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Survivor perk - Blood Price

Karaage
Karaage Member Posts: 340
edited September 2019 in Creations

It sounds like something someone would've already thought of, so if I'm copying someone's idea, sorry about that ;(


Blood Price

You start the Trial with 3 Tokens.

While You have at least 1 Token, gain an additional 50/75/100 % speed increase to healing up others. After you have healed other Survivors for the equivalent of one Health State, lose 1 Token and substract one Health State from Yourself (Healthy => Injured, Injured=>Dying).

Blood Price is not active when using a Med-Kit to heal.

Comments

  • Pigster
    Pigster Member Posts: 137
    edited September 2019

    Sounds like an interesting perk. Could have much impact if combined with we'll make it, so the price of an health state would be understandable, like healing your teammate fast to get yourself a target.

    Edit: yeah im stupid😂 it does not stack, play to rare altruistic builds😅

    Post edited by Pigster on
  • Karaage
    Karaage Member Posts: 340

    Hi @Pigster, sadly the max limit on healing speed is 100% (We'll Make it says it in description too), so combining it with WMI or Botany won't work.

  • Yung_Slug
    Yung_Slug Member Posts: 2,238

    The cost of altriusm - measured now in health states, later in blood.


    Interesting perk idea btw

  • Pigster
    Pigster Member Posts: 137
    edited September 2019

    Oh i thought its still possible, that the percent are stackable, then im stupid. Yeah this way its sounds nice. But also why dont just choose we'll make it instead, what makes blood price better or different? Usually i heal others after unhooking them.

    Edit: i meant that we'll make it would just be more useful cause in the most cases you heal after an unhook and 90 seconds are most usuall enough to make additional heals.

    Edit: but as a fun perk and situational we'll make it, blood price would have a purpuse,or like you said as a meme build😂 dont forget mettle of man 👌 so i really like your idea here, get something but pay a price for. We need more of this kind of perks.

    Post edited by Pigster on
  • Karaage
    Karaage Member Posts: 340
    edited September 2019

    @Pigster as You noticed, We'll Make It only works after unhooking someone. This one works in all situations. That said, We'll Make It does sound much better. Blood Price would be much more situational and clutch perk.


    Edited: Also, No Mither + Tenacity + Blood Price sounds like a combo I'd like to use :)

  • Pigster
    Pigster Member Posts: 137

    Yeah thats the reason why i meant why using bloodprice instead. You know that we'll make it works 90 seconds after an unhook? Thats tremendous and most often allows additional healing.

    I would say how about adding something like aftercare specific to the survivor you healed with bloodprice, i think that would make it similar worth like We'll make it, just that your perk gives information. Its like a contract, where you can see your partner you have dealt with. Maybe it last until the next bloodprice action🤔

    All in all i love your concept, getting a reward, but paying a price. Thats how more survivor perks should work, really nice idea 👍👍👍

  • Karaage
    Karaage Member Posts: 340
    edited September 2019

    @Pigster thanks for feedback!

    Perk may not be viable much, but I like its simplicity more than adding extra effects, making using it confusing and such.

    But one idea I got from You, is like adding pseudo Second Wind to it?

    New Blood Price after changes:

    "While You're in Healthy State, gain an additional 50/75/100 % speed increase to healing up others. After you have healed other Survivors for the equivalent of one Health State, substract one Health State from Yourself and gain Broken Status Effect for 45 seconds. After 45 seconds You're healed back to Healthy State. Perk gets deactivated if You're put into Dying State while Broken."

    So now I got rid of Tokens, and You get 2 Heals per 90 seconds, similar to We'll Make It? Except You'll be Broken most of the game now.

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    The original works well with a Self-Care/Botany combos, as well as the new Inner Strength. I like it, frankly, it'd be good for a lot of purple rank builds.