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DS must lose rights if hooked other survivors

DS should have been made to prevent tunneling.
That's no problem.
But if that happens, DS must lose its rights if it hooks another survivor.
How well are survivors protected by the system?


Comments

  • TAG
    TAG Member Posts: 12,871

    Wouldn't the Killer have to chase the unhooker if they want to do that, giving the unhooked person time to be recovered?

  • TheBean
    TheBean Member Posts: 2,320

    @TAG so Leatherface downs both players at the hook.

    The killer hits the saver as they are unhooking... Gets them both just meters away from the hook.


    How many times do you see survivors both going down at the hook from a survivor who likes to farm their teammates?

  • TheBean
    TheBean Member Posts: 2,320

    @Tag Maybe... But I don't think the survivor who got farmed will be happy. Nor is it really that survivors fault, other than being caught. Since they can't really do anything about getting unhooked infront of a killer.

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  • TAG
    TAG Member Posts: 12,871

    Ya live as a team, ya die as a team. There's already a perk meant to prevent that from happening (Borrowed Time). It's on the unhooker to make sure they don't do something boneheaded enough to cost the entire team the game.

  • TheBean
    TheBean Member Posts: 2,320

    @Luke_Atmey

    But if you are playing as a solo survivor, you can't force your farming teammates to bring in borrowed time. You also can't stop them from unhooking you infront of the killer.

  • DrVeloxcity
    DrVeloxcity Member Posts: 301

    I think DS should maybe become disabled if you are fully healed up after DS becomes initially active.

  • ASAPTurtle
    ASAPTurtle Member Posts: 968

    D'S already doesn't mean anything if the killer has a Mori.

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  • TheBean
    TheBean Member Posts: 2,320

    @TAG Sure.

    However we also know that survivors don't have to play as a team. Me escaping as a survivor doesn't always mean I have to be a "team" player.

    That is my two cents on it though. I personally think DS is in a great spot, considered to what it was.

    Constantly changing it because some killer players don't want to or can't deal with it, doesn't make any sense.

    All killers have to do is slug where appropriate. No perks needed.

    Having a survivor who is unhooked, slugged for one minute while you chase someone else, is better than just running off and chasing the unhooker. Leaving the unhooked to run off, get healed and/or work on another gen for that minute.

  • TAG
    TAG Member Posts: 12,871
    edited October 2019

    You don't have to be a team player, but your actions can still result in the success or failure of the team. It is, after all, 1v4 and not 1v1v1v1v1.

    I think DS is in a much better spot than before, but I think the matter of "I hook player A, player A is unhooked by player B and has DS, I down and hook player C, then I run into player A by chance and down them, but they still have DS and get away" is kind of a problem. The best solution to that in my opinion is to make it so DS becomes inactive again when you hook another person. I'd even be willing to also have it so being in the Dying State pauses the DS timer to make it harder for the Killer to play around DS by slugging.

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  • Rydog
    Rydog Member Posts: 3,275
    edited October 2019

    (deleted cuz I retroactively feel like I was making an insensitive joke)

  • Rydog
    Rydog Member Posts: 3,275

    @Luke_Atmey Why do you keep formatting your posts that way

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  • Rydog
    Rydog Member Posts: 3,275

    I see, no worries! I just have never seen anyone do that before, and I was curious.

  • PolarBear
    PolarBear Member Posts: 1,899

    That's just the fault of the bad teammate. Why should the killer be punished for taking advantage of a survivors misplay?

  • HamdaN
    HamdaN Member Posts: 343

    why should i be punished for randoms misplaying either?

  • TheBean
    TheBean Member Posts: 2,320

    @PolarBear Same thing for the survivor who lost cause they got farmed. Not their fault because of a bad teammate. Why does that survivor have to be punished?

    @TAG However if you are doing that well in the match, then you are probably not having that much of an issue with it. It probably isn't going to change the course of the game too much since you are catching them so fast. IMO. I can understand high rank games are faster pace, but there is nothing that scales up to high rank play.

    There is also nothing that prevents players from not playing as part of a team. If I am playing for hatch, I don't need to worry about my teammates welfare.

    @Luke_Atmey 

    You have your idea. I'm just saying I don't like your idea and why. I've seen DS throughout it's history of changes. The only thing I think might need to change is it's duration, but even then, it is a minute at tier 3. Nothing scales from low to high rank play, so I don't see it as an issue until the higher ranks.

  • Yamaoka
    Yamaoka Member Posts: 4,321

    Bubba's chainsaw doesn't care about borrowed time unless the Bubba player isn't prepared to double-hit the unhooked survivor:


  • TAG
    TAG Member Posts: 12,871

    I don't think it should matter when that happens. The way I see it, DS is not intended to protect someone after the Killer has already gone out of their way to avoid them and go after someone else.

    Also, if you are playing for the Hatch, you are at least partially responsible for your team's loss. :P

    Fair, but the rest of my point still stands.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410
    edited October 2019

    A better answer would be that the number of hooks needed to deactivate DS scales with the number of survivors left in the match:

    If there are 4 survivors left, DS deactivates after two are hooked or after 60 seconds, whichever comes first.

    If there are 3 survivors left, DS deactivates after one is hooked or after 60 seconds, whichever comes first.

    And if there are 2 or fewer survivors left, DS shouldn't activate, because at that point there aren't enough survivors left for it to count as tunneling.

    That's probably too complex, though, since those details would have to be spelled out in the perk description.

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  • Darkskies
    Darkskies Member Posts: 1,158

    Dunno spirit bless her heart is super strong same as hag with make your choice can easily down two for one having that d strike handy is a god send against these beasts 🐷💖 I mean that in the most kindest regards

  • bgbomb
    bgbomb Member Posts: 434

    WhY nErF sUrViVoR

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    Naw, slugging the survivor until your sure DS is done wastes enough time on it's own to get the job done. There's really no need to change it. It keeps the survivor who got farmed off the hook, but still lets the killer punish bad unhooks. I think it's fine in it's current form.

  • PolarBear
    PolarBear Member Posts: 1,899
    edited October 2019
  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited October 2019

    ♫ Slug 'em

    ♫ Just slug 'em

    ♫ If you see those little claws

    Just leave 'em on the ground

    Slug 'em

    OH slug 'em

    Don't be a butt and just pick them up

    HEY!