Sabotage changes idea

How about we make it so survivors can destroy 2 hooks PERMANENTLY for the game, but only 2 and it counts for the whole team. So it means if somebody destroyed 2 hooks then they are gone forever and other hooks will respawn after sabotage. Also an idea to change Saboteur so one Saboteur per team increases the amount of the hooks survivors can destroy permanently by 1 on every lvl, so we have only 6 hooks maximum that survivors can completely destroy. That's not that much considering every map have approximiately 13+ hooks also survivors have to spend their perkslots for that kind of strats. Ofc this is not ideal, it could use tweaking of numbers of course.