The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Ffs
DonnieTheZombie
Member Posts: 229
Whats in this new patch now. Who got nerfed, who got buffed? Why even.
I can find out in three years when ps4 finishes copying games files. Butt id rather ask
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I don't have them on hand and I'm about to be in a match SO @Boss we need thine assistance!
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No rush to either. Still copying game files.. Ha.
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Demogorgon and Freddy got buffed, some adjustments I didn’t read and basic fixes. Fps is still wack though atm so that sucks :/
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Here, i'll give you a run down of the most notable things that have been added and or changed.
- Demogorgon can now break pallets with his shred ability without the use of the Ultra-Rare add-on.
- Demogorgons Ultra-Rare add-on has been changed. The Red Moss add-on now Tremendously increases his undetectable status effect when emerging from his portal after traveling between two, and Tremendously decreases the recovery time between traveling through his portals.
- The perk Surge, now grants the destruction point score when affected generators nearby explode.
- The perk Second Wind now shows the progress towards activating the perk
- Match making logic has now been changed. SWFs has been adjusted to now follow the highest ranked Survivor in the SWFs when playing. So now they'll be matched with a Killer of the same rank instead of being paired with a much lower ranked Killer. (This means if you have a Rank 1 Survivor with 3 Rank 20s in a 4 man SWFs, you'll be paired with a Killer that's Ranked 1-4.)
- The EGC timer is now visually de-synchronized between clients and the host.
- And the Pigs camera no longer shakes when she performs a regular attack.
The rest of the changes are just minor things that really don't need to be mentioned.
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