Polls

Polls

Is it possible for Hex: Ruin to be reworked and be balanced?

Member Posts: 12


Is it possible for Hex: Ruin to be reworked and be balanced? 72 votes

Yes
54%
39 votes
No
34%
25 votes
Ruin should be removed entirely
11%
8 votes
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Comments

  • Member, Alpha Surveyor Posts: 7,743

    Hex: Ruin has basically two modes: 1. god mode, where the survivors can't find the totem and get 0 gens done, and 2. useless mode, where the survivors power through it or the totem is cleansed within the first 30 seconds of the match.

    That's the balance. The devs have created other perks that are attempts at more balanced, reliable game-slowers, like Corrupt Intervention. What perks you prefer as killer is entirely based on personal preference and gameplay style. What perks you find most bothersome as a survivor is going to change as you play and get more experience.

  • Member Posts: 27
  • Member Posts: 902
    Yes

    Ruin always feels like a waste of a perk slot because of RNG

  • Member Posts: 14,110
    Yes

    Anything can be reworked to become balanced, although ruin is balanced, it could be reworked and remain balanced.

  • Member Posts: 4,212
    Yes

    I wouldn't say Ruin is unbalanced as it is, more that it's just a terrible mechanic.

    There's not much joy in a game you lose because people keep looking for the totem and gens never get done, but there's equally not much fun in a game where your totem is destroyed faster than you can physically walk to it.

    I'd be interested to see what would happen if Ruin was removed from a totem and made into a timed debuff instead, so it's more consistent and not as much of a game decider.

  • Member Posts: 828
    No

    Ruin is fine at its place, it can be removed. Eventually lower rank players will learn totem spots later on if they keep playing the game.

    Since it’s a hex totem it can be removed entirely from the start, be ignored, or be destroyed mid game. So I don’t think it’s OP.

    Plus it prevents survivors from genrushing which is currently an issue in DBD no matter how much of a good killer you are.

    For those who are about to objectify my opinion, not everybody plays killer like gods.

  • Member Posts: 6,807
    Yes

    I refuse to believe that there is anything that can't be turned into a balanced perk/killer/item/whatever.

    The only reason to think otherwise is because you lack creativity.

  • Member Posts: 3,221

    Oh i understand. This is not about a discussion, its about the echo chamber. All right, i go as quietly as i can to not wake you up.

  • Member Posts: 2,411
    Yes

    Yes it needs a rework, it does next to nothing against rank 1 survivors, and bullies new survivors. It's a necessity for high rank play if you use a standard M1 killer.

  • Member Posts: 534
    Yes

    It should be base kit so killers aren't wasting a slot on a perk that will be gone as soon as the match starts. Keep it as a totem, but just make it base kit.

  • Member Posts: 14,110
    Yes

    Ruin encourages people to find it (unless they just power through it) which would make other totems found faster.

  • Member Posts: 1,456
    Yes

    Weird thread, the perk is already balanced, it's easy to do a gen with ruin on, it just take more time if you're terrible at skillchecks ( which you should be good at at rank 1 let's be real).

    I guess it could be reworked and remade balanced but what is the point of that ?

  • Member Posts: 3,275

    OP doesn't even elaborate on what they find unbalanced or wrong with it. Do you think it's too much for survivors to deal with because you can't gen tap or hit skill checks reliably? Do you think it gets cleansed too fast? What is even the issue in your mind?

  • Member Posts: 122
    No

    Ruin is perfectly balanced imo. It slows the game down a little bit, but only for a certain amount of time since it's a Hex & can be destroyed.

  • Member Posts: 987
    Yes

    As a killer main, I think it should not affect all survivors. I play survivor once in a while and even as killer I notice, when they can’t find it, it’s a definite loss for them. BUT, there are a good number of times where they’ll break it right after spawning. I think a minor nerf would be fair.

  • Member, Alpha Surveyor Posts: 7,743

    No, that's covered under Useless mode, "the survivors power through it."

  • Member Posts: 154
    No

    Or just practice to hit the skillcheck? Better do that than wasting precious time around map. Just look for totem zones when you are near gens, if not there, do the gen.

  • Member Posts: 7

    This poll is a plurium interrogationum fallacy.

    https://en.wikipedia.org/wiki/Complex_question

  • Member Posts: 118
    No

    If they nerf ruin then they need to increase gen times.

  • Member Posts: 40

    Not sure if this is the same thing, but it could also be defined as a loaded question fallacy.

  • Member Posts: 458
    No

    ruin get counter by:

    1- learning to hit skill check

    2-finding the totem

    it's rng and can be counter if you train a bit so no it's not unblanced and no it's dosen't need to be change

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