Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Killer Idea: The Keeper
I came up with a bunch of ideas for killers based off of the emblems. I guess lore would be the Entity wanted to see if it could make killers more efficient then the ones it has kidnapped.
Appearance: An amalgamation of gears, wires, and the Entity itself. It also has a small generator buried into the left side of its head. The weapon is a hook made from the Entity itself.
Speed: 115%
Terror Radius: 32m
Power: Closing the Gates
When damaging a generator, regression goes moderately faster (can be increased with add-ons). The Keeper can also regress exit gates, 1 second for every 5 seconds it has been regressing (can be increased with add-ons). While holding m2, see the auras of Survivors within 8 meters of a generator within 32 meters of the Keeper.
I know the power is simple, but the concept is even more simple, so yeah.
Red add-ons (The only cool ones):
Iridescent Gear - Generators that are regressing are highlighted white. Regression of generators are decreased tremendously.
Red Lever - The end game collapse starts when the last generator is completed. Opening exit gates takes moderately less time.
Teachable perks:
Corrupted Objective - Each time a generator is completed, the killer gains 3% haste for 4/8/12 seconds. Scratch marks are much brighter for 10/14/18 seconds after a generator is completed.
Fear of Containment - For every 5/4/3 generators left on the map, survivors are afflicted with 1 random effect (slight mangled, hindered, oblivious). During the first 30/35/40 seconds of each match, survivors are afflicted with exhaustion. Exhaustion only decreases when not sprinting.
Locked In Hell - When the last generator is completed, the exit gates are opened 10/20/30% slower for 4/8/12 seconds after they start being opened. Survivors opening exit gates are afflicted with the oblivious effect.
Thank you for reading through this, feedback appreciated!