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17 killers, 19 survivors, 134 perks, 32 maps...

Aztreonam78
Aztreonam78 Member Posts: 1,131
edited October 2019 in General Discussions

Maybe stop and it’s time to change priorities?

The game doesn’t need more dlc’s, there are more than enough stuff the most part of which still waiting for any attention. Rly..

And add some features which will improve the game by itself? Like survivors uniqueness, more game mods, etc.

Comments

  • Aztreonam78
    Aztreonam78 Member Posts: 1,131

    Do you like situation like now when the only difference between survivors is size, voice, skin?

  • LordGlint
    LordGlint Member Posts: 8,729

    You cant really expect the developers to stop trying to make money and somehow still expect them to pay their employees. Each time they release aDLC, they get a big cash flow that helps pay the bills til the next DLC comes along. Theyre trying to do alternative methods to make money with their battlepass system they announced, or cosmetic outfits, but it seems like people are rioting over both with many complaining about battlepasses in general or complaining about the price of the cosmetics. You'll find severl posts on these forums saying it takes too many shards to buy the higher end cosmetics, and their not willing to fork over the cash to buy it strait out.

  • ProfoundEnding
    ProfoundEnding Member Posts: 2,334

    While I agree they shouldn't pop out Survivors and killers till the games end. There CAN be too many survivors and killers. I don't think they're gonna stop anytime soon.

  • Volfawott
    Volfawott Member Posts: 3,893

    If you give survivors advantages over other survivors you don't start to create a survivor meta.

    To the point where people only use specific survivors and not really go for other survivors because other survivors advantages might not be that useful.

    It would also mean if you put a lot of time and effort into a survivor let's see for example you currently main Kate but then you find out the advantage they give to Kate doesn't link in with your playstyle instead the advantage with Jane links better.

    Do you completely abandon all your progress with Kate and then switch to Jane someone you need to then do all the grind again with or do you stick with Kate and play a playstyle that she's not suited for.


    Survivor uniqueness works best when it's established from the beginning that means you could put your effort into the survivor that best align with your playstyle however since it's been so long everybody has already adjusted to the survivors are skins mindset and just play the survivor they like the most and only leveling up the others just for perks.

  • DBDbuildsYT
    DBDbuildsYT Member Posts: 1,042

    I agree, but first of all the game needs to have a six months break to be made fully playable.

    Bugs to remove, maps to fix, loops to shorten. The game is borderline unplayable with all of this bugs

  • LordGlint
    LordGlint Member Posts: 8,729

    New bugs get found with every patch. Taking a 6 month break isnt going to stop more bugs from surfacing later. Even stuff that wasnt broken or even TOUCHED during a patch somehow gets a bug. Wakeup wasnt touched at all when somehow after being in the game for a year...it got a bug.

  • Lithuanian
    Lithuanian Member Posts: 141

    so your saying let's fire the team who is creating content and the team who is fixing bugs/creating features etc. keep them and do everything as they did before? xD

  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited October 2019

    @Lithuanian It's not about firing people, it's about shifting resources. The team that designs the killer and survivor appearances would still do work on store cosmetics.

    The team that codes the Perks, the killer powers, et cetera are coders, they can be shifted to finding the bugs in the code causing issues.

    Obviously, for the amount of bugs in the game and the slow pace of fixing them, they need more coders on bug-squashing.

  • DBDbuildsYT
    DBDbuildsYT Member Posts: 1,042

    I mean if they can't improve the game in six months, not perfrct but improving then I think they need a different career.

    It is possible to freeze a game and make it more effective

  • Cetren
    Cetren Member Posts: 985

    I don't understand the argument that making survivors unique would create a survivor meta. No matter how dead death garden is, it's a great example of how you can make survivors unique and not have a broken meta where everyone plays the same character.

  • Rydog
    Rydog Member Posts: 3,275

    Cite one example where what you're describing has happened. Final Fantasy XIV doesn't count, since that was functionally rebooted as an entirely different game.

  • DBDbuildsYT
    DBDbuildsYT Member Posts: 1,042

    Ultima online up until AOS we had 18 months of just bug fixing and the game was SOOO GOOD, then AOS came and changed the game completely having most vets leaving the game but it worked like a charm

  • Rydog
    Rydog Member Posts: 3,275

    They did not freeze Ultima Online for months on end.

    Also, we are never going to agree on the merits of that game, seeing as how I would argue that the existence of Trammel fundamentally destroyed it.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    I wanted this for a while. BHVR just keeps pumping DLC after DLC that adds a reskined survivor and a Killer that isn't red rank viable. My opinion is that they need too have weekly updates, but cut DLC's from 4 a year too 2, that way theres more time for both internal testing and for better QoL for the game.

  • DBDbuildsYT
    DBDbuildsYT Member Posts: 1,042

    They didn't change much and the game was stable nothing compared to the bug factory thst dbd is.

    As for trammel yes, but I understand why they did it, it wouldn't have grown to those numbers with just Fel.

