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The Keeper/Executioner

Auron471
Auron471 Member Posts: 1,310
edited October 2019 in Creations

I think it would be really cool to have the locker head guys from the evil within in the game.

I just think that he/it looks really awesome.

Passives: 0 terror radius and a dimmer red stain except when in chase. When in chase, The Keeper gains a 16m terror radius and a normal red stain. The 16m terror radius persists for 5s after exiting chase.

Footsteps and other killer sounds such as grunting are SIGNIFICANTLY louder than normal.


Power: Can place down up to 5 safes around the map. More safes can be placed, and will replace the oldest safe. The oldest safe is makred as a different color. The Keeper can teleport to any of these safes whenever they want, but go through a 5s animation of them dying and respawning from the safe. survivors within 28m of the respawn location with have their screens flash and get a somewhat drunken visual effect for the duration of the respawn. The keeper can also teleport to any locker within a 48m radius with a similar animation to teleporting to a safe.

115% movement speed

Weapons: Sack of Heads, Meat Tenderizer (Lunge) His lunge attack can break pallets if charged for 2s. Charging the lunge does not give any extra range or damage.



Perks:

Undying Will: Any hex totems that are cleansed will return after 120/110/100s a random dull totem will be ignited. If the hex is token based, remove half of you tokens rounded up. If more than one hex is broken during the 120/110/100s, they are put in queue. 1 Dull totem will regenerate after every 180s as long as one totem still exists.


Pulverizing Swing: Your lunge attacks apply broken for 40/50/60s. CD of 15s


Unstoppable Torment: Getting stunned by a pallet gives you a 33% speed bonus to breaking and vaulting actions for 30/37.5/45s. Does not stack with itself. Getting hit by another pallet within 60s will refresh the timer.