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No Mither Buff Ideas

I think we can all agree that No Mither is a very underwhelming, possibly the worst, Survivor perk, unless used in a very specific type of build. I'm going to offer some ideas that I think could give the perk some life, and maybe have it see more usage, outside of meme builds.

1. 100% Noise Reduction: Very simple change. This would take away the requirement of running Iron Will to be somewhat effective, and essentially stop No Mither from taking up 2 perk slots.

2. Double Bloodpoints (Post Trial), similar to Barbecue and Chili: Instead of buffing the perk in its gameplay, you could give 100% bonus bloodpoints post match, as compensation for being injured for the entirety of the match, and severely decreasing your chances of survival. This would make the perk like a Survivor version of Barbecue, but with a different requirement than We're Gonna Live Forever: remaining injured all match, rather than playing super altruistically.

3. Start The Trial Healthy: A bit of an overhaul here, but I think it would work. You would start the trial healthy, and upon being damaged by the Killer, you would then become broken for the remainder of the trial. This would make it so that if you happen to be found right away, you don't just get insta-clapped, and you would at least have a chance in your first chase. After getting damaged, you would then play No Mither normally.

I think that any and/or all of these buffs would be great, and would give some much needed love to a very weak perk, without making it broken.

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