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Do you think D-Strike needs to be nerfed or no?

PinkEricka
PinkEricka Member Posts: 1,042
I’ve seen multiple comments on how it’s too “OP” or it’s fine just the way it is both from of the opposing sides.

I personally think that it’s fine just the way it is because you can only use it once. 

Thoughts on if it should be nerfed or not?

Comments

  • Russ76
    Russ76 Member Posts: 306
    When I play survivor I don't use it.
    When I play killer it is frustrating, but I generally have no problem chasing the person down again.

    I just hope people will be ready for the rush of flashlights after it goes live.  I don't normally make sure one of my fellow survivors carry one now, but after it goes live then I will make sure someone has a light and if they don't I will grab one. (and that eill be true whether running SWF or solo)
  • Visionmaker
    Visionmaker Member Posts: 2,051
    Needs a nerf.

    Tho I dunno if the 3s root is the best idea for the obsession.

    What are the non obsessions going to get? 1s root at 50% wiggle?

    Also going to devolve into a SWF only perk if the only way to reliably use it is with a flashlight squad.
  • switch
    switch Member Posts: 489
    edited July 2018

    make dstrike stun you for 5 seconds everyone can use it on the first try but make it so the killer doesnt drop the survivor.

  • ShrimpTwiggs
    ShrimpTwiggs Member Posts: 1,181

    Yes, it needed a nerf. Sure, one survivor can only use it once, but since it's a meta perk, chances are all four survivors are going to use it. Chases already last long enough without DS due to other factors like bad map design, so giving survivors another chance to extend the chase even longer is far too strong.

  • Vortexas
    Vortexas Member Posts: 757

    This debate doesn't matter anymore.

    D-Strike is getting nerfed into a stun the killer for 3 seconds perk.

    And that's a good thing.

  • VexTheHex
    VexTheHex Member Posts: 1,009
    edited July 2018

    It was an annoying Perk and needed smacked to not be meta as it was extremely annoying to go against. In truth, the surprise non-obsession ones would get on my nerves more. I still ponder if making OoO a must for being the obsession would of been a better way to hit it. Want to run it? Then there's high risk for the reward.

  • Unknown
    edited July 2018
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  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    One of the worst perks they've ever designed. It absolutely deserves a nerf, and it's long overdue.

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    yes it needs a nerf.... When the survivor is inexperienced and doesn't know what a safe pallet is yet it's okay because most likely their going to be smacked down again right away... but when it's rank 1 and the survivor is already a pain in the ass to catch because they know the map and know how to waste as much time as possible it's the worst idea ever for a perk in this game... either make it to where there is downside to the perk.. I was thinking allow the killer to mori the survivor after they've used it and then implement like 50% more BP to the survivor if they escape..
    maybe make it to where only the obsession can get off the shoulder the rest can't...
    or they just go with the idea they have now where nobody gets off which is good for this state of the game simply because of the fact that the games are too damn short.... gens go too damn fast if survivors had more objectives to complete before progressing on gens maybe we could have the get out of jail free card because then maybe it would be needed but killer is too weak at the moment in the top 5 ranks

  • Might_Oakk
    Might_Oakk Member Posts: 1,243

    It's broken asf.

    Give killers Decisive Smash where once a game by doing a skill check they can fully regress a completed gen.

  • PinkEricka
    PinkEricka Member Posts: 1,042

    It's broken asf.

    Give killers Decisive Smash where once a game by doing a skill check they can fully regress a completed gen.

    dang, that’s kinda f-d up. your name looks familiar by the way
  • DocOctober
    DocOctober Member Posts: 2,230

    That is out of the question, it needs to be nerfed and nerfed hard. It creates way too many problems with the balance.

    DS is a disgustingly strong Perk, especially since it has no direct counter. I always refused using that Perk, even when I had to equip it to get Adept Laurie.

  • Eninya
    Eninya Member Posts: 1,256

    I don't use it because there's no restriction to it beyond a single use--which can be game changing. Playing with my friend (whom also doesn't use it), we both agree it's pretty nuts when the first person is caught, runs the killer for 1+ gens, finally goes down, and gets it off to go run some more gens, it's pretty broken.

    At least after the nerf to Borrowed Time it's pretty balanced and has some drawbacks now, but DS hasn't received any nerfs like that, yet. The devs are working on it, though, so it's only a matter of time. I expect it to get f*cked after Brand New Parts get nerfed next patch.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    No, I only care about hag

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    What about different tiers.... almost like what BL used to be... T1 and T2 don't get you off T3 does and stuns for 3 seconds instead of 4...
    I also thought of the idea of making a requirement like Sole Survivor but based of gen count as well...
    when there is 2 people left you can use it at will (same current skillcheck idea)
    If theres 4 people alive you can't use it
    3 people alive requires 3 gens to be left undone in order to use it (this is the part where it gets complicated I personally don't like DS but maybe there is a way to leave the getting of the shoulder without it punishing the killer too hard)
    what do you guys think of having a requirement to the DS?

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  • Paddy4583
    Paddy4583 Member Posts: 864
    edited July 2018
    Killer posts today be like...

  • PinkEricka
    PinkEricka Member Posts: 1,042
    Paddy4583 said:
    Killer posts today be like...

    LOL, TRUE.
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  • Paddy4583
    Paddy4583 Member Posts: 864
    Yup agree, crying ass survivors too, just not as many, the only time there is more killers than survivors is when there a good old winge post about DS and looping
  • ChraizE
    ChraizE Member Posts: 232

    can you imagine being a killer vs 4 decisive strike perks? tell me that's fair and keep a straight face.

  • Mr_Jay_Stark
    Mr_Jay_Stark Member Posts: 539
    ChraizE said:

    can you imagine being a killer vs 4 decisive strike perks? tell me that's fair and keep a straight face.

    Ugh it’s not I can tell you from personal experience I went up against that as trapper! All 4 of them used DS on me but I was honestly surprised I killed all of them!
  • Oink_Oink
    Oink_Oink Member Posts: 79

    well i find it okay to be nerfed.i understand the pain a killer must have when everyone using it.

  • shadowsfall42
    shadowsfall42 Member Posts: 201
    If anyone thinks it's fine in it's current state, then you're blind or an entitled survivor main. DS essentially negates a survivors mistake and against a good survivor adds a ton of time to a chase. People liken it to BBQ and Chilli but BBQ rewards a killer for successfully completing their objective not failing/making a mistake.
  • Baphomett
    Baphomett Member Posts: 394
    If killers get a perk that makes each survivor instantly lose a health state the first time the killer enters a chase with them, then by all means, leave DS alone.  Or maybe the killer could get a skillcheck the first time sees a survivor (no chase needed), so it's completely balanced.
  • P3Myers
    P3Myers Member Posts: 58

    na its fine. just slug,dribble, run enduring or unnerving if its that troublesome. They all go down in the next 15 seconds anyways.

  • SovererignKing
    SovererignKing Member Posts: 1,273
    edited July 2018

    The only thing that makes it OP is the looping that occurs before and after it's used. If looping didn't exist, literally no one would have a problem with it.

    I'm glad it's going to be nerfed, but I'm also sad that it's being nerfed even though the real problem is never addressed.

    Exactly. DS was designed before Looping was a thing with the hit box changes done in Patch 1.4.0 that made the Survivors hit boxes smaller than Killers. Thus allowing for the tight circles running around objects that makes Looping as it’s known today possible. So of course it needs a nerf now, as it’s design needs to be changed to make it so it doesn’t empower Looping anymore than it already is. The main problem is Looping of course, but the developers refuse to fix the actual issue.
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