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Bamboozle or Cruel Limits?

They are both good at denying loops, but which is better? Which would the Demogorgon and the majority of the killers benefit more from?

Comments

  • Alphaphalt
    Alphaphalt Member Posts: 259

    Neither. Learn to run tiles, it's not hard.

  • Bamboozle, it forces a pallet drop. (Survivors hate it BTW)

  • TheGorgon
    TheGorgon Member Posts: 777

    Thanks for the answer I wasn't asking for. Some killers do it better than others, some tiles are harder to run on different killers. Just wanted to know :)

    Yeah, I hate it because I'm a survivor main, but considering I'm getting into Demo, I considered bamboozle as an option.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    Absolutely Bamboozle. You can shut down loops early, some of them being super-powerful loops like Ironworks.

  • Marcus
    Marcus Member Posts: 2,047

    Bamboozle is much better than Cruel Limits. Cruel Limits is really bad.

  • HatCreature
    HatCreature Member Posts: 3,298

    I'm assuming you're using Tinkerer with it? For some strange reason it never occurred to me that Cruel Limits would probably only be good on him.

    To answer the question, I would say Bamboozle as you can use it as many times as you want, while Cruel Limits will only give you 5 chances to use it and you probably won't be near that Gen to use it. One big problem with Cruel Limits is not only the bad range but also that it is map dependent, on a map like Lery's it is godly but get a map like Gas Heaven then the opportunities are much smaller.

  • Chaotic_Riddle
    Chaotic_Riddle Member Posts: 1,953

    Very mature.

    Hey there! I personally run Bamboozle, as I feel it's a pretty good anti-loopable perk. While Cruel Limits is very good, it only rewards the Killer for having gens be completed, so...It rewards the Killer for not doing their objective, similar to NoeD. Bamboozle is also usable at any given point you'd desire it to be, so, I think it's a pretty solid and better competition.

  • Omans
    Omans Member Posts: 1,081

    Bamboozle is such a strong perk. Let's you end obnoxious loops after the first vault. Taking bamboozle on an m1 killer is never a mistake. You will get use out of it in probably every map you play.

  • Spooky13
    Spooky13 Member Posts: 1,471

    You can use Bamboozle for the entirety of the match at every loop on top of faster vaulting, Cruel Limits activates 5 times and everyone will GTFO to look for another gen and should only be used when trying to get Adept Demogorgon. Bamboozle all the way.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    why not use both?

    for the extra amount of salt xD


    though if i had to choose, id pick bamboozle. cruel limits requires a gen to be done to activate, which is exactly what ou dont want to happen. also bamboozle has unlimited uses and gives a faster vaulting speed.

  • savevatznick
    savevatznick Member Posts: 651

    Bamboozle is bad at solving the problem you take it for. A lot of "god loops" that exist either have multiple windows, or can spawn adjacent to a pallet or jungle gym, making Bamboozle not really do anything. Most other windows that aren't god loops, you can predict or mindgame, meaning you don't need to vault in the first place (so why run the perk?).

    I think Cruel Limits is probably better against good survivors. If you arrive just as a gen finishes, you can catch people out. It's very chancy, though.

    Why run them at all in the end?

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    Bamboozle Myers with Fire up on Tier 3 Myers scares the life out of people, that means your only option is to run to a pallet, if he has Enduring, Spirit Fury or Brutal Strength, gg, you're dead.

  • PolarBear
    PolarBear Member Posts: 1,899

    Bamboozle is much more useful. You can get early pallet drops and shutdown really good windows like iron works or coal tower.

  • dragobv
    dragobv Member Posts: 304

    bamboozled also why in the hell would you go towards a gen that got completed the survivors probably left

  • Mochan
    Mochan Member Posts: 2,886
    edited September 2019

    Cruel Limits is extremely weak compared to Bamboozle.

    You control when and where you deploy Bamboozle.

    Cruel Limits only works when survivors finish gens. Frankly it's a crap perk. It's like, on the level of Deja Vu and Dark Sense.

