Trapper Buff Idea
Iridescent Stone - Now places any survivor caught in a bear-trap into the dying state after they are released/release themselves.
Base Kit - Iridescent Stone's OLD effect is now Base Kit.
Reasoning - Iridescent Stone's RNG based nature is pretty fun to play with/against (imo), but it's far too weak for an "Iridescent" UR add-on. If traps 'naturally' set themselves over time as part of the base kit, it would mitigate part of the Trapper's current issues (Set-Up + Map Pressure).
I really don't think this would make him much more oppressive or raise his tier much (if at all), but it would be a nice QOL change, in my opinion.
Comments
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You kinda forgot that Honing Stone already does this (down after freeing themselfes)
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Just make picking traps easier for traper & remake mechanic behind survivors freeing themself from the traps and he will be healthy.
Maybe entity would put random unset trap from the field into his pocket every X seconds (30? 60?). Maybe survivors would need constant time to free themself from trap (maybe something like searching pig boxes?)
Puting any survivor caught in the trap into dying state right away seems way too strong.
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This downs them whether they free themselves or are freed by others.
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So we would have a purple add-on that does half of pink one?
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More like a pink add-on that removes the downside of his (currently) best stone add-on.
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That's pretty much how it used to be.
Honing Stone started out as a guaranteed down. People complained it was OP so BHVR created an ultra rare add-on for Trapper called Diamond Stone which became the guaranteed down while HS was nerfed to 50% chance.
Then Trapper eventually got an add-on rework where Diamond Stone got changed to the current version.
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