    The last year if guild wars before gw2 was also pretty stable and the experience improved a lot with plenty of bugs being fixed.

  • csandman1977
    csandman1977 Member Posts: 2,358

    The game gets too stale too quick. Without new killers and perks people would quit out of boredom

  • HellCatJane
    HellCatJane Member Posts: 698

    I see it as their way to help pay and support themselves in order to make the changes we all want.

    And I don't think they are prioritizing one over the other. I think they are working and trying to fix necessary things, but that's not always in the "open". They have different teams, working on different things. It'd be nice if they had time to keep us all informed and updated ALL the time. But them's the breaks at the moment. Maybe in the future they can be more clear, I don't know.

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    I swear, stuff like this happens because the devs try possible changes to certain things.... for example wake up bug

  • December_1863
    December_1863 Member Posts: 206

    they said they were going to add killers, survivors, perks and maps until 2023 before they MAYBE start thinking about doing something else.

  • UlvenDagoth
    UlvenDagoth Member Posts: 3,535
    edited October 2019

    I think they need to take a while and fix and polish whats there before adding MORE to the pile of things that can/is broken or needs help.

  • SpaceCoconut
    SpaceCoconut Member Posts: 1,962

    Which means there's a problem with the core game mechanics and not the available content.

  • samination
    samination Member Posts: 312
    edited October 2019

    If they stop updating the game you'll complain about no new content. They can't win and you will always find something wrong. They can do more than one thing at a time.

  • Aztreonam78
    Aztreonam78 Member Posts: 1,131

    I personally will not.

    I will be happy as well as Freddy got reworked, Dying Light was redesigned, Wraith became playable (at least a bit), etc.

    Reworked old stuff should replace dlc's very well IMHO

  • Derp
    Derp Member Posts: 157

    This. If they just focused on getting rid of bugs and balancing over/underpowered perks/items/addons/offerings and killers, then that would make most people happy.

  • arslaN
    arslaN Member Posts: 1,936

    I think adding too many dlc's will also drive people away from buying the game. I would be very put off by the amount of dlc's and probably wouldn't even buy the game if hadn't purchased it before.

  • shuiro
    shuiro Member Posts: 2

    Play *any* game for several hundred hours and you'll grow to hate more things about it than you like.

  • TAG
    TAG Member Posts: 12,871

    Not really, but it's too late to implement that now.

  • Creator
    Creator Member Posts: 360

    Damn, it's high time. It's time to put in order the visual part of the game, which relates to animations and other things.😡

  • Johnble
    Johnble Member Posts: 175

    Kind of reminds of Warframe when I played it hardcore. For a while, people were tired of them releasing new Warframes instead of adding things to make the game easier to understand for new players and fixing bugs. They listened eventually and the game is much better for it. What's the point of constantly adding new stuff if it means new bugs on top of old bugs? It just makes it more difficult to get them fixed and has a snowball effect.

  • Jed
    Jed Member Posts: 254

    Hehe I was going to mention Warframe then saw your comment. I agree but DE found a way to give themselves a reason to do reworks. Like by having a new skin made up for a old frame when they rework that frames abilities. I think we are kinda seeing that in DBD but it's more limited in content I guess for different reasons...like copyrights for any licensed characters.

    I think Warframe got better overall with their reworks/patches (bigger dev team too now I'm sure) but I do feel like alot of the frame abilities/themes are starting to overlap and may seem to similar to others. But apparently that makes more money then reworks and patches...remember for lore reasons when they said all frames may not get a primed version hehe. I'm thinking DE will stop at or around 50 frames...we are getting closer to mastery rank 30 now hehe.

    The biggest abilities or themes I see overlapping in DBD are licensed and unlicensed characters. But I dont mind this because I like seeing all these iconic characters in game. We would totally have Jason (the licensed version of trapper) by now if it wasnt for that stupid lawsuit.😠

  • TheGorgon
    TheGorgon Member Posts: 777

    You've been on a rampage of trashing things recently. Respectful. I think though that DLC's aren't the issue, it's really just how much input and effort they put into everything. DLC's are by far put way more effort than balance.

  • Aztreonam78
    Aztreonam78 Member Posts: 1,131

    I played this game for 2.5k hours. Maybe my time is gone.

  • Atrushan88
    Atrushan88 Member Posts: 2,092
    edited October 2019

    This isn't necessarily true. I'm sure there was some code linking to Wake Up that caused it to be bugged. Just like how Dead Hard and BL stopped working when they "fixed" Sprint Burst. They messed with the Exhaustion code, which led to certain exhaustion perks not working correctly. Personally I don't believe they really bug test much or at all and just wait for a problem to arise to attempt to fix it, or just leave it alone entirely and pretend it doesn't exist(not being able to leave through the exit gates as a survivor for example) when it's not easily fixable. Either that or their bug test team is so small that it's practically nonexistent. If they do have a bug test team, I'd hate to see what this game would be like without one.