  • Predator3174PL
    Predator3174PL Member Posts: 302

    Bamboozle.

    Cruel limits is too situational to be considered worth of perk slot

  • Mew
    Mew Member Posts: 1,833

    Neither. Theyre both boring af to use & play against.

  • edgarpoop
    edgarpoop Member Posts: 8,461
    edited September 2019

    You have to understand what Bamboozle is actually useful for. Yes, many windows are mindgame-able, but survivors are playing the tile too. These talking points rely on the assumption that killers win mindgames most of the time. Survivors inherently have the advantage at many of the windows, which is why they have to be mindgamed by the killer in the first place. Just because something can be mindgamed doesn't mean it's always worth the timesink for a non-guaranteed result. I agree that Bamboozle is counterproductive in places like an L-wall/T-Wall. But it can save a game if a survivor happens to be strong at shack or has Ironworks window.

  • BlueFang
    BlueFang Member Posts: 1,379

    Bamboozle:


    Bamboozle shuts down super loops such as the Ironworks of misery hole loop, the cow tree loop, shack loop, and is a ton of help on Haddonfield


    For most maps you won't use it much if at all, but when you run into those maps or a perfect window loop you will wish you had bamboozle. Either way it's of great help ending chases soon because survivors will have to take a hit or drop a pallet. All of which can lead them into an area where they could be downed

  • savevatznick
    savevatznick Member Posts: 651
    edited September 2019

    Well, Ironworks is a good example of what I mean because Bamboozle doesn't often stop you from being looped there. If the survivor has eyes and ears, they'll see the bamboozle and by the time you've vaulted the window, they've gotten to one of the jungle gyms that are very close to the window loop. At worst they have to settle for the unsafe pallet up against the ironworks before going back once bamboozle expires. While you've technically "saved" yourself two loops around the god window, the survivor simply falls back on the nearby pallets or gyms sooner - either way, I feel the chases that happen in that area are generally game-losing.

    The solution ends up being run something besides bamboozle and just don't chase in the safe area of the map, because you never truly win that loop anyways.

    Ironworks is probably the best example of what bamboozle actually counters in my mind right now besides abbatoir... I think most other central buildings make a monkey out of bamboozle. I still don't see it being a worthwhile perk when it doesn't help against most god structures, and you can outplay the other ones.

  • Dicklaycia
    Dicklaycia Member Posts: 147

    I find Bamboozle is a lot better than Cruel Limits. It’s a lot less situational, and I personally would value consistency a lot more.

  • TheGorgon
    TheGorgon Member Posts: 777

    Haha! Because I'm running considering running Bamboozle, Devour Hope, Ruin and Surge on my Demogorgon.

  • Mew
    Mew Member Posts: 1,833

    While thats true, it mostly removes any sort of fun from chases imo. I like being chased and mindgaming survivors for hits, but with bamboozle it removes any mindgame potential for certain structures and turns into a “throw the strong pallet near window down early” simulator.

    im not denying that its strong, i just think its boring.

  • Star99er
    Star99er Member Posts: 1,463
    edited September 2019

    Cruel Limits isn’t very good, it was better when it first hit the PTB, the range on it feels too short now. Bamboozle is much better.

  • edgarpoop
    edgarpoop Member Posts: 8,461

    That's fair, but on the flip side, what many consider a successful mindgame is just a survivor messing up. And there are a lot of windows where you won't get a hit unless the survivor messes up or the entity blocks it after 3 vaults. That's pretty boring as well.

  • Blueberry
    Blueberry Member Posts: 13,671

    Cruel Limits isn't very good.

    Bamboozle by far.

  • Mew
    Mew Member Posts: 1,833

    those windows are when Bamboozle is actually necessary, for instance the ironworks window, or the grim pantry window on the bottom floor. Thats when i think bamboozle is fair & not boring.

    but once the killer starts using bamboozle at jungle gyms and Shack it just becomes a snooze fest.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    Bamboozle, Cruel Limits is situational.