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Survivor Perk Changes (Updated)
Ace in the Hole: Lady Luck always seems to be throwing something good your way. When retrieving an Item from a Chest, there is a 100% chance that an Add-on of Very Rare Rarity or lower will be attached to it. 25/50/50% chance to find a second Add-on of Rare Rarity or below.
Babysitter: While you have a reputation for being self-centred, you risk it all to help those in need.
When you unhook a Survivor, the unhooked Survivor leaves no Scratch Marks, Blood Trail or Grunts of Pain for the next 6/8/10 seconds. Both you and the Killer see each other's Aura for 3/4/5 seconds.
Buckle Up: Unlocks potential in one's Aura-reading ability.
The recovery progress of dying Survivors can be determined by the intensity of their Auras. When you heal a Survivor from the Dying State to Injured, both the healed Survivor and you see the Killer's Aura for a duration of 4/5/6 seconds.
Diversion: Activate-able Perk. Whilst within the Killer's Terror Radius both in and out with as chase for 45 seconds activates Diversion.
§ Once Diversion is activated, press the Active Ability button while crouched and motionless to throw a pebble, which creates a loud noise notification for the Killer within 16/20/24 metres.
§ Diversion deactivates once it has been used.
Distortion: You start the Trial with 3 Tokens. When your Aura would be shown to the Killer, the Perk activates and a Token is consumed. For the next 6/8/10 seconds while the Perk is activated, your Aura, Pools of Blood, Grunts of Pain and Scratch Marks will not be shown to the Killer. Distortion does not activate when you are in the Dying State or affected by Traps
Fixated: When you have a goal in mind, there's no turning back; better to ask forgiveness than permission.
You can always see your own Scratch Marks . You walk 10/15/20 % faster.
Flip Flop: You have an uncanny ability to escape the inevitable.
While in the Dying State, your recovery progression is converted into wiggle progression when you are picked up by the Killer, up to a maximum of 40/45/50% total wiggle progression.
Hope: The growing odds of a successful escape fill you with hope and give you wings.
As soon as the Exit Gates are powered, you gain a 5/6/7% Haste Status Effect for the remainder of the trial.
Mettle of Man: Evil has a way of always finding you.
After you earn 3/2/2 Protection Hit Score Events, Mettle of Man activates.
Once activated, the next occasion that would put you into the Dying State is ignored.
The next time you heal back to full health, your Aura will be revealed to the Killer when you are out with the Killer’s terror radius
§ Mettle of Man will deactivate the next time you are put into the Dying State.
§ Increases your chances of being the Obsession.
§ The Killer can only be obsessed with one Survivor at a time.
No Mither: Your thick blood coagulates practically instantly. At the beginning of the trail you start healthy. Once you become injured you become affected by the Broken Status Effect for the rest of the duration of the Trial.
§ You don't leave pools of Blood.
§ Grunts of pain caused by injuries are reduced by 50/75/100% at any time.
§ Grants the ability to fully recover from the Dying State.
No One Left Behind: It is inconceivable to leave someone behind.
Once the Exit Gates are powered, gain 100% more Bloodpoints for actions in the Altruism Category and perform them 5/10/15% quicker. Gain a post-match bonus for all survivors who escaped the trial.
Pharmacy: You have a knack for finding medicine.
Searches through Chests are 50/75/100% faster and the opening, closing and searching noises they cause along with their hearing distances are reduced by 8 metres.
Pharmacy guarantees an Emergency Med-Kit on your first completed Chest search.
Vigil: You look over your friends even in dire situations.
You and your Allies within 8 metres of range recover from Exhaustion, Haemorrhage, Mangled, Hindered, Exposed, Madness, Broken and Blindness Status Effects 15/20/25% faster.
Once out of range, this effect persists for 15 seconds.
Wake Up!: Unlocks potential in one's Aura-reading ability.
§ Once all Generators are powered, Exit Gates are revealed to you.
§ While opening the Exit Gates, reveal your Aura to all other Survivors.
§ While Wake Up! is active, you open the Exit Gates 15/20/25% faster.
Feedback would be appreciated.
Comments
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Make 2 protection hits in general
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Suggestion: better to make a thread for each perk. Even thinking about changing all the perks is long, so it's just better to discuss one perk per thread
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