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Killer Idea: The Double (Feedback Appreciated)

Critical_Fish
Critical_Fish Member Posts: 616
edited October 2019 in Creations

Name: The Double

Appearance: Medium height, has a scarf wrapped around his head, deformed by multiple tumors, weapon is a Sabre.

Speed: 110%

Terror Radius: 28m

Power: Conjured Twin

Click m2 while during a chase, a clone is created which chases the Survivor the Double was chasing. The Double will turn invisible, moves at 115% movement speed while the clone is active, and has no terror radius, but cannot perform any actions. The clone runs directly after the Survivor, and vanishes after 10 seconds of being active. The terror radius of the clone is 32m. The clone also disappears if stunned in any way. If the Double leaves a 20m radius around the clone, the clone disappears. If the clone disappears by being stunned, the Survivor who stunned it suffers from the Exposed status affect for 10 seconds. Conjured Twin can only be used once every 40 seconds. The clone has no collision with the Double. The Clone cannot attack. Conjured Twin cannot be canceled.

Teachable Perks:

Sight of a Spirit - When a Survivor is unhooked and the Killer is 32m away or more, the Survivor who unhooked has their aura revealed for 8 seconds. Sight of a Spirit can only be used once every 60/50/40 seconds.

Radioactive Aura - If the killer is stunned by a Survivor, that Survivor is afflicted with Exhaustion for 30/35/40 seconds. Exhaustion cannot decrease while sprinting.

Nuclear Leak - If a Survivor fails a skill check within the terror radius of the killer, the generator is blocked for 10 seconds. Nuclear Leak can only be activated once every 60/40/20 seconds.

Post edited by Critical_Fish on

Comments

  • CashelP14
    CashelP14 Member Posts: 5,564

    This killer ability is either really weak or op. It all depends on a few things.

    1. Can the clone hit survivors?

    2. Does the clone have collison with the Double?

    3. Can the Double cancel the clone early or not?

    Sight of a Spirit: Good perk. Strong with Make your Choice and a killer like Billy, Spirit or Nurse. Promotes anti-tunnelling which is a good thing.

    Radioactive Aura: Its just broken. There's no way you can tell me this perk is balanced. RIP dead hard and head on.

    Gamble on Life: This perk is weak. If you don't sacrifice anyone it's useless. I'd rather chance my luck on Devour Hope since I can get the speed boost after every hook.

    Good chapter mate but some balancing of perks needs to be done. Also I need more info on the ability in order to tell you if its balanced or not.

  • Critical_Fish
    Critical_Fish Member Posts: 616

    I should've though about that, sorry for not including the extra stuff about the ability. The clone cannot hit survivors, it has no collision, and it can't be canceled. I might change if it can be canceled or not in the future.

    Also I never thought about the interaction between Radioactive Aura and Dead Hard. I could update it so it applies a different status effect like hindered or blinded. Depending on what others think I'll decide one of those two.

    Gamble on Life is weird, I might just straight up change the third perk to something involving gens maybe. Possibly something like this:

    Nuclear Leak - If a Survivor fails a skill check within 28m of the Killer, the Survivor must do 1 tremendously difficult skill check, and if failed, the generator is disabled for 10 seconds. Nuclear Leak can only be used once every 60/50/40 seconds.

    That's just an idea, and the numbers probably need to be balanced a lot, but I think it'd be more balanced and inspired then Gamble on Life.

  • CashelP14
    CashelP14 Member Posts: 5,564

    You see if the clone cannot attack survivors I will never pallet stun it. Since the A.I is not smart it will never try to mind game pallets. So I will know not to drop any pallets if the killer doesn't lunge through or if they don't try to mind game pallets. Then it's basically a spirit if you play like that.

    Maybe add the condition that survivors must pallet drop stun you for this them to become exhausted. Then they will need to drop pallets early.

    I would just change it to your new idea. It should be within the killers terror radius, not just 28m. And it would just have it work that after missing a skill check the gen is blocked. I had something similar except I made it a hex totem since it had an extra condition to it.

  • Critical_Fish
    Critical_Fish Member Posts: 616

    I was thinking about the mind games that could be done with the power. If the survivors know that chances are the killer walking towards them is a clone, then you could act like a clone without actually being one, potentially getting a free hit, since there's no way to tell if the killer you see is a clone or not besides the difference in terror radius. Not to mention you could always activate the power just before reaching the pallet, loop around, and if they figured out the first thing I said they would probably drop the pallet, resulting in them getting stabbed in the back from the real killer reappearing next to them. Also I might change it so if the clone comes into contact with anything it vanishes.

    I actually like that idea much more, since it punishes people for making a mistake instead of just getting exhaustion for being nearby.

    Yeah, I thought the new idea would be better. And yeah, that's a much better idea. If there's no way to prevent the gen from being blocked, I think it would be blocked for 3 to 5 seconds instead of 10. Thanks for all the suggestions!

  • CashelP14
    CashelP14 Member Posts: 5,564
    edited September 2019

    Yea the mind games would be good. Just as long as the killer can't activate the power as you are about to lunge.

    Btw quote people if you want them to see what you've said. Happy you liked the suggestions mate.

    Post edited by CashelP14 on
  • Critical_Fish
    Critical_Fish Member Posts: 616

    The Double won't be able to use its ability while doing any other action, and your suggestions were amazing, of course I liked them-

  • DeadbyDeathGarden
    DeadbyDeathGarden Member Posts: 117

    The killer having no terror radius during ability might not seem OP but paired with the Radioactive Aura perk means that you can randomly exhaust players and then when baby dwight 420 pallet stuns the fake, you can hit them easily as they don't know where you are, you don't have collision and their dead hard doesn't work. Maybe make Radioactive Aura apply WITHIN the terror radius. Awesome ideas anyway! Upvoted!

  • Critical_Fish
    Critical_Fish Member Posts: 616

    Thanks! Also up a bit I believe Radiactive aura had a suggested change so it activated off of the killer being stunned. Don’t blame ya for not seeing it though, I’ll also take your suggestion in :D.

  • CashelP14
    CashelP14 Member Posts: 5,564

    Good to hear lad, I try my best. Hopefully I get the same sort of feedback on mine lol