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Give Lithe, Balanced Landing, Dead Hard additional effects.

oke
oke Member Posts: 102
edited July 2018 in General Discussions

Exhaustion is getting nerfed and I do understand the devs that Exhaustion perks should not be triggered twice in a chase. They also stated that they want to change Exhaustion so that other perks will get used.

While these are nice ideas, Exhaustion perks will always be useful (unless significantly nerfed), so I think it is almost impossible to convice players to not use an Exhaustion perk.

Sprint Burst is still the best Exhaustion perk. Many people think even more people will run SB. It is pretty much unconditional. The way to go is to make other Exhaustion perks more viable by giving them some value to them other than Speed.

Balanced Landing is already a very situational perk, as it is almost completely useless on some maps.

  • Completely eliminate the penalty of dropping, not just reducing by 75%
  • Eliminate the sound when dropping.
    This would give players options to lose the killer. Also buff Dance With Me to work with BL instead of just Lithe.

Lithe:

  • Silent vault with cooldown of 40sec to work with Dance With Me

Dead Hard:

  • Leave no or significantly less blood trails.
    This would make maps like Lery's and The Game much less painful because blood trails are extremely strong on these maps.

This would make Sprint Burst the perk to use to gain an advantage in the beginning of the chase, the other 3 perks would be used to end a chase by losing the killer.

Comments

  • Doom_Punk
    Doom_Punk Member Posts: 371

    The other perks are completely fine though. They do pretty much the same thing as SB (except Dead Hard) just with trigger conditions that make it situationally better than SB.

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    Or instead of all this needless complication, don't go through with the exhaustion changes and just nerf SB already.

  • Star99er
    Star99er Member Posts: 1,463
    Or make it to where if you run more than 1  exhaustion perk each one has their own cooldown, don’t make them share the same cooldown.
  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796
    Remove the fall penalty completely with balanced landing? Do you want infinites? Because that is how you get infinites.
  • Visionmaker
    Visionmaker Member Posts: 2,051
    Star99er said:
    Or make it to where if you run more than 1  exhaustion perk each one has their own cooldown, don’t make them share the same cooldown.


    Wasn't that how it was a long time ago? And it was stupidly OP?
  • lyric
    lyric Member Posts: 611
    oke said:

    Exhaustion is getting nerfed and I do understand the devs that Exhaustion perks should not be triggered twice in a chase. They also stated that they want to change Exhaustion so that other perks will get used.

    While these are nice ideas, Exhaustion perks will always be useful (unless significantly nerfed), so I think it is almost impossible to convice players to not use an Exhaustion perk.

    Sprint Burst is still the best Exhaustion perk. Many people think even more people will run SB. It is pretty much unconditional. The way to go is to make other Exhaustion perks more viable by giving them some value to them other than Speed.

    Balanced Landing is already a very situational perk, as it is almost completely useless on some maps.
    - Completely eliminate the penalty of dropping, not just reducing by 75%
    - Eliminate the sound when dropping.
    This would give players options to lose the killer. Also buff Dance With Me to work with BL instead of just Lithe.

    Lithe:
    - Silent vault with cooldown of 40sec to work with Dance With Me

    Dead Hard:
    - Leave no or significantly less blood trails.
    This would make maps like Lery's and The Game much less painful because blood trails are extremely strong on these maps.

    This would make Sprint Burst the perk to use to gain an advantage in the beginning of the chase, the other 3 perks would be used to end a chase by losing the killer.

    Dude exhaustion perks are not a necessity right now my main perks are borrowed time, we’ll make it, self care, and stake out, I’ve made rank one survivor the last four months without any exhaustion perks or DS. My next step is to break away from self care and run pharmacy or plunderers instinct to make up for it 
  • oke
    oke Member Posts: 102

    @Tzeentchling9 said:
    Remove the fall penalty completely with balanced landing? Do you want infinites? Because that is how you get infinites.

    Why? It is 75% right now and nobody has issues with that. If you loop the same spot over and over again, the killer will get you. It would be like running in an almost straight line. Infinites only occur when windows are there. With or without Balanced Landing.

    @lyric said:
    Dude exhaustion perks are not a necessity right now my main perks are borrowed time, we’ll make it, self care, and stake out, I’ve made rank one survivor the last four months without any exhaustion perks or DS. My next step is to break away from self care and run pharmacy or plunderers instinct to make up for it 

    So what? Yeah it is possible to get to Rank 1 perkless, too, but it is objectively stronger to run exhaustion perks which is why everybody does that.

