Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Second Objective Idea:
Ya, ya, some people don't feel we need one. I do. Not to make the game harder for Survivors, but rather reduce monotony.
Two mandatory parts are missing from generators. You can do three generators just as you normally will, but if you don't have the missing generator parts, you can't proceed.
How do you get the parts? Very easy; random drawers and dressers are assigned throughout the map. You must search these drawers to find a missing part. Once the missing part is recovered, all Survivors can begin completing another generator.
Doesn't even have to be hard to find these parts. It's just something that needs to be done in order to spice up game play and prevent gen rushes.
Comments
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I'm a survivor main and I actually like your idea. Something different. The generators that need the missing parts can have something letting you know it's missing a part or even multiple parts. I dig this
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Sounds like F13
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Yup. In fact, that game achieved more objectives.
It's completely reasonable, and if it somehow becomes "overpowering" for the Killers, then gen time can be reduced. The important part is that it's a second objective that's easy to balance using the variables already available to them.
If anyone at BHVR is reading this, thank you for taking time to think about it.
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I liked the hallowed blight event where you had to harvest the nectar. I would add that so you could earn something extra in a game (auric cells would be awesome but it would never happen). You could even give a slight speed boost to the next gen that you repair so that it wouldn't be a complete waste to your main objective.
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I want this.
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Hmm, Very short and sweet. Seems like a good idea
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