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Second Wind feel redundant to anyone?

As title says, does it feel redundant to use? It doesn't synergize with Deliverance. It doesn't really go well with anything does it? I'm also a bit slightly confused with this perk.

On Console (because I don't know if it's an exclusive problem for it) If you heal a survivor with help from another, the perk does not proc. The other thing is that you have a max use of 2, provided you healed a survivor throughout that entire time by yourself.

What do you guys think of this as an idea?

So the Perk becomes an active ability. If you are holding a medkit, using the ability will consume whatever charges it needs to completely heal you, and begin healing you passively. If you do not have enough charges, it heals you up to whatever it can. Cancelled if you are put down into the dying state.


What do you guys think? Could synergize more with stuff. And maybe give pharmacy some more use than this.

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