  • lyric
    lyric Member Posts: 611
    oke said:

    @Tzeentchling9 said:
    Remove the fall penalty completely with balanced landing? Do you want infinites? Because that is how you get infinites.

    Why? It is 75% right now and nobody has issues with that. If you loop the same spot over and over again, the killer will get you. It would be like running in an almost straight line. Infinites only occur when windows are there. With or without Balanced Landing.

    @lyric said:
    Dude exhaustion perks are not a necessity right now my main perks are borrowed time, we’ll make it, self care, and stake out, I’ve made rank one survivor the last four months without any exhaustion perks or DS. My next step is to break away from self care and run pharmacy or plunderers instinct to make up for it 

    So what? Yeah it is possible to get to Rank 1 perkless, too, but it is objectively stronger to run exhaustion perks which is why everybody does that 

    Exhaustion perks only help for chase points, Running well make it almost guarantees you fully heal your team when unhooking and running the borrowed time gives you the safe unhook 90% of the time, so overall if you just repair gens and save people you get more points because of those perks rather than running sprint burst and you still end up with chase points 

  • lyric
    lyric Member Posts: 611
    Runiver said:

    They just need to nerf SB, and exhaustion perks would be fine.

    I can even agree with the other perks being nerfed because dead hard can be a pain in the ass if you know how to use it right, people shouldn’t feel so comfortable to bait the killer to chase them the whole match 
  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    @lyric Dead Hard's the easiest one to counter.

  • This content has been removed.
  • OakLestat
    OakLestat Member Posts: 125

    No. Just reduce their cool downs slightly.

  • lyric
    lyric Member Posts: 611

    @lyric Dead Hard's the easiest one to counter.

    This is the problem with survivors after 2 years of being coddled. They won't accept being balanced. Take something away? Gotta give them something else in return (ignoring the buffs to the other perks they actually are getting). I'm not trying to troll here, it's just human nature. You've been given X for so long and now they're saying well, you're going to be losing Y the natural reaction is "Well, where will we be making up for the loss?"

    The same is true for killer buffs. Survivors see that killers have been at X level for so long and when they get a buff of W the reaction is, well we need an equal and equivalent buff to maintain the current "balance".

    That said, I like the Balanced Landing changes and think that's really how it should have worked to begin with. As for Dead Hard...stop trying to buff it. It was put into the game to be a drawback/hindrance. It's not meant to be a backdoor buff. Stop trying to make it one.

    Dead hard can be way more powerful than sprint burst if used right you obviously haven’t played anyone who uses it right and I never said anything about buffing it I said I was ok with nerfing  all exhaustion perks above try to keep up
  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796
    oke said:

    @Tzeentchling9 said:
    Remove the fall penalty completely with balanced landing? Do you want infinites? Because that is how you get infinites.

    Why? It is 75% right now and nobody has issues with that. If you loop the same spot over and over again, the killer will get you. It would be like running in an almost straight line. Infinites only occur when windows are there. With or without Balanced Landing.

    And what do Haddonfield houses, The Game chute, Springwood houses, and the swamp maps all have?

    And Survivors can definitely already infinite Haddonfield houses with how Balanced Landing is now.
  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    @lyric Lol yes, in my 1600 hours of playing primarily killer I've never faced someone that can use DH properly. C'mon dawg.

    SB is infinitely better than it.

  • lyric
    lyric Member Posts: 611

    @lyric Lol yes, in my 1600 hours of playing primarily killer I've never faced someone that can use DH properly. C'mon dawg.

    SB is infinitely better than it.

    I disagree I’ve seen people at rank one loop the killer the whole match and everytime just when they think they have them in a pallet they get away with it because it keeps coming back it’s just run for 40 seconds (32 with vigil) and where you would normally go down you keep going, overall for new users and regulars SB is stronger but for an adept survivor who loops it can be far stronger because at least you can take damage with sprint burst but you’re basically getting away from a down shot everytime with dead hard if used right
  • This content has been removed.
  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    @lyric It's 80 seconds, running doubles exhaustion time. And you are not getting away from a down everytime with DH, literally just don't swing into it and bam you've countered it (unless it's done into a pallet).

