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Changes do nothing to stop 5 minute games

You're finally starting to push Killers into the power roll. That's good. However these changes do almost nothing to affect the core gameplay which is what's killing your game.

One hook does not equal 3 gens. Not even close. And that's finding a survivor within the first 30 seconds of the game. A decent band-aid would be to make Hex:Ruin a permanent effect in the game. Not only would this help slow down the game but directly buff killers by opening a perk slot that was once dominated by Ruin.

This would also let you make a new perk for Hag that would help her still abysmal offense.

On a final note I would recommend this be implemented rank 15 and above to let new players ease into it.

Comments

  • GhostEuant
    GhostEuant Member Posts: 243
    Punishing players for succeeding skill checks seems counter intuitive. There’s a reason it’s a hex perk that can be turned off. 
  • Navydivea
    Navydivea Member Posts: 114

    Players should always push to be better. If you're not great at hitting great checks then practice with a friend or make sure to grab luck items to help. Your reward for hitting a skill check is the absence of a killer breathing down your neck.

  • Master
    Master Member Posts: 10,200

    @GhostEuant said:
    Punishing players for succeeding skill checks seems counter intuitive. There’s a reason it’s a hex perk that can be turned off. 

    Wait what?
    Survivors dont get punished if they hit a ruin skillcheck, the punishment hits when you dont hit the skillcheck

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    I don't agree with the ruin thing.. It would be too punishing for newer survivors and the players wont stay in the community long... they need to make fun objectives for the survivors to complete in order to fully repair gens... this would help slow down the match which will help lower tier killers.. however they can only implement maybe 1 or 2 of these to complete because how is this going to effect nurse and billy matches? It should only be restricted to 2 objectives to fix 2 gens... it could be anything find a gas can.. have a gen need a part to make it quiet otherwise the gen is louder and sets off a signal to the killer repeatedly...

  • Navydivea
    Navydivea Member Posts: 114

    @Bravo0413 said:
    I don't agree with the ruin thing.. It would be too punishing for newer survivors and the players wont stay in the community long... they need to make fun objectives for the survivors to complete in order to fully repair gens... this would help slow down the match which will help lower tier killers.. however they can only implement maybe 1 or 2 of these to complete because how is this going to effect nurse and billy matches? It should only be restricted to 2 objectives to fix 2 gens... it could be anything find a gas can.. have a gen need a part to make it quiet otherwise the gen is louder and sets off a signal to the killer repeatedly...

    That's why I said rank 15 and up. Most new players are going to be hard stuck below that until they learn the game.

  • Someissues
    Someissues Member Posts: 1,604

    Easy solution, Derank yourself, I just realized why i made a mistake on climbing high, by the time you hook the first survivor 3 gens are done, no you can't chase someone else, cuz they can loop the same

    Nurse is the only solution which is boring, so the solution is to Derank

  • Master
    Master Member Posts: 10,200

    @Someissues said:
    Easy solution, Derank yourself, I just realized why i made a mistake on climbing high, by the time you hook the first survivor 3 gens are done, no you can't chase someone else, cuz they can loop the same

    Nurse is the only solution which is boring, so the solution is to Derank

    Yeah its just sad that matchmaking allows a rank 1 SWF to be matched against rank 18 killers if they play with a single rank 20.
    You actually need to derank to 20 or 19 to avoid them, but queue times are beginning to be really harsh in these ranks.....

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