Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Give Lithe, Balanced Landing, Dead Hard additional effects.
Exhaustion is getting nerfed and I do understand the devs that Exhaustion perks should not be triggered twice in a chase. They also stated that they want to change Exhaustion so that other perks will get used.
While these are nice ideas, Exhaustion perks will always be useful (unless significantly nerfed), so I think it is almost impossible to convice players to not use an Exhaustion perk.
Sprint Burst is still the best Exhaustion perk. Many people think even more people will run SB. It is pretty much unconditional. The way to go is to make other Exhaustion perks more viable by giving them some value to them other than Speed.
Balanced Landing is already a very situational perk, as it is almost completely useless on some maps.
- Completely eliminate the penalty of dropping, not just reducing by 75%
- Eliminate the sound when dropping.
This would give players options to lose the killer. Also buff Dance With Me to work with BL instead of just Lithe.
Lithe:
- Silent vault with cooldown of 40sec to work with Dance With Me
Dead Hard:
- Leave no or significantly less blood trails.
This would make maps like Lery's and The Game much less painful because blood trails are extremely strong on these maps.
This would make Sprint Burst the perk to use to gain an advantage in the beginning of the chase, the other 3 perks would be used to end a chase by losing the killer.
Comments
-
The other perks are completely fine though. They do pretty much the same thing as SB (except Dead Hard) just with trigger conditions that make it situationally better than SB.
1 -
Or instead of all this needless complication, don't go through with the exhaustion changes and just nerf SB already.
3 -
Or make it to where if you run more than 1 exhaustion perk each one has their own cooldown, don’t make them share the same cooldown.1
-
Remove the fall penalty completely with balanced landing? Do you want infinites? Because that is how you get infinites.1
-
Star99er said:Or make it to where if you run more than 1 exhaustion perk each one has their own cooldown, don’t make them share the same cooldown.Wasn't that how it was a long time ago? And it was stupidly OP?1
-
oke said:
Exhaustion is getting nerfed and I do understand the devs that Exhaustion perks should not be triggered twice in a chase. They also stated that they want to change Exhaustion so that other perks will get used.
While these are nice ideas, Exhaustion perks will always be useful (unless significantly nerfed), so I think it is almost impossible to convice players to not use an Exhaustion perk.
Sprint Burst is still the best Exhaustion perk. Many people think even more people will run SB. It is pretty much unconditional. The way to go is to make other Exhaustion perks more viable by giving them some value to them other than Speed.
Balanced Landing is already a very situational perk, as it is almost completely useless on some maps.
- Completely eliminate the penalty of dropping, not just reducing by 75%
- Eliminate the sound when dropping.
This would give players options to lose the killer. Also buff Dance With Me to work with BL instead of just Lithe.Lithe:
- Silent vault with cooldown of 40sec to work with Dance With MeDead Hard:
- Leave no or significantly less blood trails.
This would make maps like Lery's and The Game much less painful because blood trails are extremely strong on these maps.This would make Sprint Burst the perk to use to gain an advantage in the beginning of the chase, the other 3 perks would be used to end a chase by losing the killer.
0 -
@Tzeentchling9 said:
Remove the fall penalty completely with balanced landing? Do you want infinites? Because that is how you get infinites.Why? It is 75% right now and nobody has issues with that. If you loop the same spot over and over again, the killer will get you. It would be like running in an almost straight line. Infinites only occur when windows are there. With or without Balanced Landing.
@lyric said:
Dude exhaustion perks are not a necessity right now my main perks are borrowed time, we’ll make it, self care, and stake out, I’ve made rank one survivor the last four months without any exhaustion perks or DS. My next step is to break away from self care and run pharmacy or plunderers instinct to make up for itSo what? Yeah it is possible to get to Rank 1 perkless, too, but it is objectively stronger to run exhaustion perks which is why everybody does that.
0 -
oke said:
@Tzeentchling9 said:
Remove the fall penalty completely with balanced landing? Do you want infinites? Because that is how you get infinites.Why? It is 75% right now and nobody has issues with that. If you loop the same spot over and over again, the killer will get you. It would be like running in an almost straight line. Infinites only occur when windows are there. With or without Balanced Landing.
@lyric said:
Dude exhaustion perks are not a necessity right now my main perks are borrowed time, we’ll make it, self care, and stake out, I’ve made rank one survivor the last four months without any exhaustion perks or DS. My next step is to break away from self care and run pharmacy or plunderers instinct to make up for itSo what? Yeah it is possible to get to Rank 1 perkless, too, but it is objectively stronger to run exhaustion perks which is why everybody does that
Exhaustion perks only help for chase points, Running well make it almost guarantees you fully heal your team when unhooking and running the borrowed time gives you the safe unhook 90% of the time, so overall if you just repair gens and save people you get more points because of those perks rather than running sprint burst and you still end up with chase points
0 -
They just need to nerf SB, and exhaustion perks would be fine.
5 -
Runiver said:
They just need to nerf SB, and exhaustion perks would be fine.
0 -
@lyric Dead Hard's the easiest one to counter.
1 -
This content has been removed.
-
No. Just reduce their cool downs slightly.
0 -
ASpazNamedSteve said:
@lyric Dead Hard's the easiest one to counter.
