want to play risky, take big chances to save other survivors? Or do you want to play cautious? My mood can determine whether I throw myself into rescuing teammates or play stealthy and try for the hatch. I usually don't get a lot of satisfaction from creeping around the hatch. My favorite moments have been crazy skin-of-my-teeth saves that I've made or that others have made saving me. Those are thrilling.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,047

    The more survivors there are, the more openly altruistic i am. If I become one of the last 2, I will ditch you if there's any risk with me saving you, since I can't loop for #########. If you or I have a key though, I'll hunt hatch and bring you to it (still abandoning you if it gets too dangerous)

  • Dr_Loomis
    Dr_Loomis Member Posts: 3,703

    I will only do it if I can wear a baseball hat, blow a whistle and order you to hit the showers if you get Entity Displeased.