New Chapter Concept (Licensed): Alien
Killer: The Alien
Lore: Sometimes the best servants are those driven by a instinctual desire for the kill. Such was the case for the Xenomorph. It takes a special beast to attract the Entity's attention. Usually those who attract it's gaze were killers by choice. But with this creature, the killing was in it's nature, in it's blood. The Entity watched as the Xenomorph species evolved into the perfect killing machine, waiting for a chance to take the perfect killing machine into it's realm. The Entity watched as one tore it's way through the crew of the Nostromo. Killing with precision and a savage lack of remorse, the Entity was impressed. As the last survivor approached an end at the creature's hands, the Entity suddenly felt the tides of fate change. The creature had been tricked, sucked into space the Entity watched as it's perfect pet failed. The Entity reached out and snatched the beast. The Entity would use this creature to play it's game. Waking up in the Entity's realm the Xenomorph merely had to find the next target. The Entity used it's powers of persuasion to convince it to ignore it's carnal urges and place the victims on the hooks. The creature had found a new master to serve, and serve it would.
Power: Killer Instincts- The Alien is a natural killing machine, able to hunt down it's prey with deadly efficiency. The Alien has two stances. These stances change the Alien's mobility and ability to sneak up on prey.
The Alien's Bipedal stance allows it to sneak get closer to unsuspecting targets with little warning. In this stance the Alien's terror radius is severely reduced as well as it's movement speed. The Alien has shorter lunges as well during this stance.
The Alien's Quadrupedal stance allows for it to chase targets quickly and overwhelm them. During this stance the Alien has increased movement speed and longer lunges. The Alien moves along the ground in this stance and be mostly hidden visually but has a larger terror radius to allow for audio warning and it's tail sticks up in the air as a visual warning as well.
Perks: A killing machine, The Alien's unique perks Hostility, Symbiotic, and Evolution increases the intensity of the match as it goes on.
Perk 1: Hostility- You are engineered to kill swiftly and savagely- Effects of bloodlust are are increased by 5/10/15% and activation time of bloodlust is reduced by 25/50/75%.
Perk 2: Symbiotic-You gain new life through them. Gain a 5/10/15% movement speed bonus for 2/4/6 seconds after hooking a survivor
Perk 3: Evolution(Hex): You grow stronger to match your prey. When a generator is completed survivors are exposed. This perk affects 1/2/3 survivors randomly. This number does decrease by one if a survivor is sacrificed or is killed.
Survivor: Ellen Ripley
Lore: Ellen knew they shouldn't have let that thing on the ship. If everyone had followed the correct procedure everything wouldn't have gone so wrong. That thing killed everything on that ship. Except for Ellen. She was determined to survive. Ellen lured the creature out and sent it straight out to the black cold of space. She then put herself into stasis. But instead off waking up on Earth she was back on the Nostromo. She didn't know how she got here but, she had escaped once before, and she would do it again.
Ellen's personal perks Fight or Flight, On the Edge, and Hardened Spirit give her an advantage to delay death and escape last minute.
Perk 1: Fight or Flight- Your determination culminates in times of need. When throwing down a pallet, gain a movement speed boost for 3 seconds with a 60/50/40 second cool down. This is negated if you stun the killer.
Perk 2: On the Edge-You are great at making last minute escapes. If the exit gate are powered you are given the option to hit an extremely hard skill check and get off the hook. But you are automatically sacrificed on the next hook.
Perk 3: Hardened Spirit- After your experiences, you are tougher. Slows hook Progression by 20/25/30%
Comments
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Hostility - 7/10 Good for chases
Symbiotic - 2/10 We've got Devour Hope Tier III w/ 2 tokens Change it to where you gain 3%/4%/5% movement speed for each Survivor on a hook.
Hex: Evolution 8/10 Good concept. Timer on it?
Fight or Flight 7/10 People can just randomly drop a pallet for Sprint Burst
On The Edge 1/10 Even worse than DS. When making perks, it's not about difficulty, it's about possibility. Hit this if the gates are open and boom, free escape, at the cost of a perk slot.
Hardened Spirit - 7/10 Great perk for noobs and pros alike. Getting caught out brings your team to altruism, but if you don't have coms, they might come and save you anyway, negating this perk's effects. Have it apply during the struggle phase too.
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@ItsDaEmuDood said:
Hostility - 7/10 Good for chasesSymbiotic - 2/10 We've got Devour Hope Tier III w/ 2 tokens Change it to where you gain 3%/4%/5% movement speed for each Survivor on a hook.
Hex: Evolution 8/10 Good concept. Timer on it?
Fight or Flight 7/10 People can just randomly drop a pallet for Sprint Burst
On The Edge 1/10 Even worse than DS. When making perks, it's not about difficulty, it's about possibility. Hit this if the gates are open and boom, free escape, at the cost of a perk slot.
Hardened Spirit - 7/10 Great perk for noobs and pros alike. Getting caught out brings your team to altruism, but if you don't have coms, they might come and save you anyway, negating this perk's effects. Have it apply during the struggle phase too.
Thanks for the feedback!
Evolution I think would probably have a 6-10 second timer for the exposed status.
On the Edge was something I was unsure how to balance. I was thinking maybe it could only work only on the first stage and increases the chance to get off the hook by maybe 25/50/75%
Hardened Spirit is meant to last for the entire hook progression.
Fight or Flight I think would have to only apply during chase the same as Lithe does.
Symbiotic I could certainly see work with changes you mentioned.0 -
@Cheshire_Cat927 said:
@ItsDaEmuDood said:
Hostility - 7/10 Good for chasesSymbiotic - 2/10 We've got Devour Hope Tier III w/ 2 tokens Change it to where you gain 3%/4%/5% movement speed for each Survivor on a hook.
Hex: Evolution 8/10 Good concept. Timer on it?
Fight or Flight 7/10 People can just randomly drop a pallet for Sprint Burst
On The Edge 1/10 Even worse than DS. When making perks, it's not about difficulty, it's about possibility. Hit this if the gates are open and boom, free escape, at the cost of a perk slot.
Hardened Spirit - 7/10 Great perk for noobs and pros alike. Getting caught out brings your team to altruism, but if you don't have coms, they might come and save you anyway, negating this perk's effects. Have it apply during the struggle phase too.
Thanks for the feedback!
Evolution I think would probably have a 6-10 second timer for the exposed status.
On the Edge was something I was unsure how to balance. I was thinking maybe it could only work only on the first stage and increases the chance to get off the hook by maybe 25/50/75%
Hardened Spirit is meant to last for the entire hook progression.
Fight or Flight I think would have to only apply during chase the same as Lithe does.
Symbiotic I could certainly see work with changes you mentioned.Evolution shouldn't be a Hex, actually. Instead, have it apply to a range, so maybe if a generator is completed 40 meters away, then Survivors that were working on the gen when it completed are Exposed for 5/10/15 seconds.
On The Edge, with your changes, would be much better, as people would only run the perk to Kobe, and that's only a chance at escaping if you don't get hooked the entire game. Much better.
Hardened Spirit should have an icon, maybe a little buff muscle/arm to show other Survivors that you can hang on the hook longer, and to use the time provided by the perk wisely.
Fight or Flight is interesting, but not overpowered. Only thing is that the speed boost could be stacked with being hit by a weapon or Hunting Hatchet. Not too scary, though.
Symbiotic would be good for Killers like Clown and Trapper, as they lack major mobility.1