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Killer idea: The Infected

Hoodied
Hoodied Member Posts: 13,024

Killer: The Infected

Movement speed 115%, TR 24 meters

Nickname: Patient 0 and Patient 1

Lore: (Based towards Patient 0) Patient 0 never was named, he woke up in a laboratory next to Patient 1, they became great friends, but Patient 0 was taken out of the containment and tested upon, one of the tests went wrong and he was infected with an unknown virus, they left him in containment with Patient 1. He started feeling the effects of the virus and started changing, he died in the corner he hid in. Patient 1 called for help and the scientists went in to check him, but he attacked them, biting them and leaving them inside containment. Patient 0 did look at Patient 1 but left her be, as if he still was sane in a way. The scientists ended up becoming what he did and attacked Patient 1, infecting her too, 0 didn't like this and ended up killing the scientists he infected, they both were planning on getting revenge on the facility, just enough for them to be noticed by something else, something stronger...


Primary Power: Virus

With you being undead and infected by the virus, you create more pawns for your game. When the power is fully charged you can charge ahead towards a survivor and grab them. The survivor will get a really quick skill check that they must hit in order to avoid getting the virus. If the survivors hit this skill check you will fall off of the survivor and be stunned for 4 seconds (affected by add-ons), if they miss however, they will become infected, with a timer starting, like EGC. When this timer starts they have 3:00 minutes to cure themselves of the virus or they will fall dead. Each chime of the bell for this timer will cause an effect to happen.

3:00 chime (start): vision is slightly darker than usual (5% darker)

2:30 chime: vision is slightly darker than usual (10% darker)

2:00 chime: Affected by blindness, vision is moderately darker (20% darker)

1:30 chime:Affected by blindness, vision is moderately darker (25% darker)

1:00 chime:Affected by blindness, vision is greatly darker (40% darker)

0:30 chime:Affected by broken, vision is tremendously darker (60% darker)

0:00 chime: all affects end, death

All chimes will reduce total movement speed by 1%, timer does not go down inside chase.

5 syringes spawn around the map, the aura is revealed to you no matter what is affecting you. (Total amount of syringes can change with add-ons), only one syringe will work however per time the survivor is infected.


When the syringe is used, you get a token for going to the used one, each token allows an activation of the secondary power


Secondary Power: Infected Rage

With you being infected, you can enter a rage, causing different things to happen. You give everyone the exposed effect for 40 seconds (affected by add-ons), increases action speeds by 10%, but when it ends movement speed is decreased by 5% for 30 seconds.



Clothing

Patient 0: Torn and revealing flesh and bone, nothing stands in his way

Zombified: ANOTHER ONE BITES THE DUST!

Torn clothing: Torn in the infection, he brings rage to those he bites

Bloody Clothing: You really need to clean up your act

Torn shorts: Thighs are bone and revealing flesh

Bloody shorts: Should'a worn cargo shorts to hold what you eat

Patient 1: Torn and revealing flesh and bone, nothing stands in her way

Zombified: AND ANOTHER ONE GOES

Torn clothing: Just enough to not break any rules here, hehehehe

Bloody clothing: Little more torn, still following the rules

Torn Dress: Nothing to see here!

Bloody dress: Should'a had pockets


Perks:

Horrific rage: You are full of rage. When hitting a survivor you gain one charge. When doing this 6/7/8 times the perk becomes charged. The next time you hit a pallet or generator with your weapon it will break. This perk can only be activated twice per trial.

"I am the only one allowed with this hell!"-Patient 0


Hex: Bloody mess: This hex grows stronger when survivors are in fear. When you down a survivor then down another while the first one is still in the dying state, you gain a stack. Each stack boosts all action speeds by 5%. You can only have 3/4/5 stacks at a time.


Without a trace: You disappear, as if nobody even knew you existed. When downing a survivor, hooking a survivor, grabbing a survivor, or picking up a survivor, this perk activates. You will be affected by Oblivious for 20/25/30 seconds.

"Quiet 0, we gotta get out of here before they come back"-Patient 1