ZombieGenesis said:This is the problem with survivors after 2 years of being coddled. They won't accept being balanced. Take something away? Gotta give them something else in return (ignoring the buffs to the other perks they actually are getting). I'm not trying to troll here, it's just human nature. You've been given X for so long and now they're saying well, you're going to be losing Y the natural reaction is "Well, where will we be making up for the loss?"
The same is true for killer buffs. Survivors see that killers have been at X level for so long and when they get a buff of W the reaction is, well we need an equal and equivalent buff to maintain the current "balance".
That said, I like the Balanced Landing changes and think that's really how it should have worked to begin with. As for Dead Hard...stop trying to buff it. It was put into the game to be a drawback/hindrance. It's not meant to be a backdoor buff. Stop trying to make it one.
0 -
oke said:
@Tzeentchling9 said:
Remove the fall penalty completely with balanced landing? Do you want infinites? Because that is how you get infinites.Why? It is 75% right now and nobody has issues with that. If you loop the same spot over and over again, the killer will get you. It would be like running in an almost straight line. Infinites only occur when windows are there. With or without Balanced Landing.
And Survivors can definitely already infinite Haddonfield houses with how Balanced Landing is now.0 -
@lyric Lol yes, in my 1600 hours of playing primarily killer I've never faced someone that can use DH properly. C'mon dawg.
SB is infinitely better than it.
0 -
ASpazNamedSteve said:
@lyric Lol yes, in my 1600 hours of playing primarily killer I've never faced someone that can use DH properly. C'mon dawg.
SB is infinitely better than it.
0 -
This content has been removed.
-
@lyric It's 80 seconds, running doubles exhaustion time. And you are not getting away from a down everytime with DH, literally just don't swing into it and bam you've countered it (unless it's done into a pallet).
0 -
ASpazNamedSteve said:
@lyric It's 80 seconds, running doubles exhaustion time. And you are not getting away from a down everytime with DH, literally just don't swing into it and bam you've countered it (unless it's done into a pallet).
0 -
..0
-
oke said:
Exhaustion is getting nerfed and I do understand the devs that Exhaustion perks should not be triggered twice in a chase. They also stated that they want to change Exhaustion so that other perks will get used.
While these are nice ideas, Exhaustion perks will always be useful (unless significantly nerfed), so I think it is almost impossible to convice players to not use an Exhaustion perk.
Sprint Burst is still the best Exhaustion perk. Many people think even more people will run SB. It is pretty much unconditional. The way to go is to make other Exhaustion perks more viable by giving them some value to them other than Speed.
Balanced Landing is already a very situational perk, as it is almost completely useless on some maps.
- Completely eliminate the penalty of dropping, not just reducing by 75%
- Eliminate the sound when dropping.
This would give players options to lose the killer. Also buff Dance With Me to work with BL instead of just Lithe.Lithe:
- Silent vault with cooldown of 40sec to work with Dance With MeDead Hard:
- Leave no or significantly less blood trails.
This would make maps like Lery's and The Game much less painful because blood trails are extremely strong on these maps.This would make Sprint Burst the perk to use to gain an advantage in the beginning of the chase, the other 3 perks would be used to end a chase by losing the killer.
0 -
This content has been removed.
-
@Star99er said:
Or make it to where if you run more than 1 exhaustion perk each one has their own cooldown, don’t make them share the same cooldown.Stupidest Idea ever.
With different CDs imagine it:
Survivor Sprint Bursts away from you! You are almost caught up...nope he just vaulted with Lilthe and speeds off again...you got him cornered this time though...oh he just jumped off the steps..proccing balanced landing's speed burst..
Yea...No thank you.
0 -
@Vortexas said:
@Star99er said:
Or make it to where if you run more than 1 exhaustion perk each one has their own cooldown, don’t make them share the same cooldown.Stupidest Idea ever.
With different CDs imagine it:
Survivor Sprint Bursts away from you! You are almost caught up...nope he just vaulted with Lilthe and speeds off again...you got him cornered this time though...oh he just jumped off the steps..proccing balanced landing's speed burst..
Yea...No thank you.
salt
1 -
@ASpazNamedSteve said:
Or instead of all this needless complication, don't go through with the exhaustion changes and just nerf SB already.This. The exhaustion changes should only apply to SB since it's the only exhaustion perk that causes a problem.
0 -
@Salty_Pearl said:
@ASpazNamedSteve said:
Or instead of all this needless complication, don't go through with the exhaustion changes and just nerf SB already.This. The exhaustion changes should only apply to SB since it's the only exhaustion perk that causes a problem.
SURE!
But the BBQ and Chili effect stays active for Ten seconds even if they move within in range. Fair trade.
0 -
@Vortexas said:
@Salty_Pearl said:
@ASpazNamedSteve said:
Or instead of all this needless complication, don't go through with the exhaustion changes and just nerf SB already.This. The exhaustion changes should only apply to SB since it's the only exhaustion perk that causes a problem.
SURE!
But the BBQ and Chili effect stays active for Ten seconds even if they move within in range. Fair trade.
If BBQC gives 0% additional BP sure LOL
Slap that extra 100% BP onto Distressing. ez
0