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Mindbreaker and cruel limits don't seem to be good at all

In my opinion Mindbreaker has to be one of the most useless perks in the game and and limits isn't too far behind.

Limits blocks only windows of the area of a completed gen. Thats it. Why would I run this perk? When a survivor completes a generator (speaking from experience as a survivor) they run away from the area! even without limits.

Now Mindbreaker is absolutely worse than limits. If a generator is over 50% you pretty much may as well have an empty perk slot. Not to mention any good survivor will use Mindbreaker to their advantage. Especially sprint burst users. Pretty much giving them the opportunity to use it when they want.

Comments

  • Blueberry
    Blueberry Member Posts: 13,670

    Because they aren't. They're quite bad.

  • anarchy753
    anarchy753 Member Posts: 4,212

    Cruel Limits is awful 99% of the time. It's good if a gen goes off in your face and you can instantly chase someone, but beyond that you don't WANT to go to the large section of the map that now doesn't have a gen in it. If anything it should block EVERYTHING on the map, but for a much shorter duration.

    Mindbreaker is absolute garbage. It doesn't work when the gen is half done, it can be waited out by basically anyone in a chase by being behind a pallet for a couple of seconds. It only DELAYS an exhaustion perk, never negates them. As Dude said, it only serves a purpose on stealth attacks, and only against sprint burst which is very rare these days.

  • derperson
    derperson Member Posts: 130

    I'm in a bad mood, so I could be biased here, but they haven't added a good perk for killers in almost a year. My reasoning is that survivors buy cosmetics more than killers do, so they're catering to survivors having a good time so they keep playing and buying cosmetics.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    Cruel Limits was OK before they nerfed both radius and duration. Now it's very rare to get use out of that. They should at least put back these numbers.

    Mindbreaker needs to be passive on Gens at all times. That would be good counter for Exhaustion perks. Right now it's big meh.

  • BenZ0
    BenZ0 Member Posts: 4,125

    True, I dont get it why they made these perks so underwhelming. I can understand on the survivor side because you have 2 kind of good perks, second wind and inner streangh. But even surge is just "okey" but not that good. I had some nice buff ideas for these perks.

    Cruel Limits: After a gen is completed, all window locations around YOU in a radius of 32 Meters is blocked for 40 seconds.

    Mindbreaker: When you repair a gen that is under 50% you get exhausted for 10sec and the timer stays on 10sec until you stop repairing or you are above 50%. If you are already exhausted the exhaustion is paused and you get a 10sec extra on your own exhaustion.

  • Atrushan88
    Atrushan88 Member Posts: 2,092
    edited October 2019

    The only real thing on MindBreaker I would change is make the 3 second exhaustion apply the same way other exhaustion does. You have to stop running for 3 seconds to get rid of it(At least I think currently you can still run while it's applied and it goes down). I honestly expected it to work like that from the beginning. Haven't really seen Cruel Limits be used though, except maybe once.

  • Marcus
    Marcus Member Posts: 2,047

    Yeah, both are completely garbage and need big buffs or reworks.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    None of the ST Perks is good enough to have an impact on the game.

    And the majority of them is outright bad.

  • weirdkid5
    weirdkid5 Member Posts: 2,144
  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    "Cruel Limits" with "Tinkerer" and "Bitter Murmur" is pretty good on Lery's. "Mindbreaker" is useless.

  • anarchy753
    anarchy753 Member Posts: 4,212

    1 year ago was Spirit. That brought us Spirit Fury, a top meta perk, Haunted Grounds, a strong but niche perk. Then Legion brought Discordance and 2 junk perks, Plague brought hot garbage, Ghostface's are literal jokes, and then Demo has Surge which is alright.

    Yeah, I'd say you're pretty accurate there.

  • Trwth
    Trwth Member Posts: 921

    I just feel like the devs are hesitant to give Killers strong perks. Perks like Surge are always given cooldowns and are nerfed for no reason(and locked behind the “basic attack” bs). Mindbreaker was given the “below 50%” because... nothing. We may never know what they’re thinking when they make these perks.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275
    edited October 2019

    Corrupt Intervention is solid and Infectious Fright godlike on Nurse. Ghostfaces Perks arent that bad, but they get killed by their Cooldowns.

    Funny thing is: This person you quoted is saying that they cater Survivors more, because they buy more cosmetics. This would lead me to the conclusion that he is thinking that Survivors get better Perks. Meanwhile, the most common used Perks by Survivors are from 2016.

    Killers do not have it that bad when it comes to new Perks. Mostly it is one good Perk, one niche Perk and one bad Perk.

  • arslaN
    arslaN Member Posts: 1,936

    Corrupt intervention is good and infectious fright is a decent perk tbh.

    I wish the devs gave us some meta changing perks already. I'm super bored of using the same perks over and over on both sides.

  • anarchy753
    anarchy753 Member Posts: 4,212
    edited October 2019

    Corrupt Intervention is a free anti-genlock which screws over most killers. Gens still get done, they just get done in a different place.

    Infectious Fright is good on Nurse, on most other killers it's a solid meh.

    The difference with killer and survivor perks is that the sort of junk killer perks we've got for the last year or so actively don't contribute anything of value to make them worth bringing. ######### like Mindbreaker or Furtive Chase are just burning a perk slot because you hate yourself.

    Survivor perks aren't topping DS/BT/Adren because free health states are insane, but not every survivor does run the same dull as dishwater build, and less meta perks are still seen in different builds. Deliverance isn't the most common, but it's certainly run. I come across about one a night at least. Head On is gaining some serious popularity since they actually made it work, it would probably be more popular if it had've worked since day 1. Fixated is giving people more interesting stealth options, and Inner Strength is fast becoming a common perk to expect.

    Point is, survivor perks still bring SOMETHING most of the time, where a lot of killer perks just leave you sitting there trying to work out what the hell the sense in wasting a slot on them is.

  • BlueFang
    BlueFang Member Posts: 1,379
    edited October 2019

    @DudeDelicious Agreed. Even than on stealth killers such as Ghostface and Wraith there are just better perks for them, maybe if you are going for a gen control build it could be effective?


    Cruel has the potential to be kind of interesting and I can see what they were going for on maps such as Haddonfield, Lery's, but otherwise it's just an incredibly situational perk


    If you have it on Autohaven maps, the game, red forest/temple, C O R N, Swamp, and so many other maps it is practically useless in every other way


    I mean Bamboozle is just way better

  • Hoodied
    Hoodied Member Posts: 13,020

    Use Cruel limits on Haddonfield


    That feels great to watch

  • Mr_K
    Mr_K Member Posts: 9,225

    If they were good there would be countless threads calling to nerf them.