Second Wind feel redundant to anyone?
As title says, does it feel redundant to use? It doesn't synergize with Deliverance. It doesn't really go well with anything does it? I'm also a bit slightly confused with this perk.
On Console (because I don't know if it's an exclusive problem for it) If you heal a survivor with help from another, the perk does not proc. The other thing is that you have a max use of 2, provided you healed a survivor throughout that entire time by yourself.
What do you guys think of this as an idea?
So the Perk becomes an active ability. If you are holding a medkit, using the ability will consume whatever charges it needs to completely heal you, and begin healing you passively. If you do not have enough charges, it heals you up to whatever it can. Cancelled if you are put down into the dying state.
What do you guys think? Could synergize more with stuff. And maybe give pharmacy some more use than this.
Comments
-
I think it is a good idea but it should heal you at like 50% of the healing speed because it would be too powerful.
That issue is also present on the pc version btw.
1 -
It's a very powerful effect, but the activation condition is too clunky in practice.
Even if the other Survivor self cares for 0.000001 seconds, Second Wind doesn't trigger.
0 -
Maybe. I just feel as is the perk is pretty bland. I dont want it to become meta and replace self care/BK combo. I just want it to kinda keep up to those perks that help you heal.
0 -
That's not an issue, that's how it's supposed to work.
The game works on charges, it takes 16 charges to heal yourself with a medkit.
If you heal someone else, it's like you gained 16 charges, so second wind activates.
If you heal with someone else, the charges get split, so you only get 8, meaning second wind doesn't activate
0 -
Yeah, I know its intentional but it makes the perk trash in my opinion
0 -
Is there a way to move this thread to suggestions? I feel like it serves better purpose there
0