  • lyric
    lyric Member Posts: 611

    @lyric It's 80 seconds, running doubles exhaustion time. And you are not getting away from a down everytime with DH, literally just don't swing into it and bam you've countered it (unless it's done into a pallet).

    But that’s when they will use it is my point, while pallet looping and if they are adept with it they won’t use it until you for sure are swinging at them but overall like I said I can agree SB is stronger but there are people out there who are broken with dead hard and are very hard to catch, when you swing while looping and they use it the loop starts over lol
  • Volfawott
    Volfawott Member Posts: 3,893
    edited July 2018
    ..
  • Volfawott
    Volfawott Member Posts: 3,893
    oke said:

    Exhaustion is getting nerfed and I do understand the devs that Exhaustion perks should not be triggered twice in a chase. They also stated that they want to change Exhaustion so that other perks will get used.

    While these are nice ideas, Exhaustion perks will always be useful (unless significantly nerfed), so I think it is almost impossible to convice players to not use an Exhaustion perk.

    Sprint Burst is still the best Exhaustion perk. Many people think even more people will run SB. It is pretty much unconditional. The way to go is to make other Exhaustion perks more viable by giving them some value to them other than Speed.

    Balanced Landing is already a very situational perk, as it is almost completely useless on some maps.
    - Completely eliminate the penalty of dropping, not just reducing by 75%
    - Eliminate the sound when dropping.
    This would give players options to lose the killer. Also buff Dance With Me to work with BL instead of just Lithe.

    Lithe:
    - Silent vault with cooldown of 40sec to work with Dance With Me

    Dead Hard:
    - Leave no or significantly less blood trails.
    This would make maps like Lery's and The Game much less painful because blood trails are extremely strong on these maps.

    This would make Sprint Burst the perk to use to gain an advantage in the beginning of the chase, the other 3 perks would be used to end a chase by losing the killer.

    Why should dance with me work with balance landing a kind of eliminates the pointer of fast vaulting or getting out of a locker quickly. As without sacrificing another perk slot for quick and quiet all these actions cause noises so the killer has at least a chance the track despite the lack of scratch marks.
  • This content has been removed.
  • Vortexas
    Vortexas Member Posts: 757

    @Star99er said:
    Or make it to where if you run more than 1  exhaustion perk each one has their own cooldown, don’t make them share the same cooldown.

    Stupidest Idea ever.

    With different CDs imagine it:

    Survivor Sprint Bursts away from you! You are almost caught up...nope he just vaulted with Lilthe and speeds off again...you got him cornered this time though...oh he just jumped off the steps..proccing balanced landing's speed burst..

    Yea...No thank you.

  • AsePlayer
    AsePlayer Member Posts: 1,829

    @Vortexas said:

    @Star99er said:
    Or make it to where if you run more than 1  exhaustion perk each one has their own cooldown, don’t make them share the same cooldown.

    Stupidest Idea ever.

    With different CDs imagine it:

    Survivor Sprint Bursts away from you! You are almost caught up...nope he just vaulted with Lilthe and speeds off again...you got him cornered this time though...oh he just jumped off the steps..proccing balanced landing's speed burst..

    Yea...No thank you.

    salt

  • Salty_Pearl
    Salty_Pearl Member Posts: 1,367

    @ASpazNamedSteve said:
    Or instead of all this needless complication, don't go through with the exhaustion changes and just nerf SB already.

    This. The exhaustion changes should only apply to SB since it's the only exhaustion perk that causes a problem.

  • Vortexas
    Vortexas Member Posts: 757

    @Salty_Pearl said:

    @ASpazNamedSteve said:
    Or instead of all this needless complication, don't go through with the exhaustion changes and just nerf SB already.

    This. The exhaustion changes should only apply to SB since it's the only exhaustion perk that causes a problem.

    SURE!

    But the BBQ and Chili effect stays active for Ten seconds even if they move within in range. Fair trade.

  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited July 2018

    @Vortexas said:

    @Salty_Pearl said:

    @ASpazNamedSteve said:
    Or instead of all this needless complication, don't go through with the exhaustion changes and just nerf SB already.

    This. The exhaustion changes should only apply to SB since it's the only exhaustion perk that causes a problem.

    SURE!

    But the BBQ and Chili effect stays active for Ten seconds even if they move within in range. Fair trade.

    If BBQC gives 0% additional BP sure LOL

    Slap that extra 100% BP onto Distressing. ez